This is the complete list of members for EngineController, including all inherited members.
| _state | EngineController | private |
| castSpell(int characterIndex, SpellId spell) | EngineController | |
| EngineController(EngineControlStateHandle state) | EngineController | explicit |
| existingButton(std::string_view buttonId) | EngineController | private |
| GameRoutine typedef | EngineController | |
| goToGame() | EngineController | |
| goToGameOrMainMenu() | EngineController | private |
| goToInventory(int characterIndex) | EngineController | |
| goToMainMenu() | EngineController | |
| loadGame(const Blob &savedGame) | EngineController | |
| moveMouse(int x, int y) | EngineController | |
| postEvent(std::unique_ptr< PlatformEvent > event) | EngineController | |
| pressAndReleaseButton(PlatformMouseButton button, int x, int y) | EngineController | |
| pressAndReleaseKey(PlatformKey key) | EngineController | |
| pressAutoRepeatedKey(PlatformKey key) | EngineController | |
| pressButton(PlatformMouseButton button, int x, int y) | EngineController | |
| pressGuiButton(std::string_view buttonId) | EngineController | |
| pressKey(PlatformKey key) | EngineController | |
| releaseButton(PlatformMouseButton button, int x, int y) | EngineController | |
| releaseKey(PlatformKey key) | EngineController | |
| resizeWindow(int w, int h) | EngineController | |
| restAndHeal() | EngineController | |
| runGameRoutine(GameRoutine routine) | EngineController | |
| saveGame() | EngineController | |
| skipLoadingScreen() | EngineController | |
| spawnMonster(Vec3f position, MonsterId id) | EngineController | |
| startNewGame() | EngineController | |
| teleportTo(MapId map, Vec3f position, int viewYaw) | EngineController | |
| tick(int count=1) | EngineController | |
| ~EngineController() | EngineController | |