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Classes | Macros | Variables
Localization.h File Reference
#include <cstdio>
#include <array>
#include <string>
#include <utility>
#include <vector>
#include "Engine/Objects/NPCEnums.h"
#include "Engine/Objects/CharacterEnums.h"
#include "Engine/Spells/SpellEnums.h"
#include "Engine/PartyEnums.h"
#include "Utility/IndexedArray.h"
#include "Utility/String/Format.h"

Classes

class  Localization
 

Macros

#define LSTR_AC   0
 
#define LSTR_ACCURACY   1
 
#define LSTR_AFRAID   4
 
#define LSTR_AGE   5
 
#define LSTR_AIR   6
 
#define LSTR_OBELISK_NOTES   8
 
#define LSTR_CONGRATULATIONS   9
 
#define LSTR_TOWN_PORTAL   10
 
#define LSTR_ARMOR   11
 
#define LSTR_ARMOR_CLASS   12
 
#define LSTR_AUTOSAVE   16
 
#define LSTR_EXP   17
 
#define LSTR_ATTACK   18
 
#define LSTR_AVAILABLE   19
 
#define LSTR_AVAILABLE_SKILLS   20
 
#define LSTR_AWARDS   22
 
#define LSTR_AWARDS_FOR   23
 
#define LSTR_BALANCE   25
 
#define LSTR_BODY   29
 
#define LSTR_BONUS   30
 
#define LSTR_BROKEN_ITEM   32
 
#define LSTR_CANCEL   34
 
#define LSTR_TOWN_PORTAL_TO_S   35
 
#define LSTR_FMT_S_CANT_BE_USED_THIS_WAY   36
 
#define LSTR_TOTAL_TIME   37
 
#define LSTR_CAST_SPELL   38
 
#define LSTR_CHOOSE_TARGET   39
 
#define LSTR_CLASS   41
 
#define LSTR_COND   45
 
#define LSTR_CONDITION   47
 
#define LSTR_CREATE_PARTY_FANCY   51
 
#define LSTR_DAMAGE   53
 
#define LSTR_DAWN   55
 
#define LSTR_DAY_CAPITALIZED   56
 
#define LSTR_DAYS   57
 
#define LSTR_DEPOSIT   60
 
#define LSTR_PRESS_ESCAPE   61
 
#define LSTR_PLEASE_REINSTALL   63
 
#define LSTR_DETAIL_TOGGLE   64
 
#define LSTR_DMG   66
 
#define LSTR_FMT_S_DOES_NOT_HAVE_SKILL   67
 
#define LSTR_DONATE   68
 
#define LSTR_EARTH   70
 
#define LSTR_EMPTY_SAVESLOT   72
 
#define LSTR_ENTER   73
 
#define LSTR_END_CONVERSATION   74
 
#define LSTR_ENDURANCE   75
 
#define LSTR_CALENDAR   78
 
#define LSTR_DIALOGUE_EXIT   79
 
#define LSTR_EXIT_BUILDING   80
 
#define LSTR_EXIT_REST   81
 
#define LSTR_EXIT_GAME_PROMPT   82
 
#define LSTR_EXPERIENCE   83
 
#define LSTR_FAME   84
 
#define LSTR_POTION_NOTES   85
 
#define LSTR_FMT_BUY_D_FOOD_FOR_D_GOLD   86
 
#define LSTR_FIRE   87
 
#define LSTR_GAME_OPTIONS   93
 
#define LSTR_FMT_YOUR_SCORE_D   94
 
#define LSTR_GRAND   96
 
#define LSTR_GOLD   97
 
#define LSTR_RACE_HUMAN   99
 
#define LSTR_RACE_DWARF   101
 
#define LSTR_RACE_ELF   103
 
#define LSTR_HEAL   104
 
#define LSTR_RACE_GOBLIN   106
 
#define LSTR_HP   107
 
#define LSTR_HIT_POINTS   108
 
#define LSTR_HOUR   109
 
#define LSTR_HOURS   110
 
#define LSTR_HOW_MUCH   112
 
#define LSTR_IDENTIFY   113
 
#define LSTR_INTELLECT   116
 
#define LSTR_WE_HOPE_YOU_ENJOYED_MM7   118
 
#define LSTR_INVENTORY   120
 
#define LSTR_PERMANENT   121
 
#define LSTR_JOIN   122
 
#define LSTR_MISC_NOTES   123
 
#define LSTR_FMT_DO_YOU_WISH_TO_LEAVE_S   126
 
#define LSTR_NO_TEXT   127
 
#define LSTR_FMT_IT_TAKES_D_DAYS_TO_S   128
 
#define LSTR_FMT_S_THE_LEVEL_D_S   129
 
#define LSTR_LEVEL   131
 
#define LSTR_YEARS   132
 
#define LSTR_STANDARD   134
 
#define LSTR_LOADING   135
 
#define LSTR_LUCK   136
 
#define LSTR_FOUNTAIN_NOTES   137
 
#define LSTR_MAGIC   138
 
#define LSTR_MAPS   139
 
#define LSTR_RATIONS_FULL   140
 
#define LSTR_SEER_NOTES   141
 
#define LSTR_MIND   142
 
#define LSTR_MISC   143
 
#define LSTR_MIGHT   144
 
#define LSTR_MONTH   146
 
#define LSTR_MONTHS   148
 
#define LSTR_ELIGIBLE_TO_LEVELUP   147
 
#define LSTR_NAME   149
 
#define LSTR_CONGRATULATIONS_ADVENTURER   151
 
#define LSTR_SPECIAL   152
 
#define LSTR_NONE   153
 
#define LSTR_AUTONOTES   154
 
#define LSTR_NOT_ENOUGH_GOLD   155
 
#define LSTR_STAY_IN_THIS_AREA   156
 
#define LSTR_3DO_COPYRIGHT   157
 
#define LSTR_DISPLAY   159
 
#define LSTR_LEARN_SKILLS   160
 
#define LSTR_PARALYZED   162
 
#define LSTR_PERSONALITY   163
 
#define LSTR_FMT_S_HITS_S_FOR_U   164
 
#define LSTR_PLEASE_WAIT   165
 
#define LSTR_THE_MM7_DEV_TEAM   167
 
#define LSTR_POINTS   168
 
#define LSTR_QSPELL   170
 
#define LSTR_QUICK_SPELL   172
 
#define LSTR_QUICK_REFERENCE   173
 
