This is the complete list of members for DecalBuilder, including all inherited members.
AddBloodsplat(const Vec3f &pos, Color color, float radius) | DecalBuilder | |
ApplyBloodSplat_OutdoorFace(ODMFace *pFace) | DecalBuilder | |
ApplyBloodsplatDecals_IndoorFace(int uFaceID) | DecalBuilder | |
ApplyBloodSplatToTerrain(bool fading, const Vec3f &terrnorm, float *tridotdist, RenderVertexSoft *triverts, const int whichsplat) | DecalBuilder | |
bloodsplat_container | DecalBuilder | |
Build_Decal_Geometry(int LightLevel, LocationFlags locationFlags, Bloodsplat *blood, float DecalRadius, Color uColorMultiplier, float DecalDotDist, stru314 *FacetNormals, int numfaceverts, RenderVertexSoft *faceverts, char uClipFlags) | DecalBuilder | |
BuildAndApplyDecals(int light_level, LocationFlags locationFlags, const Planef &FacePlane, int NumFaceVerts, RenderVertexSoft *FaceVerts, char ClipFlags, int uSectorID) | DecalBuilder | |
DecalBuilder() | DecalBuilder | |
Decals | DecalBuilder | |
DecalsCount | DecalBuilder | |
DrawBloodsplats() | DecalBuilder | |
DrawDecalDebugOutlines() | DecalBuilder | |
DrawDecals(float z_bias) | DecalBuilder | |
field_30C010 | DecalBuilder | |
field_30C014 | DecalBuilder | |
field_30C018 | DecalBuilder | |
field_30C01C | DecalBuilder | |
field_30C020 | DecalBuilder | |
field_30C024 | DecalBuilder | |
field_30C028 | DecalBuilder | |
field_30C02C | DecalBuilder | |
field_30C034 | DecalBuilder | |
flt_30C030 | DecalBuilder | |
Reset(bool bPreserveBloodsplats) | DecalBuilder | |
uNumSplatsThisFace | DecalBuilder | |
WhichSplatsOnThisFace | DecalBuilder | |
~DecalBuilder() | DecalBuilder | inlinevirtual |