OpenEnroth 73e68f7
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Vis Member List

This is the complete list of members for Vis, including all inherited members.

_selectionListVisprivate
CastPickRay(float fMouseX, float fMouseY, float fPickDepth, Vec3f *origin, Vec3f *step)Visprivate
CheckIntersectFace(BLVFace *pFace, Vec3f IntersectPoint, signed int sModelID)Visprivate
DetermineFacetIntersection(BLVFace *face, Pid pid, float pick_depth)Visprivate
DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx)Vis
DoesRayMissLevelGeom(float test_x, float test_y, float fDepth, float fTestDepth)Visprivate
get_object_zbuf_val(Vis_ObjectInfo *info)Visprivate
GetPolygonCenter(RenderVertexD3D3 *pVertices, unsigned int uNumVertices, float *pCenterX, float *pCenterY)Visprivate
GetPolygonScreenSpaceCenter(RenderVertexSoft *vertices, int num_vertices, float *out_center_x, float *out_center_y)Visprivate
Intersect_Ray_Face(const Vec3f &origin, const Vec3f &step, RenderVertexSoft *Intersection, BLVFace *pFace, signed int pBModelID)Visprivate
isBillboardPartOfSelection(int billboardId, Vis_SelectionFilter *filter)Visprivate
isFacePartOfSelection(ODMFace *odmFace, BLVFace *bvlFace, Vis_SelectionFilter *filter)Visprivate
IsPointInsideD3DBillboard(RenderBillboardD3D *billboard, float x, float y)Visprivate
IsPolygonOccludedByBillboard(RenderVertexSoft *vertices, int num_vertices, float x, float y)Visprivate
PickBillboards_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter)Visprivate
PickBillboards_Mouse(float fPickDepth, float fX, float fY, Vis_SelectionList *list, Vis_SelectionFilter *filter)Visprivate
PickClosestActor(ObjectType object_type, unsigned int pick_depth, VisSelectFlags selectFlags, int not_at_ai_state, int at_ai_state)Vis
PickIndoorFaces_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter)Visprivate
PickIndoorFaces_Mouse(float fDepth, const Vec3f &rayOrigin, const Vec3f &rayStep, Vis_SelectionList *list, Vis_SelectionFilter *filter)Visprivate
PickKeyboard(float pick_depth, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)Vis
PickMouse(float fDepth, float fMouseX, float fMouseY, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)Vis
PickOutdoorFaces_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter)Visprivate
PickOutdoorFaces_Mouse(float fDepth, const Vec3f &rayOrigin, const Vec3f &rayStep, Vis_SelectionList *list, Vis_SelectionFilter *filter, bool only_reachable)Visprivate
SortByScreenSpaceX(RenderVertexSoft *pArray, int start, int end)Visprivate
SortByScreenSpaceY(RenderVertexSoft *pArray, int start, int end)Visprivate
SortVectors_x(RenderVertexSoft *pArray, int start, int end)Visprivate
SortVerticesByX(RenderVertexD3D3 *pArray, unsigned int uStart, unsigned int uEnd)Visprivate
SortVerticesByY(RenderVertexD3D3 *pArray, unsigned int uStart, unsigned int uEnd)Visprivate