OpenEnroth 73e68f7
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Actor Member List

This is the complete list of members for Actor, including all inherited members.

_4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3)Actorstatic
_427102_IsOkToCastSpell(SpellId spell)Actor
_4273BB_DoesHitOtherActor(Actor *defender, int a3, int a4)Actor
_43B3E0_CalcDamage(ActorAbility dmgSource)Actor
_SelectTarget(unsigned int uActorID, Pid *OutTargetPID, bool can_target_party)Actorstatic
Actor()Actorinline
Actor(int id)Actorinlineexplicit
ActorDamageFromMonster(Pid attacker_id, unsigned int actor_id, const Vec3f &pVelocity, ActorAbility a4)Actorstatic
ActorEnemy() constActorinline
ActorFriend() constActorinline
ActorHasItem() constActorinline
ActorHitOrMiss(Character *pPlayer)Actor
ActorNearby() constActorinline
AddOnDamageOverlay(unsigned int uActorID, int overlayType, int damage)Actorstatic
AggroSurroundingPeasants(unsigned int uActorID, int a2)Actorstatic
AI_Bored(unsigned int uActorID, Pid uObjID, AIDirection *a4)Actorstatic
AI_FaceObject(unsigned int uActorID, Pid uObjID, AIDirection *Dir_In)Actorstatic
AI_Flee(unsigned int uActorID, Pid edx0, Duration uActionLength, AIDirection *a4)Actorstatic
AI_MeleeAttack(unsigned int uActorID, Pid sTargetPid, AIDirection *arg0)Actorstatic
AI_MissileAttack1(unsigned int uActorID, Pid sTargetPid, AIDirection *pDir)Actorstatic
AI_MissileAttack2(unsigned int uActorID, Pid sTargetPid, AIDirection *pDir)Actorstatic
AI_Pursue1(unsigned int uActorID, Pid a2, signed int arg0, Duration uActionLength, AIDirection *pDir)Actorstatic
AI_Pursue2(unsigned int uActorID, Pid a2, Duration uActionLength, AIDirection *pDir, int a5)Actorstatic
AI_Pursue3(unsigned int uActorID, Pid a2, Duration uActionLength, AIDirection *a4)Actorstatic
AI_RandomMove(unsigned int uActor_id, Pid uTarget_id, int radius, Duration uActionLength)Actorstatic
AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int type, ActorAbility a4)Actorstatic
AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, SpellId uSpellID, ActorAbility a4, CombinedSkillValue uSkill)Actorstatic
AI_SpellAttack1(unsigned int uActorID, Pid sTargetPid, AIDirection *pDir)Actorstatic
AI_SpellAttack2(unsigned int uActorID, Pid sTargetPid, AIDirection *pDir)Actorstatic
AI_Stand(unsigned int uActorID, Pid object_to_face_pid, Duration uActionLength, AIDirection *a4)Actorstatic
AI_StandOrBored(unsigned int uActorID, Pid uObjID, Duration uActionLength, AIDirection *a4)Actorstatic
AI_Stun(unsigned int uActorID, Pid edx0, int arg0)Actorstatic
aiStateActor
allyActor
ApplyFineForKillingPeasant(unsigned int uActorID)Actorstatic
Arena_summon_actor(MonsterId monster_id, Vec3f pos)Actorstatic
ArePeasantsOfSameFaction(Actor *a1, Actor *a2)Actorstatic
attributesActor
buffsActor
CalcMagicalDamageToActor(DamageType dmgType, int incomingDmg)Actor
CanAct() constActor
carriedItemIdActor
currentActionAnimationActor
currentActionLengthActor
currentActionTimeActor
currentHPActor
DamageMonsterFromParty(Pid a1, unsigned int uActorID_Monster, const Vec3f &pVelocity)Actorstatic
Die(unsigned int uActorID)Actorstatic
DoesDmgTypeDoDamage(DamageType uType)Actor
donebloodsplatActor
DrawHealthBar(Actor *actor, GUIWindow *window)Actorstatic
Explode(unsigned int uActorID)Actorstatic
GetActorsRelation(Actor *a2)Actor
GetDirectionInfo(Vec3f p1, Vec3f p2, AIDirection *pOut)Actorstatic
GetDirectionInfo(Pid uObj1ID, Pid uObj2ID, AIDirection *pOut, int PreferedZ)Actorstatic
GetObjDescId(SpellId spellId)Actorstatic
giveItem(signed int uActorID, ItemId uItemID, unsigned int bGive)Actorstatic
groupActor
guardingPositionActor
heightActor
idActor
InitializeActors()Actorstatic
initialPositionActor
isActorKilled(ActorKillCheckPolicy policy, int param, int count)Actorstatic
IsNotAlive()Actor
IsPeasant()Actor
itemsActor
lastCharacterIdToHitActor
LootActor()Actor
MakeActorAIList_BLV()Actorstatic
MakeActorAIList_ODM()Actorstatic
massDistortionTimeActor
monsterInfoActor
moveSpeedActor
nameActor
npcIdActor
pitchAngleActor
playSound(unsigned int uActorID, ActorSound uSoundID)Actorstatic
posActor
PrepareSprites(char load_sounds_if_bit1_set)Actor
radiusActor
Remove()Actor
Reset()Actor
ResetActive()Actorinline
ResetAggressor()Actorinline
ResetAnimation()Actorinline
ResetFullAiState()Actorinline
ResetHasItem()Actorinline
ResetHostile()Actorinline
ResetQueue()Actorinline
resurrect(unsigned int uActorID)Actorstatic
scheduledJobsActor
searchDeadActors(int *pTotalActors)Actorstatic
searchDeadActorsByGroup(int *pTotalActors, int group)Actorstatic
searchDeadActorsByID(int *pTotalActors, int id)Actorstatic
searchDeadActorsByMonsterID(int *pTotalActors, MonsterId monsterID)Actorstatic
sectorIdActor
SetRandomGoldIfTheresNoItem()Actor
soundSampleIdsActor
special_ability_use_check(int a2)Actor
spriteIdsActor
StandAwhile(unsigned int uActorID)Actorstatic
StealFrom(unsigned int uActorID)Actorstatic
summonerIdActor
SummonMinion(int summonerId)Actor
tetherDistanceActor
toggleFlag(signed int uActorID, ActorAttribute uFlag, bool bToggle)Actorstatic
uniqueNameIndexActor
UpdateActorAI()Actorstatic
UpdateAnimation()Actor
velocityActor
word_000084_range_attackActor
word_000086_some_monster_idActor
yawAngleActor