| _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(SpriteObject *a2, Color uDiffuse, GraphicsImage *texture) | SpellFxRenderer | |
| _4A75CC_single_spell_collision_particle(SpriteObject *a1, Color uDiffuse, GraphicsImage *texture) | SpellFxRenderer | |
| _4A7688_fireball_collision_particle(SpriteObject *a2) | SpellFxRenderer | |
| _4A77FD_implosion_particle_d3d(SpriteObject *a1) | SpellFxRenderer | |
| _4A7948_mind_blast_after_effect(SpriteObject *a1) | SpellFxRenderer | |
| _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(SpriteObject *a1, Color uDiffuse, GraphicsImage *texture, float a4) | SpellFxRenderer | |
| _4A7C07_stun_spell_fx(SpriteObject *a2) | SpellFxRenderer | |
| _4A7F74(int x, int y, int z) | SpellFxRenderer | |
| _4A806F_get_mass_distortion_value(Actor *pActor) | SpellFxRenderer | |
| _4A8BFC_prismatic_light() | SpellFxRenderer | |
| _spellFXSphereInstance | SpellFxRenderer | |
| _unused_uSpriteID_sp57c | SpellFxRenderer | |
| AddMobileLight(SpriteObject *a1, Color uDiffuse, int uRadius) | SpellFxRenderer | |
| AddProjectile(SpriteObject *a2, int a3, GraphicsImage *) | SpellFxRenderer | |
| array_4 | SpellFxRenderer | |
| DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, GraphicsImage *) | SpellFxRenderer | |
| DrawPlayerBuffAnims() | SpellFxRenderer | |
| DrawProjectiles() | SpellFxRenderer | |
| effpar01 | SpellFxRenderer | |
| effpar02 | SpellFxRenderer | |
| effpar03 | SpellFxRenderer | |
| FadeScreen__like_Turn_Undead_and_mb_Armageddon(Color uDiffuseColor, Duration uFadeTime) | SpellFxRenderer | |
| field_0 | SpellFxRenderer | |
| field_204 | SpellFxRenderer | |
| field_5D0 | SpellFxRenderer | |
| field_5F4 | SpellFxRenderer | |
| LoadAnimations() | SpellFxRenderer | |
| particle_engine | SpellFxRenderer | |
| pCharacterBuffs | SpellFxRenderer | |
| pProjectiles | SpellFxRenderer | |
| RenderAsSprite(SpriteObject *a2) | SpellFxRenderer | |
| RenderSpecialEffects() | SpellFxRenderer | |
| SetPartyBuffAnim(SpellId uSpellID) | SpellFxRenderer | |
| SetPlayerBuffAnim(SpellId uSpellID, uint16_t uPlayerID) | SpellFxRenderer | |
| sparklesOnActorAfterItCastsBuff(Actor *pActor, Color uDiffuse) | SpellFxRenderer | |
| SpellFxRenderer(std::shared_ptr< ParticleEngine > particle_engine) | SpellFxRenderer | inlineexplicit |
| uAnimLength | SpellFxRenderer | |
| uFadeColor | SpellFxRenderer | |
| uFadeLength | SpellFxRenderer | |
| uFadeTime | SpellFxRenderer | |
| uNumProjectiles | SpellFxRenderer | |
| ~SpellFxRenderer() | SpellFxRenderer | inline |