OpenEnroth 73e68f7
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This is the complete list of members for Vis, including all inherited members.
_selectionList | Vis | private |
CastPickRay(float fMouseX, float fMouseY, float fPickDepth, Vec3f *origin, Vec3f *step) | Vis | private |
CheckIntersectFace(BLVFace *pFace, Vec3f IntersectPoint, signed int sModelID) | Vis | private |
DetermineFacetIntersection(BLVFace *face, Pid pid, float pick_depth) | Vis | private |
DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx) | Vis | |
DoesRayMissLevelGeom(float test_x, float test_y, float fDepth, float fTestDepth) | Vis | private |
get_object_zbuf_val(Vis_ObjectInfo *info) | Vis | private |
GetPolygonCenter(RenderVertexD3D3 *pVertices, unsigned int uNumVertices, float *pCenterX, float *pCenterY) | Vis | private |
GetPolygonScreenSpaceCenter(RenderVertexSoft *vertices, int num_vertices, float *out_center_x, float *out_center_y) | Vis | private |
Intersect_Ray_Face(const Vec3f &origin, const Vec3f &step, RenderVertexSoft *Intersection, BLVFace *pFace, signed int pBModelID) | Vis | private |
isBillboardPartOfSelection(int billboardId, Vis_SelectionFilter *filter) | Vis | private |
isFacePartOfSelection(ODMFace *odmFace, BLVFace *bvlFace, Vis_SelectionFilter *filter) | Vis | private |
IsPointInsideD3DBillboard(RenderBillboardD3D *billboard, float x, float y) | Vis | private |
IsPolygonOccludedByBillboard(RenderVertexSoft *vertices, int num_vertices, float x, float y) | Vis | private |
PickBillboards_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter) | Vis | private |
PickBillboards_Mouse(float fPickDepth, float fX, float fY, Vis_SelectionList *list, Vis_SelectionFilter *filter) | Vis | private |
PickClosestActor(ObjectType object_type, unsigned int pick_depth, VisSelectFlags selectFlags, int not_at_ai_state, int at_ai_state) | Vis | |
PickIndoorFaces_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter) | Vis | private |
PickIndoorFaces_Mouse(float fDepth, const Vec3f &rayOrigin, const Vec3f &rayStep, Vis_SelectionList *list, Vis_SelectionFilter *filter) | Vis | private |
PickKeyboard(float pick_depth, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) | Vis | |
PickMouse(float fDepth, float fMouseX, float fMouseY, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) | Vis | |
PickOutdoorFaces_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter) | Vis | private |
PickOutdoorFaces_Mouse(float fDepth, const Vec3f &rayOrigin, const Vec3f &rayStep, Vis_SelectionList *list, Vis_SelectionFilter *filter, bool only_reachable) | Vis | private |
SortByScreenSpaceX(RenderVertexSoft *pArray, int start, int end) | Vis | private |
SortByScreenSpaceY(RenderVertexSoft *pArray, int start, int end) | Vis | private |
SortVectors_x(RenderVertexSoft *pArray, int start, int end) | Vis | private |
SortVerticesByX(RenderVertexD3D3 *pArray, unsigned int uStart, unsigned int uEnd) | Vis | private |
SortVerticesByY(RenderVertexD3D3 *pArray, unsigned int uStart, unsigned int uEnd) | Vis | private |