_4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(SpriteObject *a2, Color uDiffuse, GraphicsImage *texture) | SpellFxRenderer | |
_4A75CC_single_spell_collision_particle(SpriteObject *a1, Color uDiffuse, GraphicsImage *texture) | SpellFxRenderer | |
_4A7688_fireball_collision_particle(SpriteObject *a2) | SpellFxRenderer | |
_4A77FD_implosion_particle_d3d(SpriteObject *a1) | SpellFxRenderer | |
_4A7948_mind_blast_after_effect(SpriteObject *a1) | SpellFxRenderer | |
_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(SpriteObject *a1, Color uDiffuse, GraphicsImage *texture, float a4) | SpellFxRenderer | |
_4A7C07_stun_spell_fx(SpriteObject *a2) | SpellFxRenderer | |
_4A7F74(int x, int y, int z) | SpellFxRenderer | |
_4A806F_get_mass_distortion_value(Actor *pActor) | SpellFxRenderer | |
_4A8BFC_prismatic_light() | SpellFxRenderer | |
_spellFXSphereInstance | SpellFxRenderer | |
_unused_uSpriteID_sp57c | SpellFxRenderer | |
AddMobileLight(SpriteObject *a1, Color uDiffuse, int uRadius) | SpellFxRenderer | |
AddProjectile(SpriteObject *a2, int a3, GraphicsImage *) | SpellFxRenderer | |
array_4 | SpellFxRenderer | |
DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, GraphicsImage *) | SpellFxRenderer | |
DrawPlayerBuffAnims() | SpellFxRenderer | |
DrawProjectiles() | SpellFxRenderer | |
effpar01 | SpellFxRenderer | |
effpar02 | SpellFxRenderer | |
effpar03 | SpellFxRenderer | |
FadeScreen__like_Turn_Undead_and_mb_Armageddon(Color uDiffuseColor, Duration uFadeTime) | SpellFxRenderer | |
field_0 | SpellFxRenderer | |
field_204 | SpellFxRenderer | |
field_5D0 | SpellFxRenderer | |
field_5F4 | SpellFxRenderer | |
LoadAnimations() | SpellFxRenderer | |
particle_engine | SpellFxRenderer | |
pCharacterBuffs | SpellFxRenderer | |
pProjectiles | SpellFxRenderer | |
RenderAsSprite(SpriteObject *a2) | SpellFxRenderer | |
RenderSpecialEffects() | SpellFxRenderer | |
SetPartyBuffAnim(SpellId uSpellID) | SpellFxRenderer | |
SetPlayerBuffAnim(SpellId uSpellID, uint16_t uPlayerID) | SpellFxRenderer | |
sparklesOnActorAfterItCastsBuff(Actor *pActor, Color uDiffuse) | SpellFxRenderer | |
SpellFxRenderer(std::shared_ptr< ParticleEngine > particle_engine) | SpellFxRenderer | inlineexplicit |
uAnimLength | SpellFxRenderer | |
uFadeColor | SpellFxRenderer | |
uFadeLength | SpellFxRenderer | |
uFadeTime | SpellFxRenderer | |
uNumProjectiles | SpellFxRenderer | |
~SpellFxRenderer() | SpellFxRenderer | inline |