_achievedAwardsList | GUIWindow_CharacterRecord | private |
_awardLimitReached | GUIWindow_CharacterRecord | private |
_awardsCharacterId | GUIWindow_CharacterRecord | private |
_awardsScrollBarCreated | GUIWindow_CharacterRecord | private |
_msgOnKeyboardSelect | GUIWindow | |
_scrollableAwardSteps | GUIWindow_CharacterRecord | private |
_selectStep | GUIWindow | |
_startAwardElem | GUIWindow_CharacterRecord | private |
CharacterUI_AwardsTab_Draw(Character *) | GUIWindow_CharacterRecord | protected |
CharacterUI_SkillsTab_CreateButtons() | GUIWindow_CharacterRecord | protected |
CharacterUI_SkillsTab_Draw(Character *) | GUIWindow_CharacterRecord | protected |
CharacterUI_StatsTab_Draw(Character *) | GUIWindow_CharacterRecord | protected |
clickAwardsDown() | GUIWindow_CharacterRecord | |
clickAwardsScroll(int yPos) | GUIWindow_CharacterRecord | |
clickAwardsUp() | GUIWindow_CharacterRecord | |
Contains(unsigned int x, unsigned int y) | GUIWindow | |
createAwardsScrollBar() | GUIWindow_CharacterRecord | |
CreateButton(Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, Io::InputAction action=Io::InputAction::Invalid, std::string_view label={}, const std::vector< GraphicsImage * > &textures={}) | GUIWindow | |
CreateButton(std::string id, Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, Io::InputAction action=Io::InputAction::Invalid, std::string_view label={}, const std::vector< GraphicsImage * > &textures={}) | GUIWindow | |
DeleteButtons() | GUIWindow | |
DrawFlashingInputCursor(int uX, int uY, GUIFont *a2) | GUIWindow | |
DrawMessageBox(bool inside_game_viewport) | GUIWindow | |
DrawShops_next_generation_time_string(Duration time) | GUIWindow | |
DrawText(GUIFont *font, Pointi position, Color color, std::string_view text, int maxHeight=0, Color shadowColor=colorTable.Black) | GUIWindow | |
DrawTextInRect(GUIFont *font, Pointi position, Color color, std::string_view text, int rect_width, int reverse_text) | GUIWindow | |
DrawTitleText(GUIFont *font, int horizontalMargin, int verticalMargin, Color color, std::string_view text, int lineSpacing) | GUIWindow | |
eWindowType | GUIWindow | |
field_24 | GUIWindow | |
fillAwardsData() | GUIWindow_CharacterRecord | protected |
getAchievedAwardsString(int idx) | GUIWindow_CharacterRecord | protected |
GetControl(unsigned int uID) | GUIWindow | |
GUIWindow() | GUIWindow | |
GUIWindow(WindowType windowType, Pointi position, Sizei dimensions, std::string_view hint={}) | GUIWindow | |
GUIWindow_CharacterRecord(int uActiveCharacter, ScreenType screen) | GUIWindow_CharacterRecord | |
InitializeGUI() | GUIWindow | static |
keyboard_input_status | GUIWindow | |
mouse | GUIWindow | |
pCurrentPosActiveItem | GUIWindow | |
pNumPresenceButton | GUIWindow | |
prepareAwardsWindow() | GUIWindow_CharacterRecord | protected |
pStartingPosActiveItem | GUIWindow | |
receives_keyboard_input | GUIWindow | |
Release() | GUIWindow | virtual |
releaseAwardsScrollBar() | GUIWindow_CharacterRecord | |
setKeyboardControlGroup(int buttonsCount, bool msgOnSelect, int selectStep, int initialPosition) | GUIWindow | |
sHint | GUIWindow | |
ShowAwardsTab() | GUIWindow_CharacterRecord | |
ShowInventoryTab() | GUIWindow_CharacterRecord | |
ShowSkillsTab() | GUIWindow_CharacterRecord | |
ShowStatsTab() | GUIWindow_CharacterRecord | |
ToggleRingsOverlay() | GUIWindow_CharacterRecord | |
uFrameHeight | GUIWindow | |
uFrameW | GUIWindow | |
uFrameWidth | GUIWindow | |
uFrameX | GUIWindow | |
uFrameY | GUIWindow | |
uFrameZ | GUIWindow | |
Update() override | GUIWindow_CharacterRecord | virtual |
vButtons | GUIWindow | |
~GUIWindow()=default | GUIWindow | virtual |
~GUIWindow_CharacterRecord() | GUIWindow_CharacterRecord | inlinevirtual |