This is the complete list of members for OutdoorLocation, including all inherited members.
ArrangeSpriteObjects() | OutdoorLocation | |
CreateDebugLocation() | OutdoorLocation | |
ddm | OutdoorLocation | |
decal_builder | OutdoorLocation | |
Draw() | OutdoorLocation | |
ExecDraw(unsigned int bRedraw) | OutdoorLocation | |
face(Pid pid) | OutdoorLocation | inline |
fFogDensity | OutdoorLocation | |
GetFogDensityByTime() | OutdoorLocation | |
getNumFoodRequiredToRestInCurrentPos(const Vec3f &pos) | OutdoorLocation | |
GetPolygonMaxZ(RenderVertexSoft *pVertex, unsigned int unumverts) | OutdoorLocation | |
GetPolygonMinZ(RenderVertexSoft *pVertices, unsigned int unumverts) | OutdoorLocation | |
getTravelDestination(int partyX, int partyY) | OutdoorLocation | |
InitalizeActors(MapId a1) | OutdoorLocation | |
Initialize(std::string_view filename, int days_played, int respawn_interval_days, bool *outdoors_was_respawned) | OutdoorLocation | |
IsMapCellFullyRevealed(signed int a2, signed int a3) | OutdoorLocation | |
IsMapCellPartiallyRevealed(signed int a2, signed int a3) | OutdoorLocation | |
level_filename | OutdoorLocation | |
Load(std::string_view filename, int days_played, int respawn_interval_days, bool *outdoors_was_respawned) | OutdoorLocation | |
LoadActualSkyFrame() | OutdoorLocation | static |
loc_time | OutdoorLocation | |
location_file_description | OutdoorLocation | |
location_filename | OutdoorLocation | |
max_terrain_dimming_level | OutdoorLocation | |
model(Pid pid) | OutdoorLocation | inline |
OutdoorLocation() | OutdoorLocation | |
pBModels | OutdoorLocation | |
pFaceIDLIST | OutdoorLocation | |
pOMAP | OutdoorLocation | |
PrepareActorsDrawList() | OutdoorLocation | |
PrepareDecorations() | OutdoorLocation | |
pSpawnPoints | OutdoorLocation | |
pTerrain | OutdoorLocation | |
Release() | OutdoorLocation | |
SetFog() | OutdoorLocation | |
sky_texture | OutdoorLocation | |
sky_texture_filename | OutdoorLocation | |
spell_fx_renderer | OutdoorLocation | |
uFullyRevealedCellOnMap | OutdoorLocation | |
uLastSunlightUpdateMinute | OutdoorLocation | |
uPartiallyRevealedCellOnMap | OutdoorLocation | |
UpdateDiscoveredArea(Vec2i gridPos) | OutdoorLocation | |
UpdateFog() | OutdoorLocation | |
UpdateSunlightVectors() | OutdoorLocation | |
vSunlight | OutdoorLocation | |
~OutdoorLocation() | OutdoorLocation | |