#define LSTR_CURRENT_QUESTS   174
 
#define LSTR_FMT_S_INFLICTS_U_KILLING_S   175
 
#define LSTR_FMT_RENT_ROOM_FOR_D_GOLD   178
 
#define LSTR_REPAIR   179
 
#define LSTR_REPUTATION   180
 
#define LSTR_REST   182
 
#define LSTR_REINSTALL_NECESSARY   184
 
#define LSTR_TIME_IN_ERATHIA   186
 
#define LSTR_STEAL_ITEM_FMT   181
 
#define LSTR_REST_AND_HEAL_8_HOURS   183
 
#define LSTR_STEAL_ITEM   185
 
#define LSTR_STOLEN   187
 
#define LSTR_FMT_S_SHOOTS_S_FOR_U   189
 
#define LSTR_BANNED_FROM_SHOP   191
 
#define LSTR_SCROLL_UP   192
 
#define LSTR_SCROLL_DOWN   193
 
#define LSTR_SELECT_ITEM_TO_BUY   195
 
#define LSTR_SELECT_ITEM_TO_IDENTIFY   197
 
#define LSTR_SELECT_ITEM_TO_REPAIR   198
 
#define LSTR_SELECT_ITEM_TO_SELL   199
 
#define LSTR_SELL   200
 
#define LSTR_START_NEW_GAME_PROMPT   201
 
#define LSTR_SHOOT   203
 
#define LSTR_SKILLS   205
 
#define LSTR_SKILLS_FOR   206
 
#define LSTR_SKILL_POINTS   207
 
#define LSTR_SP   209
 
#define LSTR_SPECIAL_2   210
 
#define LSTR_SPEED   211
 
#define LSTR_SPELL_POINTS   212
 
#define LSTR_STATS   216
 
#define LSTR_STONED   220
 
#define LSTR_FATE   221
 
#define LSTR_GRANDMASTER   225
 
#define LSTR_GAMMA_DESCRIPTION   226
 
#define LSTR_HAMMERHANDS   228
 
#define LSTR_PAIN_REFLECTION   229
 
#define LSTR_NOT_IDENTIFIED   232
 
#define LSTR_WAIT_WITHOUT_HEALING   236
 
#define LSTR_WAIT_UNTIL_DAWN   237
 
#define LSTR_WAIT_5_MINUTES   238
 
#define LSTR_WAIT_1_HOUR   239
 
#define LSTR_WATER   240
 
#define LSTR_WEAPONS   242
 
#define LSTR_WITHDRAW   244
 
#define LSTR_YEAR   245
 
#define LSTR_ZOOM_IN   251
 
#define LSTR_ZOOM_OUT   252
 
#define LSTR_ARCOMAGE_CARD_DISCARD   266
 
#define LSTR_SHIELD   279
 
#define LSTR_OFFICIAL   304
 
#define LSTR_FMT_S_STOLE_D_GOLD   302
 
#define LSTR_SET_BEACON   375
 
#define LSTR_FMT_S_WAS_CAUGHT_STEALING   376
 
#define LSTR_FMT_S_FAILED_TO_STEAL   377
 
#define LSTR_FMT_S_D_D   378
 
#define LSTR_REPUTATION_HATED   379
 
#define LSTR_FMT_YOU_ALREADY_KNOW_S_SPELL   380
 
#define LSTR_FMT_DONT_HAVE_SKILL_TO_LEAN_S   381
 
#define LSTR_FMT_THAT_PLAYER_IS_S   382
 
#define LSTR_HIS   383
 
#define LSTR_HER   384
 
#define LSTR_SIR_LOWERCASE   385
 
#define LSTR_SIR   386
 
#define LSTR_LADY_LOWERCASE   387
 
#define LSTR_LORD   388
 
#define LSTR_LADY   389
 
#define LSTR_BROTHER   390
 
#define LSTR_SISTER   391
 
#define LSTR_REPUTATION_UNFRIENDLY   392
 
#define LSTR_DAUGHTER   393
 
#define LSTR_UNKNOWN   394
 
#define LSTR_MORNING   395
 
#define LSTR_DAY   396
 
#define LSTR_EVENING   397
 
#define LSTR_REPUTATION_NEUTRAL   399
 
#define LSTR_BUY_SPELLS   400
 
#define LSTR_FMT_SKILL_COST_D   401
 
#define LSTR_REPUTATION_FRIENDLY   402
 
#define LSTR_FMT_ALREADY_KNOW_THE_S_SKILL   403
 
#define LSTR_FMT_D_DAYS_TO_S   404
 
#define LSTR_FMT_TRAVEL_COST_D_GOLD   405
 
#define LSTR_HIRE   406
 
#define LSTR_MORE_INFORMATION   407
 
#define LSTR_HIRE_RELEASE   408
 
#define LSTR_FMT_DO_YOU_WISH_TO_LEAVE_S_2   409
 
#define LSTR_FMT_LEAVE_S   410
 
#define LSTR_FMT_ENTER_S   411
 
#define LSTR_PARTY_UNASSIGNED_POINTS   412
 
#define LSTR_PARTY_TOO_MUCH_POINTS   413
 
#define LSTR_FMT_OPEN_TIME   414
 
#define LSTR_FMT_S_IS_IN_NO_CODITION_TO_S   427
 
#define LSTR_SPELL_FAILED   428
 
#define LSTR_FMT_S_THE_S   429
 
#define LSTR_FMT_S_NOW_LEVEL_D   430
 
#define LSTR_NORMAL   431
 
#define LSTR_MASTER   432
 
#define LSTR_EXPERT   433
 
#define LSTR_REPUTATION_RESPECTED   434
 
#define LSTR_FMT_CONVERSE_WITH_S   435
 
#define LSTR_MINUTES   436
 
#define LSTR_MINUTE   437
 
#define LSTR_SECONDS   438
 
#define LSTR_SECOND   439
 
#define LSTR_HEROISM   440
 
#define LSTR_HASTE   441
 
#define LSTR_STONESKIN   442
 
#define LSTR_BLESS   443
 
#define LSTR_OOPS   444
 
#define LSTR_IDENTIFY_FAILED   446
 
#define LSTR_REPAIR_FAILED   448
 
#define LSTR_POWER   449
 
#define LSTR_FMT_ACTIVE_SPELLS_S   450
 
#define LSTR_ACTIVE_PARTY_SPELLS   451
 
#define LSTR_FMT_TYPE_S   463
 
#define LSTR_CHARGES   464
 
#define LSTR_VALUE   465
 
#define LSTR_FMT_YOU_FOUND_D_GOLD_FOLLOWERS   466
 
#define LSTR_FMT_YOU_FOUND_D_GOLD   467
 
#define LSTR_FMT_CLICKING_WILL_SPEND_POINTS   468
 
