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Functions | Variables
LOD.cpp File Reference
#include "LOD.h"
#include <memory>
#include "Engine.h"
#include "EngineFileSystem.h"

Functions

bool Initialize_GamesLOD_NewLOD ()
 

Variables

std::unique_ptr< LodReaderpSave_LOD
 
std::unique_ptr< LodReaderpGames_LOD
 

Function Documentation

◆ Initialize_GamesLOD_NewLOD()

bool Initialize_GamesLOD_NewLOD ( )

Variable Documentation

◆ pGames_LOD

std::unique_ptr<LodReader> pGames_LOD

LOD reader for data/games.lod.

◆ pSave_LOD

std::unique_ptr<LodReader> pSave_LOD

LOD reader for the current game being played. Used for accessing the per-map states, is updated on map change, on save, and on load.