OpenEnroth 73e68f7
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Character Member List

This is the complete list of members for Character, including all inherited members.

_42ECB5_CharacterAttacksActor()Characterstatic
_42FA66_do_explosive_impact(Vec3f pos, int a4, int16_t a5, int actchar)Characterstatic
_achievedAwardsBitsCharacter
_characterEventBitsCharacter
_health_relatedCharacter
_mana_relatedCharacter
_melee_dmg_bonusCharacter
_pureStatPotionUsedCharacter
_ranged_atk_bonusCharacter
_ranged_dmg_bonusCharacter
_some_attack_bonusCharacter
_statBonusesCharacter
_statsCharacter
actualSkillLevel(CharacterSkillType skill) constCharacter
AddItem(int uSlot, ItemId uItemID)Character
AddItem2(int uSlot, ItemGen *Src)Character
AddSkillByEvent(CharacterSkillType, uint16_t addSkillValue)Character
AddVariable(VariableType var, signed int val)Character
bHaveSpellCharacter
CalculateIncommingDamage(DamageType dmg_type, int amount)Character
CalculateMeleeDamageTo(bool ignoreSkillBonus, bool ignoreOffhand, MonsterId uTargetActorID)Character
CalculateMeleeDmgToEnemyWithWeapon(ItemGen *weapon, MonsterId uTargetActorID, bool addOneDice)Character
CalculateRangedDamageTo(MonsterId uMonsterInfoID)Character
CanAct() constCharacter
CanCastSpell(unsigned int uRequiredMana)Character
CanEquip_RaceAndAlignmentCheck(ItemId uItemID) constCharacter
canFitItem(unsigned int uSlot, ItemId uItemID) constCharacter
CanIdentify(ItemGen *pItem) constCharacter
CanRepair(ItemGen *pItem) constCharacter
CanSteal() constCharacter
CanTrainToNextLevel()Character
ChangeClass(CharacterClass classType)Character
Character()Character
characterHitOrMiss(Actor *pActor, int distancemod, int skillmod)Character
classTypeCharacter
cleanupBeacons()Character
CompareVariable(VariableType VarNum, signed int pValue)Character
conditionsCharacter
CreateItemInInventory(unsigned int uSlot, ItemId uItemID)Character
CreateItemInInventory2(unsigned int index, ItemGen *Src)Character
DecreaseAttribute(CharacterAttribute eAttribute)Character
DiscardConditionIfLastsLongerThan(Condition uCondition, Time time)Character
EquipBody(ItemType uEquipType)Character
experienceCharacter
findFreeInventoryListSlot() constCharacter
GetActualAC() constCharacter
GetActualAccuracy() constCharacter
GetActualAge() constCharacter
GetActualAttack(bool onlyMainHandDmg) constCharacter
GetActualEndurance() constCharacter
GetActualIntelligence() constCharacter
GetActualLevel() constCharacter
GetActualLuck() constCharacter
GetActualMight() constCharacter
GetActualPersonality() constCharacter
GetActualResistance(CharacterAttribute resistance) constCharacter
getActualSkillValue(CharacterSkillType skill) constCharacter
GetActualSpeed() constCharacter
GetActualStat(CharacterAttribute stat) constCharacter
GetAmuletItem()Character
GetAmuletItem() constCharacter
GetArmorItem()Character
GetArmorItem() constCharacter
GetArmorRecoveryMultiplierFromSkillLevel(CharacterSkillType armour_skill_type, float param2, float param3, float param4, float param5) constCharacter
GetAttackRecoveryTime(bool attackUsesBow) constCharacter
GetBaseAC() constCharacter
GetBaseAccuracy() constCharacter
GetBaseAge() constCharacter
GetBaseEndurance() constCharacter
GetBaseIntelligence() constCharacter
GetBaseLevel() constCharacter
GetBaseLuck() constCharacter
GetBaseMight() constCharacter
GetBasePersonality() constCharacter
GetBaseResistance(CharacterAttribute a2) constCharacter
GetBaseSpeed() constCharacter
GetBaseStat(CharacterAttribute stat) constCharacter
GetBeltItem()Character