#define LSTR_FMT_NEED_MORE_SKILL_POINTS   469
 
#define LSTR_FMT_GET_S   470
 
#define LSTR_FMT_YOU_FOUND_ITEM   471
 
#define LSTR_FMT_RECALL_TO_S   474
 
#define LSTR_FMT_SET_S_OVER_S   475
 
#define LSTR_FMT_SET_S_TO_S   476
 
#define LSTR_ALREADY_RESTING   477
 
#define LSTR_CANT_REST_IN_TURN_BASED   478
 
#define LSTR_CANT_REST_HERE   479
 
#define LSTR_HOSTILE_ENEMIES_NEARBY   480
 
#define LSTR_ENCOUNTER   481
 
#define LSTR_NOT_ENOUGH_FOOD   482
 
#define LSTR_FMT_SET_S_AS_READY_SPELL   483
 
#define LSTR_CLICK_TO_SET_QUICKSPELL   484
 
#define LSTR_CAST_S   485
 
#define LSTR_SELECT_S   486
 
#define LSTR_SKILL_ALREADY_MASTERED   487
 
#define LSTR_NOT_ENOUGH_SKILL_POINTS   488
 
#define LSTR_FMT_D_TOTAL_GOLD_D_IN_BANK   489
 
#define LSTR_FMT_YOU_FOUND_GOLD_AND_ITEM   490
 
#define LSTR_CANT_METEOR_SHOWER_INDOORS   491
 
#define LSTR_CANT_INFERNO_OUTDOORS   492
 
#define LSTR_CANT_JUMP_AIRBORNE   493
 
#define LSTR_CANT_FLY_INDOORS   494
 
#define LSTR_CANT_STARBURST_INDOORS   495
 
#define LSTR_NO_VALID_SPELL_TARGET   496
 
#define LSTR_CANT_PRISMATIC_OUTDOORS   497
 
#define LSTR_CANT_ARMAGEDDON_INDOORS   499
 
#define LSTR_FMT_YOU_HAVE_D_GOLD   500
 
#define LSTR_FMT_YOU_HAVE_D_FOOD   501
 
#define LSTR_FMT_YOU_FIND_D_FOOD   502
 
#define LSTR_FMT_YOU_LOSE_D_GOLD   503
 
#define LSTR_FMT_YOU_LOSE_D_FOOD   504
 
#define LSTR_READING   505
 
#define LSTR_PC_NAME_RODERIC   506
 
#define LSTR_PC_NAME_ALEXIS   507
 
#define LSTR_PC_NAME_SERENA   508
 
#define LSTR_PC_NAME_ZOLTAN   509
 
#define LSTR_NOTHING_HERE   521
 
#define LSTR_SP_COST   522
 
#define LSTR_RECALL_BEACON   523
 
#define LSTR_CHEATED_THE_DEATH   524
 
#define LSTR_TIME   526
 
#define LSTR_THANK_YOU   527
 
#define LSTR_NO_FURTHER_OFFERS   528
 
#define LSTR_CANT_TRAIN_FURTHER   529
 
#define LSTR_MOON   530
 
#define LSTR_LOCATION   531
 
#define LSTR_PLEASE_TRY_BACK_IN   532
 
#define LSTR_HIRE_NO_ROOM   533
 
#define LSTR_FMT_BECOME_S_IN_S_FOR_D_GOLD   534
 
#define LSTR_LEARN   535
 
#define LSTR_TEACHER_LEVEL_TOO_LOW   536
 
#define LSTR_FMT_TRAIN_LEVEL_D_FOR_D_GOLD   537
 
#define LSTR_XP_UNTIL_NEXT_LEVEL   538
 
#define LSTR_IDENTIFY_ITEMS   541
 
#define LSTR_FMT_SEEK_KNOWLEDGE_ELSEWHERE   544
 
#define LSTR_COME_BACK_ANOTHER_DAY   561
 
#define LSTR_DO_ANYTHING   562
 
#define LSTR_INVENTORY_IS_FULL   563
 
#define LSTR_DUSK   566
 
#define LSTR_NIGHT   567
 
#define LSTR_DONE   569
 
#define LSTR_GOOD_AS_NEW   570
 
#define LSTR_SCROLL_LEFT   572
 
#define LSTR_SCROLL_RIGHT   573
 
#define LSTR_ARENA_WELCOME   574
 
#define LSTR_PLEASE_WAIT_WHILE_I_SUMMON   575
 
#define LSTR_ARENA_REWARD   576
 
#define LSTR_ARENA_PREMATURE_EXIT   577
 
#define LSTR_ARENA_DIFFICULTY_PAGE   578
 
#define LSTR_ARENA_DIFFICULTY_SQUIRE   579
 
#define LSTR_ARENA_DIFFICULTY_KNIGHT   580
 
#define LSTR_ARENA_DIFFICULTY_LORD   581
 
#define LSTR_ARENA_AREADY_WON   582
 
#define LSTR_NO_SAVING_IN_ARENA   583
 
#define LSTR_CLICK_TO_REMOVE_QUICKSPELL   584
 
#define LSTR_ITEM_TOO_LAME   585
 
#define LSTR_NOT_ENOUGH_SPELLPOINTS   586
 
#define LSTR_ATTACK_BONUS   587
 
#define LSTR_ATTACK_DAMAGE   588
 
#define LSTR_SHOOT_BONUS   589
 
#define LSTR_SHOOT_DAMAGE   590
 
#define LSTR_CHARMED   591
 
#define LSTR_SHRUNK   592
 
#define LSTR_SLOWED   593
 
#define LSTR_WAND   595
 
#define LSTR_HISTORY   602
 
#define LSTR_PAY_FINE   603
 
#define LSTR_BOUNTY_HUNT   604
 
#define LSTR_CURRENT_FINE   605
 
#define LSTR_PAY   606
 
#define LSTR_ENSLAVED   607
 
#define LSTR_BERSERK   608
 
#define LSTR_HOUR_OF_POWER   609
 
#define LSTR_DAY_OF_PROTECTION   610
 
#define LSTR_PLAY_ARCOMAGE   611
 
#define LSTR_FMT_SAVEGAME_CORRUPTED   612
 
#define LSTR_AUTOSAVE_MM7   613
 
#define LSTR_NEW_GAME   614
 
#define LSTR_SAVE_GAME   615
 
#define LSTR_LOAD_GAME   616
 
#define LSTR_OPTIONS   617
 
#define LSTR_QUIT   618
 
#define LSTR_RETURN_TO_GAME   619
 
#define LSTR_RULES   620
 
#define LSTR_PLAY   621
 
#define LSTR_VICTORY_CONDITIONS   622
 
#define LSTR_BONUS_2   623
 
#define LSTR_PHYSICAL   624
 
#define LSTR_IMMUNE   625
 
#define LSTR_RESISTANCES   626
 
#define LSTR_RESISTANT   627
 
