OpenEnroth 73e68f7
|
#include <cassert>
#include <string>
#include <initializer_list>
#include "Engine/Objects/CharacterEnums.h"
#include "Engine/Spells/SpellEnums.h"
#include "Utility/Segment.h"
#include "CharacterEnumFunctions.h"
#include "ItemEnums.h"
|
inline |
|
inline |
std::string displayNameForDamageType | ( | DamageType | damageType, |
Localization * | localization | ||
) |
|
inline |
|
inline |
type | Type to check. |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
type | Type to check. |
passive
equipment, e.g. shields, armor, rings, amulets, etc.
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
Checks if item is a regular item - a weapon or equipment that's not a quest item or an artifact.
Regular items can be enchanted, unlike other types of items.
type | Item type to check. |
|
inline |
|
inline |
|
inline |
|
inline |
type | Type to check. |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |