OpenEnroth 73e68f7
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Functions
HouseEnumFunctions.h File Reference
#include <utility>
#include "HouseEnums.h"
#include "Utility/Segment.h"

Functions

Segment< HouseIdallTownhallHouses ()
 
Segment< HouseIdallHouses ()
 
Segment< HouseIdallArcomageTaverns ()
 
bool isShop (HouseId houseId)
 
bool isWeaponShop (HouseId houseId)
 
bool isArmorShop (HouseId houseId)
 
bool isMagicShop (HouseId houseId)
 
bool isAlchemyShop (HouseId houseId)
 
bool isMagicGuild (HouseId houseId)
 
bool isStable (HouseId houseId)
 
bool isBoat (HouseId houseId)
 
bool isTavern (HouseId houseId)
 
bool isArcomageTavern (HouseId houseId)
 
int arcomageTopicForTavern (HouseId houseId)
 

Function Documentation

◆ allArcomageTaverns()

Segment< HouseId > allArcomageTaverns ( )
inline

◆ allHouses()

Segment< HouseId > allHouses ( )
inline

◆ allTownhallHouses()

Segment< HouseId > allTownhallHouses ( )
inline

◆ arcomageTopicForTavern()

int arcomageTopicForTavern ( HouseId  houseId)
inline

◆ isAlchemyShop()

bool isAlchemyShop ( HouseId  houseId)
inline

◆ isArcomageTavern()

bool isArcomageTavern ( HouseId  houseId)
inline

◆ isArmorShop()

bool isArmorShop ( HouseId  houseId)
inline

◆ isBoat()

bool isBoat ( HouseId  houseId)
inline

◆ isMagicGuild()

bool isMagicGuild ( HouseId  houseId)
inline

◆ isMagicShop()

bool isMagicShop ( HouseId  houseId)
inline

◆ isShop()

bool isShop ( HouseId  houseId)
inline

◆ isStable()

bool isStable ( HouseId  houseId)
inline

◆ isTavern()

bool isTavern ( HouseId  houseId)
inline

◆ isWeaponShop()

bool isWeaponShop ( HouseId  houseId)
inline