#define LSTR_SPELL   628
 
#define LSTR_SPELLS   629
 
#define LSTR_UNKNOWN_VALUE   630
 
#define LSTR_EFFECTS   631
 
#define LSTR_FMT_SKILL_CANT_BE_LEARNED   632
 
#define LSTR_FMT_HAVE_TO_BE_PROMOTED   633
 
#define LSTR_FMT_HAVE_TO_BE_PROMOTED_2   634
 
#define LSTR_FMT_S_STUNS_S   635
 
#define LSTR_FMT_S_PARALYZES_S   636
 
#define LSTR_FMT_S_EVADES_DAMAGE   637
 
#define LSTR_HOSTILE_CREATURES_NEARBY   638
 
#define LSTR_A_TIE   639
 
#define LSTR_YOU_WON   640
 
#define LSTR_YOU_LOST   641
 
#define LSTR_SUMMONS_LIMIT_REACHED   648
 
#define LSTR_SUMMONED   649
 
#define LSTR_CURRENT_HIT_POINTS   650
 
#define LSTR_HARDENED   651
 
#define LSTR_CANT_DO_UNDERWATER   652
 
#define LSTR_FOOD   653
 
#define LSTR_FMT_JAR   654
 
#define LSTR_FMT_JAR_2   655
 
#define LSTR_GAME_SAVED   656
 
#define LSTR_COLLECT_PRIZE   658
 
#define LSTR_FMT_X_D_Y_D   659
 
#define LSTR_YOURE_DROWNING   660
 
#define LSTR_ON_FIRE   661
 
#define LSTR_INSTRUCTORS   662
 
#define LSTR_FMT_IT_TAKES_D_DAY_TO_S   663
 
#define LSTR_ACCEPT_PARTY_HINT   664
 
#define LSTR_OK_BUTTON   665
 
#define LSTR_RESET_HINT   666
 
#define LSTR_CLEAR_BUTTON   667
 
#define LSTR_SUBTRACT   668
 
#define LSTR_SKILL_DECREASE_HINT   669
 
#define LSTR_ADD   670
 
#define LSTR_SKILL_INCREASE_HINT   671
 
#define LSTR_ONE_YEAR_SENTENCE   672
 
#define LSTR_GOOD_ENDING   675
 
#define LSTR_EVIL_ENDING   676
 
#define MM7_LOC_STRINGS   677
 
#define LSTR_FMT_S_STOLE_D_ITEM   677
 
#define LSTR_FMT_RECOVERY_TIME_D   678
 
#define LSTR_FMT_S_U_OUT_OF_U   679
 
#define LSTR_NOBODY_IS_IN_CONDITION   680
 
#define LSTR_KEY_CONFLICT   681
 
#define LSTR_RECOVERY_TIME_NA   682
 
#define LSTR_WAND_ALREADY_CHARGED   683
 
#define LSTR_ENERGY   684
 
#define LSTR_IMMOLATION_DAMAGE   685
 
#define MAX_LOC_STRINGS   MM7_LOC_STRINGS + 9
 

Variables

Localizationlocalization
 

Macro Definition Documentation

◆ LSTR_3DO_COPYRIGHT

#define LSTR_3DO_COPYRIGHT   157

◆ LSTR_A_TIE

#define LSTR_A_TIE   639

◆ LSTR_AC

#define LSTR_AC   0

◆ LSTR_ACCEPT_PARTY_HINT

#define LSTR_ACCEPT_PARTY_HINT   664

◆ LSTR_ACCURACY

#define LSTR_ACCURACY   1

◆ LSTR_ACTIVE_PARTY_SPELLS

#define LSTR_ACTIVE_PARTY_SPELLS   451

◆ LSTR_ADD

#define LSTR_ADD   670

◆ LSTR_AFRAID

#define LSTR_AFRAID   4

◆ LSTR_AGE

#define LSTR_AGE   5

◆ LSTR_AIR

#define LSTR_AIR   6

◆ LSTR_ALREADY_RESTING

#define LSTR_ALREADY_RESTING   477

◆ LSTR_ARCOMAGE_CARD_DISCARD

#define LSTR_ARCOMAGE_CARD_DISCARD   266

◆ LSTR_ARENA_AREADY_WON

#define LSTR_ARENA_AREADY_WON   582

◆ LSTR_ARENA_DIFFICULTY_KNIGHT

#define LSTR_ARENA_DIFFICULTY_KNIGHT   580

◆ LSTR_ARENA_DIFFICULTY_LORD

#define LSTR_ARENA_DIFFICULTY_LORD   581

◆ LSTR_ARENA_DIFFICULTY_PAGE

#define LSTR_ARENA_DIFFICULTY_PAGE   578

◆ LSTR_ARENA_DIFFICULTY_SQUIRE

#define LSTR_ARENA_DIFFICULTY_SQUIRE   579

◆ LSTR_ARENA_PREMATURE_EXIT

#define LSTR_ARENA_PREMATURE_EXIT   577

◆ LSTR_ARENA_REWARD

#define LSTR_ARENA_REWARD   576

◆ LSTR_ARENA_WELCOME

#define LSTR_ARENA_WELCOME   574

◆ LSTR_ARMOR

#define LSTR_ARMOR   11

◆ LSTR_ARMOR_CLASS

#define LSTR_ARMOR_CLASS   12

◆ LSTR_ATTACK

#define LSTR_ATTACK   18

◆ LSTR_ATTACK_BONUS

#define LSTR_ATTACK_BONUS   587

◆ LSTR_ATTACK_DAMAGE

#define LSTR_ATTACK_DAMAGE   588

◆ LSTR_AUTONOTES

#define LSTR_AUTONOTES   154

◆ LSTR_AUTOSAVE

#define LSTR_AUTOSAVE   16

◆ LSTR_AUTOSAVE_MM7

#define LSTR_AUTOSAVE_MM7   613

◆ LSTR_AVAILABLE

#define LSTR_AVAILABLE   19

◆ LSTR_AVAILABLE_SKILLS

#define LSTR_AVAILABLE_SKILLS   20

◆ LSTR_AWARDS

#define LSTR_AWARDS   22

◆ LSTR_AWARDS_FOR

#define LSTR_AWARDS_FOR   23

◆ LSTR_BALANCE

#define LSTR_BALANCE   25

◆ LSTR_BANNED_FROM_SHOP

#define LSTR_BANNED_FROM_SHOP   191

◆ LSTR_BERSERK

#define LSTR_BERSERK   608

◆ LSTR_BLESS

#define LSTR_BLESS   443

◆ LSTR_BODY

#define LSTR_BODY   29

◆ LSTR_BONUS

#define LSTR_BONUS   30

◆ LSTR_BONUS_2

#define LSTR_BONUS_2   623

◆ LSTR_BOUNTY_HUNT

#define LSTR_BOUNTY_HUNT   604

◆ LSTR_BROKEN_ITEM

#define LSTR_BROKEN_ITEM   32

◆ LSTR_BROTHER

#define LSTR_BROTHER   390

◆ LSTR_BUY_SPELLS

#define LSTR_BUY_SPELLS   400

◆ LSTR_CALENDAR

