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OpenEnroth 90c43ae
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#include <cassert>#include <string>#include <initializer_list>#include <utility>#include "Engine/Objects/CharacterEnums.h"#include "Engine/Spells/SpellEnums.h"#include "Utility/Segment.h"#include "CharacterEnumFunctions.h"#include "ItemEnums.h"
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| std::string displayNameForDamageType | ( | DamageType | damageType, |
| Localization * | localization | ||
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| type | Type to check. |
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| type | Type to check. |
passive equipment, e.g. shields, armor, rings, amulets, etc.
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Checks if item is a regular item - a weapon or equipment that's not a quest item or an artifact.
Regular items can be enchanted, unlike other types of items.
| type | Item type to check. |
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| type | Type to check. |
| type | Type to check. |
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