GetBeltItem() constCharacter
GetBodybuilding() constCharacter
GetBootItem()Character
GetBootItem() constCharacter
GetBowItem()Character
GetBowItem() constCharacter
getCharacterIndex()Character
GetCloakItem()Character
GetCloakItem() constCharacter
GetConditionDaysPassed(Condition condition) constCharacter
GetDisarmTrap() constCharacter
GetEquippedItemEquipType(ItemSlot uEquipSlot) constCharacter
GetEquippedItemSkillType(ItemSlot uEquipSlot) constCharacter
GetExperienceDisplayColor()Character
GetGloveItem()Character
GetGloveItem() constCharacter
GetHealth() constCharacterinline
GetHelmItem()Character
GetHelmItem() constCharacter
GetItem(ItemSlot index)Character
GetItem(ItemSlot index) constCharacter
GetItemAtInventoryIndex(int inout_item_cell)Character
GetItemListAtInventoryIndex(int inout_item_cell)Character
GetItemMainInventoryIndex(int inout_item_cell)Character
GetItemsBonus(CharacterAttribute attr, bool getOnlyMainHandDmg=false) constCharacter
getLearningPercent() constCharacter
GetMagicalBonus(CharacterAttribute a2) constCharacter
GetMainHandItem()Character
GetMainHandItem() constCharacter
GetMajorConditionIdx() constCharacter
GetMana() constCharacterinline
GetMaxHealth() constCharacter
GetMaxMana() constCharacter
GetMeditation() constCharacter
GetMeleeDamageMaximal() constCharacter
GetMeleeDamageMinimal() constCharacter
GetMeleeDamageString()Character
GetMultiplierForSkillLevel(CharacterSkillType uSkillType, int mult1, int mult2, int mult3, int mult4) constCharacter
GetNthRingItem(int ringNum)Character
GetNthRingItem(int ringNum) constCharacter
GetOffHandItem()Character
GetOffHandItem() constCharacter
GetParameterBonus(int character_parameter) constCharacter
GetPerception() constCharacter
GetRace() constCharacter
GetRaceName() constCharacter
GetRangedAttack()Character
GetRangedDamageMax()Character
GetRangedDamageMin()Character
GetRangedDamageString()Character
GetSexByVoice() constCharacter
GetSkillBonus(CharacterAttribute a2) constCharacter
GetSkillIdxByOrder(signed int order)Character
getSkillValue(CharacterSkillType skill) constCharacter
GetSpecialItemBonus(ItemEnchantment enchantment) constCharacter
GetSpellDamageType(SpellId uSpellID) constCharacter
GetStatColor(CharacterAttribute uStat) constCharacter
HasEnchantedItemEquipped(ItemEnchantment uEnchantment) constCharacter
hasItem(ItemId uItemID, bool checkHeldItem)Character
HasItemEquipped(ItemSlot uEquipIndex) constCharacter
HasSkill(CharacterSkillType skill) constCharacter
hasUnderwaterSuitEquipped()Character
Heal(int amount)Character
healthCharacter
IncreaseAttribute(CharacterAttribute eAttribute)Character
INVENTORY_SLOT_COUNTCharacterstatic
INVENTORY_SLOTS_HEIGHTCharacterstatic
INVENTORY_SLOTS_WIDTHCharacterstatic
IsAsleep() constCharacter
isClass(CharacterClass class_type, bool check_honorary=true) constCharacter
IsCursed() constCharacter
IsDead() constCharacter
IsDrunk() constCharacter
IsEradicated() constCharacter
IsFemale() constCharacterinline
IsMale() constCharacterinline
IsParalyzed() constCharacter
IsPetrified() constCharacter
IsRaceDwarf() constCharacterinline
IsRaceElf() constCharacterinline
IsRaceGoblin() constCharacterinline
IsRaceHuman() constCharacterinline
IsUnarmed() constCharacter
IsUnconcious() constCharacter
IsWeak() constCharacter
IsZombie() constCharacter
ItemsPotionDmgBreak(int enchant_count)Character
lastOpenedSpellbookPageCharacter
manaCharacter
matchesAttackPreference(MonsterAttackPreference preference) constCharacter
nameCharacter
NothingOrJustBlastersEquipped() constCharacter