#define LSTR_CALENDAR   78

◆ LSTR_CANCEL

#define LSTR_CANCEL   34

◆ LSTR_CANT_ARMAGEDDON_INDOORS

#define LSTR_CANT_ARMAGEDDON_INDOORS   499

◆ LSTR_CANT_DO_UNDERWATER

#define LSTR_CANT_DO_UNDERWATER   652

◆ LSTR_CANT_FLY_INDOORS

#define LSTR_CANT_FLY_INDOORS   494

◆ LSTR_CANT_INFERNO_OUTDOORS

#define LSTR_CANT_INFERNO_OUTDOORS   492

◆ LSTR_CANT_JUMP_AIRBORNE

#define LSTR_CANT_JUMP_AIRBORNE   493

◆ LSTR_CANT_METEOR_SHOWER_INDOORS

#define LSTR_CANT_METEOR_SHOWER_INDOORS   491

◆ LSTR_CANT_PRISMATIC_OUTDOORS

#define LSTR_CANT_PRISMATIC_OUTDOORS   497

◆ LSTR_CANT_REST_HERE

#define LSTR_CANT_REST_HERE   479

◆ LSTR_CANT_REST_IN_TURN_BASED

#define LSTR_CANT_REST_IN_TURN_BASED   478

◆ LSTR_CANT_STARBURST_INDOORS

#define LSTR_CANT_STARBURST_INDOORS   495

◆ LSTR_CANT_TRAIN_FURTHER

#define LSTR_CANT_TRAIN_FURTHER   529

◆ LSTR_CAST_S

#define LSTR_CAST_S   485

◆ LSTR_CAST_SPELL

#define LSTR_CAST_SPELL   38

◆ LSTR_CHARGES

#define LSTR_CHARGES   464

◆ LSTR_CHARMED

#define LSTR_CHARMED   591

◆ LSTR_CHEATED_THE_DEATH

#define LSTR_CHEATED_THE_DEATH   524

◆ LSTR_CHOOSE_TARGET

#define LSTR_CHOOSE_TARGET   39

◆ LSTR_CLASS

#define LSTR_CLASS   41

◆ LSTR_CLEAR_BUTTON

#define LSTR_CLEAR_BUTTON   667

◆ LSTR_CLICK_TO_REMOVE_QUICKSPELL

#define LSTR_CLICK_TO_REMOVE_QUICKSPELL   584

◆ LSTR_CLICK_TO_SET_QUICKSPELL

#define LSTR_CLICK_TO_SET_QUICKSPELL   484

◆ LSTR_COLLECT_PRIZE

#define LSTR_COLLECT_PRIZE   658

◆ LSTR_COME_BACK_ANOTHER_DAY

#define LSTR_COME_BACK_ANOTHER_DAY   561

◆ LSTR_COND

#define LSTR_COND   45

◆ LSTR_CONDITION

#define LSTR_CONDITION   47

◆ LSTR_CONGRATULATIONS

#define LSTR_CONGRATULATIONS   9

◆ LSTR_CONGRATULATIONS_ADVENTURER

#define LSTR_CONGRATULATIONS_ADVENTURER   151

◆ LSTR_CREATE_PARTY_FANCY

#define LSTR_CREATE_PARTY_FANCY   51

◆ LSTR_CURRENT_FINE

#define LSTR_CURRENT_FINE   605

◆ LSTR_CURRENT_HIT_POINTS

#define LSTR_CURRENT_HIT_POINTS   650

◆ LSTR_CURRENT_QUESTS

#define LSTR_CURRENT_QUESTS   174

◆ LSTR_DAMAGE

#define LSTR_DAMAGE   53

◆ LSTR_DAUGHTER

#define LSTR_DAUGHTER   393

◆ LSTR_DAWN

#define LSTR_DAWN   55

◆ LSTR_DAY

#define LSTR_DAY   396

◆ LSTR_DAY_CAPITALIZED

#define LSTR_DAY_CAPITALIZED   56

◆ LSTR_DAY_OF_PROTECTION

#define LSTR_DAY_OF_PROTECTION   610

◆ LSTR_DAYS

#define LSTR_DAYS   57

◆ LSTR_DEPOSIT

#define LSTR_DEPOSIT   60

◆ LSTR_DETAIL_TOGGLE

#define LSTR_DETAIL_TOGGLE   64

◆ LSTR_DIALOGUE_EXIT

#define LSTR_DIALOGUE_EXIT   79

◆ LSTR_DISPLAY

#define LSTR_DISPLAY   159

◆ LSTR_DMG

#define LSTR_DMG   66

◆ LSTR_DO_ANYTHING

#define LSTR_DO_ANYTHING   562

◆ LSTR_DONATE

#define LSTR_DONATE   68

◆ LSTR_DONE

#define LSTR_DONE   569

◆ LSTR_DUSK

#define LSTR_DUSK   566

◆ LSTR_EARTH

#define LSTR_EARTH   70

◆ LSTR_EFFECTS

#define LSTR_EFFECTS   631

◆ LSTR_ELIGIBLE_TO_LEVELUP

#define LSTR_ELIGIBLE_TO_LEVELUP   147

◆ LSTR_EMPTY_SAVESLOT

#define LSTR_EMPTY_SAVESLOT   72

◆ LSTR_ENCOUNTER

#define LSTR_ENCOUNTER   481

◆ LSTR_END_CONVERSATION

#define LSTR_END_CONVERSATION   74

◆ LSTR_ENDURANCE

#define LSTR_ENDURANCE   75

◆ LSTR_ENERGY

#define LSTR_ENERGY   684

◆ LSTR_ENSLAVED

#define LSTR_ENSLAVED   607

◆ LSTR_ENTER

#define LSTR_ENTER   73

◆ LSTR_EVENING

#define LSTR_EVENING   397

◆ LSTR_EVIL_ENDING

#define LSTR_EVIL_ENDING   676

◆ LSTR_EXIT_BUILDING

#define LSTR_EXIT_BUILDING   80

◆ LSTR_EXIT_GAME_PROMPT

#define LSTR_EXIT_GAME_PROMPT   82

◆ LSTR_EXIT_REST

#define LSTR_EXIT_REST   81

◆ LSTR_EXP

#define LSTR_EXP   17

◆ LSTR_EXPERIENCE

#define LSTR_EXPERIENCE   83

◆ LSTR_EXPERT

#define LSTR_EXPERT   433

◆ LSTR_FAME

#define LSTR_FAME   84

◆ LSTR_FATE

#define LSTR_FATE   221

◆ LSTR_FIRE

#define LSTR_FIRE   87

◆ LSTR_FMT_ACTIVE_SPELLS_S

#define LSTR_FMT_ACTIVE_SPELLS_S   450

◆ LSTR_FMT_ALREADY_KNOW_THE_S_SKILL

#define LSTR_FMT_ALREADY_KNOW_THE_S_SKILL   403

◆ LSTR_FMT_BECOME_S_IN_S_FOR_D_GOLD

#define LSTR_FMT_BECOME_S_IN_S_FOR_D_GOLD   534

◆ LSTR_FMT_BUY_D_FOOD_FOR_D_GOLD

#define LSTR_FMT_BUY_D_FOOD_FOR_D_GOLD   86

◆ LSTR_FMT_CLICKING_WILL_SPEND_POINTS

#define LSTR_FMT_CLICKING_WILL_SPEND_POINTS   468

◆ LSTR_FMT_CONVERSE_WITH_S

