OpenEnroth 73e68f7
Loading...
Searching...
No Matches
Classes | Enumerations | Functions
Character.h File Reference
#include <cstdint>
#include <vector>
#include <string>
#include <utility>
#include "Engine/Data/HouseEnums.h"
#include "Engine/Objects/NPCEnums.h"
#include "Engine/Objects/ActorEnums.h"
#include "Engine/Objects/CombinedSkillValue.h"
#include "Engine/Objects/Items.h"
#include "Engine/Objects/ItemEnums.h"
#include "Engine/Objects/CharacterEnums.h"
#include "Engine/Objects/MonsterEnums.h"
#include "Engine/Spells/SpellEnums.h"
#include "Engine/Spells/SpellBuff.h"
#include "Engine/Events/EventEnums.h"
#include "Engine/Pid.h"
#include "GUI/GUIEnums.h"
#include "Library/Color/Color.h"
#include "Library/Geometry/Vec.h"
#include "Library/Snapshots/RawSnapshots.h"
#include "Utility/IndexedArray.h"
#include "Utility/IndexedBitset.h"
#include "TalkAnimation.h"

Classes

struct  LloydBeacon
 
struct  RegenData
 
struct  RawCharacterConditions
 
class  CharacterConditions
 
class  Character
 

Enumerations

enum class  StealResult { STEAL_BUSTED = 0 , STEAL_NOTHING = 1 , STEAL_SUCCESS = 2 }
 

Functions

void DamageCharacterFromMonster (Pid uObjID, ActorAbility dmgSource, signed int a4)
 
bool IsDwarfPresentInParty (bool b)
 
bool ShouldLoadTexturesForRaceAndGender (unsigned int _this)
 
int CharacterCreation_GetUnspentAttributePointCount ()
 
int cycleCharacter (bool backwards)
 

Enumeration Type Documentation

◆ StealResult

enum class StealResult
strong
Enumerator
STEAL_BUSTED 
STEAL_NOTHING 
STEAL_SUCCESS 

Function Documentation

◆ CharacterCreation_GetUnspentAttributePointCount()

int CharacterCreation_GetUnspentAttributePointCount ( )

◆ cycleCharacter()

int cycleCharacter ( bool  backwards)
Original binary offset:
0x49387A

◆ DamageCharacterFromMonster()

void DamageCharacterFromMonster ( Pid  uObjID,
ActorAbility  dmgSource,
signed int  a4 
)

◆ IsDwarfPresentInParty()

bool IsDwarfPresentInParty ( bool  b)

◆ ShouldLoadTexturesForRaceAndGender()

bool ShouldLoadTexturesForRaceAndGender ( unsigned int  _this)