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Functions | Variables
GameWindowHandler.cpp File Reference
#include "GameWindowHandler.h"
#include <algorithm>
#include <vector>
#include <tuple>
#include <string>
#include "Arcomage/Arcomage.h"
#include "Engine/Engine.h"
#include "Engine/EngineFileSystem.h"
#include "Engine/EngineGlobals.h"
#include "Engine/Components/Control/EngineControlComponent.h"
#include "Engine/Components/Control/EngineController.h"
#include "Engine/Graphics/Camera.h"
#include "Engine/Graphics/Viewport.h"
#include "Engine/Graphics/Vis.h"
#include "Engine/Graphics/Renderer/Renderer.h"
#include "Engine/EngineIocContainer.h"
#include "Engine/Time/Timer.h"
#include "GUI/GUIWindow.h"
#include "GUI/GUIMessageQueue.h"
#include "Io/InputAction.h"
#include "Io/KeyboardInputHandler.h"
#include "Io/Mouse.h"
#include "Media/Audio/AudioPlayer.h"
#include "Media/MediaPlayer.h"
#include "Library/Image/Png.h"
#include "Library/Logger/Logger.h"
#include "Library/Platform/Application/PlatformApplication.h"
#include "Library/Platform/Interface/PlatformGamepad.h"
#include "Utility/Streams/FileOutputStream.h"

Functions

static char PlatformKeyToChar (PlatformKey key, PlatformModifiers mods)
 

Variables

InputAction currently_selected_action_for_binding
 

Function Documentation

◆ PlatformKeyToChar()

static char PlatformKeyToChar ( PlatformKey  key,
PlatformModifiers  mods 
)
static

Variable Documentation

◆ currently_selected_action_for_binding

InputAction currently_selected_action_for_binding
extern