#define LSTR_FMT_CONVERSE_WITH_S   435

◆ LSTR_FMT_D_DAYS_TO_S

#define LSTR_FMT_D_DAYS_TO_S   404

◆ LSTR_FMT_D_TOTAL_GOLD_D_IN_BANK

#define LSTR_FMT_D_TOTAL_GOLD_D_IN_BANK   489

◆ LSTR_FMT_DO_YOU_WISH_TO_LEAVE_S

#define LSTR_FMT_DO_YOU_WISH_TO_LEAVE_S   126

◆ LSTR_FMT_DO_YOU_WISH_TO_LEAVE_S_2

#define LSTR_FMT_DO_YOU_WISH_TO_LEAVE_S_2   409

◆ LSTR_FMT_DONT_HAVE_SKILL_TO_LEAN_S

#define LSTR_FMT_DONT_HAVE_SKILL_TO_LEAN_S   381

◆ LSTR_FMT_ENTER_S

#define LSTR_FMT_ENTER_S   411

◆ LSTR_FMT_GET_S

#define LSTR_FMT_GET_S   470

◆ LSTR_FMT_HAVE_TO_BE_PROMOTED

#define LSTR_FMT_HAVE_TO_BE_PROMOTED   633

◆ LSTR_FMT_HAVE_TO_BE_PROMOTED_2

#define LSTR_FMT_HAVE_TO_BE_PROMOTED_2   634

◆ LSTR_FMT_IT_TAKES_D_DAY_TO_S

#define LSTR_FMT_IT_TAKES_D_DAY_TO_S   663

◆ LSTR_FMT_IT_TAKES_D_DAYS_TO_S

#define LSTR_FMT_IT_TAKES_D_DAYS_TO_S   128

◆ LSTR_FMT_JAR

#define LSTR_FMT_JAR   654

◆ LSTR_FMT_JAR_2

#define LSTR_FMT_JAR_2   655

◆ LSTR_FMT_LEAVE_S

#define LSTR_FMT_LEAVE_S   410

◆ LSTR_FMT_NEED_MORE_SKILL_POINTS

#define LSTR_FMT_NEED_MORE_SKILL_POINTS   469

◆ LSTR_FMT_OPEN_TIME

#define LSTR_FMT_OPEN_TIME   414

◆ LSTR_FMT_RECALL_TO_S

#define LSTR_FMT_RECALL_TO_S   474

◆ LSTR_FMT_RECOVERY_TIME_D

#define LSTR_FMT_RECOVERY_TIME_D   678

◆ LSTR_FMT_RENT_ROOM_FOR_D_GOLD

#define LSTR_FMT_RENT_ROOM_FOR_D_GOLD   178

◆ LSTR_FMT_S_CANT_BE_USED_THIS_WAY

#define LSTR_FMT_S_CANT_BE_USED_THIS_WAY   36

◆ LSTR_FMT_S_D_D

#define LSTR_FMT_S_D_D   378

◆ LSTR_FMT_S_DOES_NOT_HAVE_SKILL

#define LSTR_FMT_S_DOES_NOT_HAVE_SKILL   67

◆ LSTR_FMT_S_EVADES_DAMAGE

#define LSTR_FMT_S_EVADES_DAMAGE   637

◆ LSTR_FMT_S_FAILED_TO_STEAL

#define LSTR_FMT_S_FAILED_TO_STEAL   377

◆ LSTR_FMT_S_HITS_S_FOR_U

#define LSTR_FMT_S_HITS_S_FOR_U   164

◆ LSTR_FMT_S_INFLICTS_U_KILLING_S

#define LSTR_FMT_S_INFLICTS_U_KILLING_S   175

◆ LSTR_FMT_S_IS_IN_NO_CODITION_TO_S

#define LSTR_FMT_S_IS_IN_NO_CODITION_TO_S   427

◆ LSTR_FMT_S_NOW_LEVEL_D

#define LSTR_FMT_S_NOW_LEVEL_D   430

◆ LSTR_FMT_S_PARALYZES_S

#define LSTR_FMT_S_PARALYZES_S   636

◆ LSTR_FMT_S_SHOOTS_S_FOR_U

#define LSTR_FMT_S_SHOOTS_S_FOR_U   189

◆ LSTR_FMT_S_STOLE_D_GOLD

#define LSTR_FMT_S_STOLE_D_GOLD   302

◆ LSTR_FMT_S_STOLE_D_ITEM

#define LSTR_FMT_S_STOLE_D_ITEM   677

◆ LSTR_FMT_S_STUNS_S

#define LSTR_FMT_S_STUNS_S   635

◆ LSTR_FMT_S_THE_LEVEL_D_S

#define LSTR_FMT_S_THE_LEVEL_D_S   129

◆ LSTR_FMT_S_THE_S

#define LSTR_FMT_S_THE_S   429

◆ LSTR_FMT_S_U_OUT_OF_U

#define LSTR_FMT_S_U_OUT_OF_U   679

◆ LSTR_FMT_S_WAS_CAUGHT_STEALING

#define LSTR_FMT_S_WAS_CAUGHT_STEALING   376

◆ LSTR_FMT_SAVEGAME_CORRUPTED

#define LSTR_FMT_SAVEGAME_CORRUPTED   612

◆ LSTR_FMT_SEEK_KNOWLEDGE_ELSEWHERE

#define LSTR_FMT_SEEK_KNOWLEDGE_ELSEWHERE   544

◆ LSTR_FMT_SET_S_AS_READY_SPELL

#define LSTR_FMT_SET_S_AS_READY_SPELL   483

◆ LSTR_FMT_SET_S_OVER_S

#define LSTR_FMT_SET_S_OVER_S   475

◆ LSTR_FMT_SET_S_TO_S

#define LSTR_FMT_SET_S_TO_S   476

◆ LSTR_FMT_SKILL_CANT_BE_LEARNED

#define LSTR_FMT_SKILL_CANT_BE_LEARNED   632

◆ LSTR_FMT_SKILL_COST_D

#define LSTR_FMT_SKILL_COST_D   401

◆ LSTR_FMT_THAT_PLAYER_IS_S

#define LSTR_FMT_THAT_PLAYER_IS_S   382

◆ LSTR_FMT_TRAIN_LEVEL_D_FOR_D_GOLD

#define LSTR_FMT_TRAIN_LEVEL_D_FOR_D_GOLD   537

◆ LSTR_FMT_TRAVEL_COST_D_GOLD

#define LSTR_FMT_TRAVEL_COST_D_GOLD   405

◆ LSTR_FMT_TYPE_S

#define LSTR_FMT_TYPE_S   463

◆ LSTR_FMT_X_D_Y_D

#define LSTR_FMT_X_D_Y_D   659

◆ LSTR_FMT_YOU_ALREADY_KNOW_S_SPELL

#define LSTR_FMT_YOU_ALREADY_KNOW_S_SPELL   380

◆ LSTR_FMT_YOU_FIND_D_FOOD

#define LSTR_FMT_YOU_FIND_D_FOOD   502

◆ LSTR_FMT_YOU_FOUND_D_GOLD

#define LSTR_FMT_YOU_FOUND_D_GOLD   467

◆ LSTR_FMT_YOU_FOUND_D_GOLD_FOLLOWERS

#define LSTR_FMT_YOU_FOUND_D_GOLD_FOLLOWERS   466

◆ LSTR_FMT_YOU_FOUND_GOLD_AND_ITEM

#define LSTR_FMT_YOU_FOUND_GOLD_AND_ITEM   490

◆ LSTR_FMT_YOU_FOUND_ITEM

#define LSTR_FMT_YOU_FOUND_ITEM   471

◆ LSTR_FMT_YOU_HAVE_D_FOOD

#define LSTR_FMT_YOU_HAVE_D_FOOD   501

◆ LSTR_FMT_YOU_HAVE_D_GOLD

#define LSTR_FMT_YOU_HAVE_D_GOLD   500

◆ LSTR_FMT_YOU_LOSE_D_FOOD

#define LSTR_FMT_YOU_LOSE_D_FOOD   504

◆ LSTR_FMT_YOU_LOSE_D_GOLD

#define LSTR_FMT_YOU_LOSE_D_GOLD   503

