OpenEnroth 4aaa0a0
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CharacterInventory Member List

This is the complete list of members for CharacterInventory, including all inherited members.

_capacityInventoryprivate
_equipmentInventoryprivate
_gridInventoryprivate
_gridSizeInventoryprivate
_recordsInventoryprivate
_sizeInventoryprivate
add(Pointi position, const Item &item)CharacterInventory
add(const Item &item)CharacterInventory
addAt(Pointi position, const Item &item, int index)Inventoryprivate
availableRecords(this auto &&self)Inventoryinlineprivate
canAdd(Pointi position, Sizei size) constCharacterInventory
canAdd(Pointi position, const Item &item) constCharacterInventoryinline
canAdd(Sizei size) constCharacterInventory
canAdd(const Item &item) constCharacterInventoryinline
canEquip(ItemSlot slot) constCharacterInventory
canStash() constInventoryprivate
capacity() constCharacterInventoryinline
CharacterInventory()CharacterInventoryinline
checkInvariants() constInventoryprivate
clear()CharacterInventory
entries(this auto &&self)CharacterInventoryinline
entries(this auto &&self, ItemId itemId)CharacterInventoryinline
entry(Pointi position)CharacterInventory
entry(Pointi position) constCharacterInventoryinline
entry(ItemSlot slot)CharacterInventory
entry(ItemSlot slot) constCharacterInventoryinline
entry(int index)CharacterInventory
entry(int index) constCharacterInventoryinline
entryAt(int index)Inventoryinlineprivate
entryAt(int index) constInventoryinlineprivate
equip(ItemSlot slot, const Item &item)CharacterInventory
equipAt(ItemSlot slot, const Item &item, int index)Inventoryprivate
equipment(this auto &&self)CharacterInventoryinline
find(ItemId itemId)CharacterInventory
find(ItemId itemId) constCharacterInventoryinline
findFreeIndex() constInventoryprivate
findSpace(Sizei size) constCharacterInventory
findSpace(const Item &item) constCharacterInventoryinline
functionalEntry(ItemSlot slot)CharacterInventoryinline
functionalEntry(ItemSlot slot) constCharacterInventoryinline
functionalEquipment(this auto &&self)CharacterInventoryinline
gridRect() constCharacterInventoryinline
gridSize() constCharacterInventoryinline
InventoryCharacterInventoryfriend
Inventory::Inventory(Sizei gridSize, int capacity)Inventoryexplicitprivate
isGridFree(Pointi position, Sizei size) constInventoryprivate
MAX_ITEMSInventoryprivatestatic
reconstructCharacterInventoryfriend
size() constCharacterInventoryinline
snapshotCharacterInventoryfriend
stash(const Item &item)Inventoryprivate
stashAt(const Item &item, int index)Inventoryprivate
take(InventoryEntry entry)CharacterInventory
tryAdd(Pointi position, const Item &item)CharacterInventory
tryAdd(const Item &item)CharacterInventory
tryEquip(ItemSlot slot, const Item &item)CharacterInventory
tryStash(const Item &item)Inventoryprivate