OnInventoryLeftClick()Character
pActiveSkillsCharacter
pCharacterBuffsCharacter
pEquipmentCharacter
pInventoryItemListCharacter
pInventoryMatrixCharacter
PlayAwardSound()Character
PlayAwardSound_Anim()Character
PlayAwardSound_Anim97()Character
PlayAwardSound_Anim97_Face(CharacterSpeech speech)Character
PlayAwardSound_Anim_Face(CharacterSpeech speech)Character
PlayAwardSound_AnimSubtract()Character
PlayAwardSound_AnimSubtract_Face(CharacterSpeech speech)Character
playEmotion(CharacterPortrait newPortrait, Duration duration)Character
playReaction(CharacterSpeech speech, int a3=0)Character
portraitCharacter
portraitImageIndexCharacter
portraitTimeLengthCharacter
portraitTimePassedCharacter
PutItemArInventoryIndex(ItemId uItemID, int itemListPos, int uSlot)Character
RandomizeName()Character
receiveDamage(signed int amount, DamageType dmg_type)Character
ReceiveSpecialAttackEffect(SpecialAttackType attType, Actor *pActor)Character
Recover(Duration dt)Character
RemoveItemAtInventoryIndex(unsigned int uSlot)Character
resetTempBonuses()Character
sACModifierCharacter
sAgeModifierCharacter
SalesProcess(unsigned int inventory_idnx, int item_index, HouseId houseId)Character
SelectPhrasesTransaction(ItemGen *pItem, HouseType building_type, HouseId houseId, ShopScreen ShopMenuType)Character
setBeacon(int index, Duration duration)Character
SetCondDeadWithBlockCheck(int blockable)Character
SetCondInsaneWithBlockCheck(int blockable)Character
SetCondition(Condition condition, int blockable)Character
SetCondUnconsciousWithBlockCheck(int blockable)Character
SetCondWeakWithBlockCheck(int blockable)Character
SetInitialStats()Character
SetRecoveryTime(Duration sRecoveryTime)Character
SetSexByVoice()Character
SetSkillReaction()Character
setSkillValue(CharacterSkillType skill, const CombinedSkillValue &value)Character
SetVariable(VariableType var, signed int a3)Character
setXP(int xp)Character
sLevelModifierCharacter
SpendMana(unsigned int uRequiredMana)Character
sResAirBaseCharacter
sResAirBonusCharacter
sResBodyBaseCharacter
sResBodyBonusCharacter
sResDarkBaseCharacter
sResDarkBonusCharacter
sResEarthBaseCharacter
sResEarthBonusCharacter
sResFireBaseCharacter
sResFireBonusCharacter
sResLightBaseCharacter
sResLightBonusCharacter
sResMagicBaseCharacter
sResMagicBonusCharacter
sResMindBaseCharacter
sResMindBonusCharacter
sResPhysicalBaseCharacter
sResPhysicalBonusCharacter
sResSpiritBaseCharacter
sResSpiritBonusCharacter
sResWaterBaseCharacter
sResWaterBonusCharacter
StealFromActor(unsigned int uActorID, int _steal_perm, int reputation)Character
StealFromShop(ItemGen *itemToSteal, int extraStealDifficulty, int reputation, int extraStealFine, int *fineIfFailed)Character
SubtractSkillByEvent(CharacterSkillType skill, uint16_t subSkillValue)Character
SubtractVariable(VariableType VarNum, signed int pValue)Character
talkAnimationCharacter
tickRegeneration(int tick5, const RegenData &rData, bool stacking)Character
timeToRecoveryCharacter
uBirthYearCharacter
uCurrentFaceCharacter
uFullHealthBonusCharacter
uFullManaBonusCharacter
uLevelCharacter
uNumArmageddonCastsCharacter
uNumDivineInterventionCastsThisDayCharacter
uNumFireSpikeCastsCharacter
uPrevFaceCharacter
uPrevVoiceIDCharacter
uQuickSpellCharacter
useItem(int targetCharacter, bool isPortraitClick)Character
uSexCharacter
uSkillPointsCharacter
uVoiceIDCharacter
vBeaconsCharacter
WearItem(ItemId uItemID)Character
WearsItem(ItemId item_id, ItemSlot equip_type) constCharacter
wearsItemAnywhere(ItemId item_id) constCharacter
Zero()Character