◆ LSTR_FMT_YOUR_SCORE_D

#define LSTR_FMT_YOUR_SCORE_D   94

◆ LSTR_FOOD

#define LSTR_FOOD   653

◆ LSTR_FOUNTAIN_NOTES

#define LSTR_FOUNTAIN_NOTES   137

◆ LSTR_GAME_OPTIONS

#define LSTR_GAME_OPTIONS   93

◆ LSTR_GAME_SAVED

#define LSTR_GAME_SAVED   656

◆ LSTR_GAMMA_DESCRIPTION

#define LSTR_GAMMA_DESCRIPTION   226

◆ LSTR_GOLD

#define LSTR_GOLD   97

◆ LSTR_GOOD_AS_NEW

#define LSTR_GOOD_AS_NEW   570

◆ LSTR_GOOD_ENDING

#define LSTR_GOOD_ENDING   675

◆ LSTR_GRAND

#define LSTR_GRAND   96

◆ LSTR_GRANDMASTER

#define LSTR_GRANDMASTER   225

◆ LSTR_HAMMERHANDS

#define LSTR_HAMMERHANDS   228

◆ LSTR_HARDENED

#define LSTR_HARDENED   651

◆ LSTR_HASTE

#define LSTR_HASTE   441

◆ LSTR_HEAL

#define LSTR_HEAL   104

◆ LSTR_HER

#define LSTR_HER   384

◆ LSTR_HEROISM

#define LSTR_HEROISM   440

◆ LSTR_HIRE

#define LSTR_HIRE   406

◆ LSTR_HIRE_NO_ROOM

#define LSTR_HIRE_NO_ROOM   533

◆ LSTR_HIRE_RELEASE

#define LSTR_HIRE_RELEASE   408

◆ LSTR_HIS

#define LSTR_HIS   383

◆ LSTR_HISTORY

#define LSTR_HISTORY   602

◆ LSTR_HIT_POINTS

#define LSTR_HIT_POINTS   108

◆ LSTR_HOSTILE_CREATURES_NEARBY

#define LSTR_HOSTILE_CREATURES_NEARBY   638

◆ LSTR_HOSTILE_ENEMIES_NEARBY

#define LSTR_HOSTILE_ENEMIES_NEARBY   480

◆ LSTR_HOUR

#define LSTR_HOUR   109

◆ LSTR_HOUR_OF_POWER

#define LSTR_HOUR_OF_POWER   609

◆ LSTR_HOURS

#define LSTR_HOURS   110

◆ LSTR_HOW_MUCH

#define LSTR_HOW_MUCH   112

◆ LSTR_HP

#define LSTR_HP   107

◆ LSTR_IDENTIFY

#define LSTR_IDENTIFY   113

◆ LSTR_IDENTIFY_FAILED

#define LSTR_IDENTIFY_FAILED   446

◆ LSTR_IDENTIFY_ITEMS

#define LSTR_IDENTIFY_ITEMS   541

◆ LSTR_IMMOLATION_DAMAGE

#define LSTR_IMMOLATION_DAMAGE   685

◆ LSTR_IMMUNE

#define LSTR_IMMUNE   625

◆ LSTR_INSTRUCTORS

#define LSTR_INSTRUCTORS   662

◆ LSTR_INTELLECT

#define LSTR_INTELLECT   116

◆ LSTR_INVENTORY

#define LSTR_INVENTORY   120

◆ LSTR_INVENTORY_IS_FULL

#define LSTR_INVENTORY_IS_FULL   563

◆ LSTR_ITEM_TOO_LAME

#define LSTR_ITEM_TOO_LAME   585

◆ LSTR_JOIN

#define LSTR_JOIN   122

◆ LSTR_KEY_CONFLICT

#define LSTR_KEY_CONFLICT   681

◆ LSTR_LADY

#define LSTR_LADY   389

◆ LSTR_LADY_LOWERCASE

#define LSTR_LADY_LOWERCASE   387

◆ LSTR_LEARN

#define LSTR_LEARN   535

◆ LSTR_LEARN_SKILLS

#define LSTR_LEARN_SKILLS   160

◆ LSTR_LEVEL

#define LSTR_LEVEL   131

◆ LSTR_LOAD_GAME

#define LSTR_LOAD_GAME   616

◆ LSTR_LOADING

#define LSTR_LOADING   135

◆ LSTR_LOCATION

#define LSTR_LOCATION   531

◆ LSTR_LORD

#define LSTR_LORD   388

◆ LSTR_LUCK

#define LSTR_LUCK   136

◆ LSTR_MAGIC

#define LSTR_MAGIC   138

◆ LSTR_MAPS

#define LSTR_MAPS   139

◆ LSTR_MASTER

#define LSTR_MASTER   432

◆ LSTR_MIGHT

#define LSTR_MIGHT   144

◆ LSTR_MIND

#define LSTR_MIND   142

◆ LSTR_MINUTE

#define LSTR_MINUTE   437

◆ LSTR_MINUTES

#define LSTR_MINUTES   436

◆ LSTR_MISC

#define LSTR_MISC   143

◆ LSTR_MISC_NOTES

#define LSTR_MISC_NOTES   123

◆ LSTR_MONTH

#define LSTR_MONTH   146

◆ LSTR_MONTHS

#define LSTR_MONTHS   148

◆ LSTR_MOON

#define LSTR_MOON   530

◆ LSTR_MORE_INFORMATION

#define LSTR_MORE_INFORMATION   407

◆ LSTR_MORNING

#define LSTR_MORNING   395

◆ LSTR_NAME

#define LSTR_NAME   149

◆ LSTR_NEW_GAME

#define LSTR_NEW_GAME   614

◆ LSTR_NIGHT

#define LSTR_NIGHT   567

◆ LSTR_NO_FURTHER_OFFERS

#define LSTR_NO_FURTHER_OFFERS   528

◆ LSTR_NO_SAVING_IN_ARENA

#define LSTR_NO_SAVING_IN_ARENA   583

◆ LSTR_NO_TEXT

#define LSTR_NO_TEXT   127

◆ LSTR_NO_VALID_SPELL_TARGET

#define LSTR_NO_VALID_SPELL_TARGET   496

◆ LSTR_NOBODY_IS_IN_CONDITION

#define LSTR_NOBODY_IS_IN_CONDITION   680

◆ LSTR_NONE

#define LSTR_NONE   153

◆ LSTR_NORMAL

#define LSTR_NORMAL   431

◆ LSTR_NOT_ENOUGH_FOOD

#define LSTR_NOT_ENOUGH_FOOD   482

◆ LSTR_NOT_ENOUGH_GOLD

#define LSTR_NOT_ENOUGH_GOLD   155

◆ LSTR_NOT_ENOUGH_SKILL_POINTS

#define LSTR_NOT_ENOUGH_SKILL_POINTS   488

◆ LSTR_NOT_ENOUGH_SPELLPOINTS

#define LSTR_NOT_ENOUGH_SPELLPOINTS   586

◆ LSTR_NOT_IDENTIFIED

#define LSTR_NOT_IDENTIFIED   232

◆ LSTR_NOTHING_HERE

#define LSTR_NOTHING_HERE   521

◆ LSTR_OBELISK_NOTES

#define LSTR_OBELISK_NOTES   8

◆ LSTR_OFFICIAL

#define LSTR_OFFICIAL   304

