OpenEnroth 4aaa0a0
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EngineController Member List

This is the complete list of members for EngineController, including all inherited members.

_stateEngineControllerprivate
EngineController(EngineControlStateHandle state)EngineControllerexplicit
existingButton(std::string_view buttonId)EngineControllerprivate
GameRoutine typedefEngineController
goToGame()EngineController
goToInventory(int characterIndex)EngineController
goToMainMenu()EngineController
loadGame(const Blob &savedGame)EngineController
moveMouse(int x, int y)EngineController
postEvent(std::unique_ptr< PlatformEvent > event)EngineController
pressAndReleaseButton(PlatformMouseButton button, int x, int y)EngineController
pressAndReleaseKey(PlatformKey key)EngineController
pressAutoRepeatedKey(PlatformKey key)EngineController
pressButton(PlatformMouseButton button, int x, int y)EngineController
pressGuiButton(std::string_view buttonId)EngineController
pressKey(PlatformKey key)EngineController
releaseButton(PlatformMouseButton button, int x, int y)EngineController
releaseKey(PlatformKey key)EngineController
resizeWindow(int w, int h)EngineController
restAndHeal()EngineController
runGameRoutine(GameRoutine routine)EngineController
saveGame()EngineController
skipLoadingScreen()EngineController
spawnMonster(Vec3f position, MonsterId id)EngineController
startNewGame()EngineController
teleportTo(MapId map, Vec3f position, int viewYaw)EngineController
tick(int count=1)EngineController
~EngineController()EngineController