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OpenEnroth 731eccc
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This is the complete list of members for CharacterInventory, including all inherited members.
| _capacity | Inventory | private |
| _equipment | Inventory | private |
| _grid | Inventory | private |
| _gridSize | Inventory | private |
| _records | Inventory | private |
| _size | Inventory | private |
| add(Pointi position, const Item &item) | CharacterInventory | |
| add(const Item &item) | CharacterInventory | |
| addAt(Pointi position, const Item &item, int index) | Inventory | private |
| availableRecords(this auto &&self) | Inventory | inlineprivate |
| canAdd(Pointi position, Sizei size) const | CharacterInventory | |
| canAdd(Pointi position, const Item &item) const | CharacterInventory | inline |
| canAdd(Sizei size) const | CharacterInventory | |
| canAdd(const Item &item) const | CharacterInventory | inline |
| canEquip(ItemSlot slot) const | CharacterInventory | |
| canStash() const | Inventory | private |
| capacity() const | CharacterInventory | inline |
| CharacterInventory() | CharacterInventory | inline |
| checkInvariants() const | Inventory | private |
| clear() | CharacterInventory | |
| entries(this auto &&self) | CharacterInventory | inline |
| entries(this auto &&self, ItemId itemId) | CharacterInventory | inline |
| entry(Pointi position) | CharacterInventory | |
| entry(Pointi position) const | CharacterInventory | inline |
| entry(ItemSlot slot) | CharacterInventory | |
| entry(ItemSlot slot) const | CharacterInventory | inline |
| entry(int index) | CharacterInventory | |
| entry(int index) const | CharacterInventory | inline |
| entryAt(int index) | Inventory | inlineprivate |
| entryAt(int index) const | Inventory | inlineprivate |
| equip(ItemSlot slot, const Item &item) | CharacterInventory | |
| equipAt(ItemSlot slot, const Item &item, int index) | Inventory | private |
| equipment(this auto &&self) | CharacterInventory | inline |
| find(ItemId itemId) | CharacterInventory | |
| find(ItemId itemId) const | CharacterInventory | inline |
| findFreeIndex() const | Inventory | private |
| findSpace(Sizei size) const | CharacterInventory | |
| findSpace(const Item &item) const | CharacterInventory | inline |
| functionalEntry(ItemSlot slot) | CharacterInventory | inline |
| functionalEntry(ItemSlot slot) const | CharacterInventory | inline |
| functionalEquipment(this auto &&self) | CharacterInventory | inline |
| gridRect() const | CharacterInventory | inline |
| gridSize() const | CharacterInventory | inline |
| Inventory | CharacterInventory | friend |
| Inventory::Inventory(Sizei gridSize, int capacity) | Inventory | explicitprivate |
| isGridFree(Pointi position, Sizei size) const | Inventory | private |
| MAX_ITEMS | Inventory | privatestatic |
| reconstruct | CharacterInventory | friend |
| size() const | CharacterInventory | inline |
| snapshot | CharacterInventory | friend |
| stash(const Item &item) | Inventory | private |
| stashAt(const Item &item, int index) | Inventory | private |
| take(InventoryEntry entry) | CharacterInventory | |
| tryAdd(Pointi position, const Item &item) | CharacterInventory | |
| tryAdd(const Item &item) | CharacterInventory | |
| tryEquip(ItemSlot slot, const Item &item) | CharacterInventory | |
| tryStash(const Item &item) | Inventory | private |