This is the complete list of members for DecalBuilder, including all inherited members.
| AddBloodsplat(const Vec3f &pos, Color color, float radius) | DecalBuilder | |
| ApplyBloodSplat_OutdoorFace(ODMFace *pFace) | DecalBuilder | |
| ApplyBloodsplatDecals_IndoorFace(int uFaceID) | DecalBuilder | |
| ApplyBloodSplatToTerrain(bool fading, const Vec3f &terrnorm, float *tridotdist, RenderVertexSoft *triverts, const int whichsplat) | DecalBuilder | |
| bloodsplat_container | DecalBuilder | |
| Build_Decal_Geometry(int LightLevel, LocationFlags locationFlags, Bloodsplat *blood, float DecalRadius, Color uColorMultiplier, float DecalDotDist, stru314 *FacetNormals, int numfaceverts, RenderVertexSoft *faceverts, char uClipFlags) | DecalBuilder | |
| BuildAndApplyDecals(int light_level, LocationFlags locationFlags, const Planef &FacePlane, int NumFaceVerts, RenderVertexSoft *FaceVerts, char ClipFlags, int uSectorID) | DecalBuilder | |
| DecalBuilder() | DecalBuilder | |
| Decals | DecalBuilder | |
| DecalsCount | DecalBuilder | |
| DrawBloodsplats() | DecalBuilder | |
| DrawDecalDebugOutlines() | DecalBuilder | |
| DrawDecals(float z_bias) | DecalBuilder | |
| field_30C010 | DecalBuilder | |
| field_30C014 | DecalBuilder | |
| field_30C018 | DecalBuilder | |
| field_30C01C | DecalBuilder | |
| field_30C020 | DecalBuilder | |
| field_30C024 | DecalBuilder | |
| field_30C028 | DecalBuilder | |
| field_30C02C | DecalBuilder | |
| field_30C034 | DecalBuilder | |
| flt_30C030 | DecalBuilder | |
| Reset(bool bPreserveBloodsplats) | DecalBuilder | |
| uNumSplatsThisFace | DecalBuilder | |
| WhichSplatsOnThisFace | DecalBuilder | |
| ~DecalBuilder() | DecalBuilder | inlinevirtual |