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OpenEnroth 39d87c6
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This is the complete list of members for Actor, including all inherited members.
| _4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3) | Actor | static |
| _427102_IsOkToCastSpell(SpellId spell) | Actor | |
| _4273BB_DoesHitOtherActor(Actor *defender, int a3, int a4) | Actor | |
| _43B3E0_CalcDamage(ActorAbility dmgSource) | Actor | |
| _SelectTarget(unsigned int uActorID, Pid *OutTargetPID, bool can_target_party) | Actor | static |
| Actor() | Actor | inline |
| Actor(int id) | Actor | inlineexplicit |
| ActorDamageFromMonster(Pid attacker_id, unsigned int actor_id, const Vec3f &pVelocity, ActorAbility a4) | Actor | static |
| ActorEnemy() const | Actor | inline |
| ActorFriend() const | Actor | inline |
| ActorHasItem() const | Actor | inline |
| ActorHitOrMiss(Character *pPlayer) | Actor | |
| ActorNearby() const | Actor | inline |
| AddOnDamageOverlay(unsigned int uActorID, int overlayType, int damage) | Actor | static |
| AggroSurroundingPeasants(unsigned int uActorID, int a2) | Actor | static |
| AI_Bored(unsigned int uActorID, Pid uObjID, AIDirection *a4) | Actor | static |
| AI_FaceObject(unsigned int uActorID, Pid uObjID, AIDirection *Dir_In) | Actor | static |
| AI_Flee(unsigned int uActorID, Pid edx0, Duration uActionLength, AIDirection *a4) | Actor | static |
| AI_MeleeAttack(unsigned int uActorID, Pid sTargetPid, AIDirection *arg0) | Actor | static |
| AI_MissileAttack1(unsigned int uActorID, Pid sTargetPid, AIDirection *pDir) | Actor | static |
| AI_MissileAttack2(unsigned int uActorID, Pid sTargetPid, AIDirection *pDir) | Actor | static |
| AI_Pursue1(unsigned int uActorID, Pid a2, signed int arg0, Duration uActionLength, AIDirection *pDir) | Actor | static |
| AI_Pursue2(unsigned int uActorID, Pid a2, Duration uActionLength, AIDirection *pDir, int a5) | Actor | static |
| AI_Pursue3(unsigned int uActorID, Pid a2, Duration uActionLength, AIDirection *a4) | Actor | static |
| AI_RandomMove(unsigned int uActor_id, Pid uTarget_id, int radius, Duration uActionLength) | Actor | static |
| AI_RangedAttack(unsigned int uActorID, AIDirection *a2, MonsterProjectile type, ActorAbility a4) | Actor | static |
| AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, SpellId uSpellID, ActorAbility a4, CombinedSkillValue uSkill) | Actor | static |
| AI_SpellAttack1(unsigned int uActorID, Pid sTargetPid, AIDirection *pDir) | Actor | static |
| AI_SpellAttack2(unsigned int uActorID, Pid sTargetPid, AIDirection *pDir) | Actor | static |
| AI_Stand(unsigned int uActorID, Pid object_to_face_pid, Duration uActionLength, AIDirection *a4) | Actor | static |
| AI_StandOrBored(unsigned int uActorID, Pid uObjID, Duration uActionLength, AIDirection *a4) | Actor | static |
| AI_Stun(unsigned int uActorID, Pid edx0, int arg0) | Actor | static |
| aiState | Actor | |
| ally | Actor | |
| ApplyFineForKillingPeasant(unsigned int uActorID) | Actor | static |
| Arena_summon_actor(MonsterId monster_id, Vec3f pos) | Actor | static |
| ArePeasantsOfSameFaction(Actor *a1, Actor *a2) | Actor | static |
| attributes | Actor | |
| buffs | Actor | |
| CalcMagicalDamageToActor(DamageType dmgType, int incomingDmg) | Actor | |
| CanAct() const | Actor | |
| carriedItemId | Actor | |
| currentActionAnimation | Actor | |
| currentActionLength | Actor | |
| currentActionTime | Actor | |
| currentHP | Actor | |
| DamageMonsterFromParty(Pid a1, unsigned int uActorID_Monster, const Vec3f &pVelocity) | Actor | static |
| Die(unsigned int uActorID) | Actor | static |
| DoesDmgTypeDoDamage(DamageType uType) | Actor | |
| donebloodsplat | Actor | |
| DrawHealthBar(Actor *actor, GUIWindow *window) | Actor | static |
| Explode(unsigned int uActorID) | Actor | static |
| GetActorsRelation(Actor *a2) | Actor | |
| GetDirectionInfo(Vec3f p1, Vec3f p2, AIDirection *pOut) | Actor | static |
| GetDirectionInfo(Pid uObj1ID, Pid uObj2ID, AIDirection *pOut, int PreferedZ) | Actor | static |
| GetObjDescId(SpellId spellId) | Actor | static |
| giveItem(signed int uActorID, ItemId uItemID, unsigned int bGive) | Actor | static |
| group | Actor | |
| guardingPosition | Actor | |
| height | Actor | |
| id | Actor | |
| InitializeActors() | Actor | static |
| initialPosition | Actor | |
| isActorKilled(ActorKillCheckPolicy policy, int param, int count) | Actor | static |
| IsNotAlive() | Actor | |
| IsPeasant() | Actor | |
| items | Actor | |
| lastCharacterIdToHit | Actor | |
| LootActor() | Actor | |
| MakeActorAIList_BLV() | Actor | static |
| MakeActorAIList_ODM() | Actor | static |
| massDistortionTime | Actor | |
| monsterInfo | Actor | |
| moveSpeed | Actor | |
| name | Actor | |
| npcId | Actor | |
| pitchAngle | Actor | |
| playSound(unsigned int uActorID, ActorSound uSoundID) | Actor | static |
| pos | Actor | |
| PrepareSprites(char load_sounds_if_bit1_set) | Actor | |
| radius | Actor | |
| Remove() | Actor | |
| Reset() | Actor | |
| ResetActive() | Actor | inline |
| ResetAggressor() | Actor | inline |
| ResetAnimation() | Actor | inline |
| ResetFullAiState() | Actor | inline |
| ResetHasItem() | Actor | inline |
| ResetHostile() | Actor | inline |
| ResetQueue() | Actor | inline |
| resurrect(unsigned int uActorID) | Actor | static |
| scheduledJobs | Actor | |
| searchDeadActors(int *pTotalActors) | Actor | static |
| searchDeadActorsByGroup(int *pTotalActors, int group) | Actor | static |
| searchDeadActorsByID(int *pTotalActors, int id) | Actor | static |
| searchDeadActorsByMonsterID(int *pTotalActors, MonsterId monsterID) | Actor | static |
| sectorId | Actor | |
| SetRandomGoldIfTheresNoItem() | Actor | |
| soundSampleIds | Actor | |
| special_ability_use_check(int a2) | Actor | |
| spriteIds | Actor | |
| StandAwhile(unsigned int uActorID) | Actor | static |
| StealFrom(unsigned int uActorID) | Actor | static |
| summonerId | Actor | |
| SummonMinion(int summonerId) | Actor | |
| tetherDistance | Actor | |
| toggleFlag(signed int uActorID, ActorAttribute uFlag, bool bToggle) | Actor | static |
| uniqueNameIndex | Actor | |
| UpdateActorAI() | Actor | static |
| UpdateAnimation() | Actor | |
| velocity | Actor | |
| word_000084_range_attack | Actor | |
| word_000086_some_monster_id | Actor | |
| yawAngle | Actor |