◆ LSTR_OK_BUTTON

#define LSTR_OK_BUTTON   665

◆ LSTR_ON_FIRE

#define LSTR_ON_FIRE   661

◆ LSTR_ONE_YEAR_SENTENCE

#define LSTR_ONE_YEAR_SENTENCE   672

◆ LSTR_OOPS

#define LSTR_OOPS   444

◆ LSTR_OPTIONS

#define LSTR_OPTIONS   617

◆ LSTR_PAIN_REFLECTION

#define LSTR_PAIN_REFLECTION   229

◆ LSTR_PARALYZED

#define LSTR_PARALYZED   162

◆ LSTR_PARTY_TOO_MUCH_POINTS

#define LSTR_PARTY_TOO_MUCH_POINTS   413

◆ LSTR_PARTY_UNASSIGNED_POINTS

#define LSTR_PARTY_UNASSIGNED_POINTS   412

◆ LSTR_PAY

#define LSTR_PAY   606

◆ LSTR_PAY_FINE

#define LSTR_PAY_FINE   603

◆ LSTR_PC_NAME_ALEXIS

#define LSTR_PC_NAME_ALEXIS   507

◆ LSTR_PC_NAME_RODERIC

#define LSTR_PC_NAME_RODERIC   506

◆ LSTR_PC_NAME_SERENA

#define LSTR_PC_NAME_SERENA   508

◆ LSTR_PC_NAME_ZOLTAN

#define LSTR_PC_NAME_ZOLTAN   509

◆ LSTR_PERMANENT

#define LSTR_PERMANENT   121

◆ LSTR_PERSONALITY

#define LSTR_PERSONALITY   163

◆ LSTR_PHYSICAL

#define LSTR_PHYSICAL   624

◆ LSTR_PLAY

#define LSTR_PLAY   621

◆ LSTR_PLAY_ARCOMAGE

#define LSTR_PLAY_ARCOMAGE   611

◆ LSTR_PLEASE_REINSTALL

#define LSTR_PLEASE_REINSTALL   63

◆ LSTR_PLEASE_TRY_BACK_IN

#define LSTR_PLEASE_TRY_BACK_IN   532

◆ LSTR_PLEASE_WAIT

#define LSTR_PLEASE_WAIT   165

◆ LSTR_PLEASE_WAIT_WHILE_I_SUMMON

#define LSTR_PLEASE_WAIT_WHILE_I_SUMMON   575

◆ LSTR_POINTS

#define LSTR_POINTS   168

◆ LSTR_POTION_NOTES

#define LSTR_POTION_NOTES   85

◆ LSTR_POWER

#define LSTR_POWER   449

◆ LSTR_PRESS_ESCAPE

#define LSTR_PRESS_ESCAPE   61

◆ LSTR_QSPELL

#define LSTR_QSPELL   170

◆ LSTR_QUICK_REFERENCE

#define LSTR_QUICK_REFERENCE   173

◆ LSTR_QUICK_SPELL

#define LSTR_QUICK_SPELL   172

◆ LSTR_QUIT

#define LSTR_QUIT   618

◆ LSTR_RACE_DWARF

#define LSTR_RACE_DWARF   101

◆ LSTR_RACE_ELF

#define LSTR_RACE_ELF   103

◆ LSTR_RACE_GOBLIN

#define LSTR_RACE_GOBLIN   106

◆ LSTR_RACE_HUMAN

#define LSTR_RACE_HUMAN   99

◆ LSTR_RATIONS_FULL

#define LSTR_RATIONS_FULL   140

◆ LSTR_READING

#define LSTR_READING   505

◆ LSTR_RECALL_BEACON

#define LSTR_RECALL_BEACON   523

◆ LSTR_RECOVERY_TIME_NA

#define LSTR_RECOVERY_TIME_NA   682

◆ LSTR_REINSTALL_NECESSARY

#define LSTR_REINSTALL_NECESSARY   184

◆ LSTR_REPAIR

#define LSTR_REPAIR   179

◆ LSTR_REPAIR_FAILED

#define LSTR_REPAIR_FAILED   448

◆ LSTR_REPUTATION

#define LSTR_REPUTATION   180

◆ LSTR_REPUTATION_FRIENDLY

#define LSTR_REPUTATION_FRIENDLY   402

◆ LSTR_REPUTATION_HATED

#define LSTR_REPUTATION_HATED   379

◆ LSTR_REPUTATION_NEUTRAL

#define LSTR_REPUTATION_NEUTRAL   399

◆ LSTR_REPUTATION_RESPECTED

#define LSTR_REPUTATION_RESPECTED   434

◆ LSTR_REPUTATION_UNFRIENDLY

#define LSTR_REPUTATION_UNFRIENDLY   392

◆ LSTR_RESET_HINT

#define LSTR_RESET_HINT   666

◆ LSTR_RESISTANCES

#define LSTR_RESISTANCES   626

◆ LSTR_RESISTANT

#define LSTR_RESISTANT   627

◆ LSTR_REST

#define LSTR_REST   182

◆ LSTR_REST_AND_HEAL_8_HOURS

#define LSTR_REST_AND_HEAL_8_HOURS   183

◆ LSTR_RETURN_TO_GAME

#define LSTR_RETURN_TO_GAME   619

◆ LSTR_RULES

#define LSTR_RULES   620

◆ LSTR_SAVE_GAME

#define LSTR_SAVE_GAME   615

◆ LSTR_SCROLL_DOWN

#define LSTR_SCROLL_DOWN   193

◆ LSTR_SCROLL_LEFT

#define LSTR_SCROLL_LEFT   572

◆ LSTR_SCROLL_RIGHT

#define LSTR_SCROLL_RIGHT   573

◆ LSTR_SCROLL_UP

#define LSTR_SCROLL_UP   192

◆ LSTR_SECOND

#define LSTR_SECOND   439

◆ LSTR_SECONDS

#define LSTR_SECONDS   438

◆ LSTR_SEER_NOTES

#define LSTR_SEER_NOTES   141

◆ LSTR_SELECT_ITEM_TO_BUY

#define LSTR_SELECT_ITEM_TO_BUY   195

◆ LSTR_SELECT_ITEM_TO_IDENTIFY

#define LSTR_SELECT_ITEM_TO_IDENTIFY   197

◆ LSTR_SELECT_ITEM_TO_REPAIR

#define LSTR_SELECT_ITEM_TO_REPAIR   198

◆ LSTR_SELECT_ITEM_TO_SELL

#define LSTR_SELECT_ITEM_TO_SELL   199

◆ LSTR_SELECT_S

#define LSTR_SELECT_S   486

◆ LSTR_SELL

#define LSTR_SELL   200

◆ LSTR_SET_BEACON

#define LSTR_SET_BEACON   375

◆ LSTR_SHIELD

#define LSTR_SHIELD   279

◆ LSTR_SHOOT

#define LSTR_SHOOT   203

◆ LSTR_SHOOT_BONUS

#define LSTR_SHOOT_BONUS   589

◆ LSTR_SHOOT_DAMAGE

#define LSTR_SHOOT_DAMAGE   590

◆ LSTR_SHRUNK

#define LSTR_SHRUNK   592

◆ LSTR_SIR

#define LSTR_SIR   386

◆ LSTR_SIR_LOWERCASE

#define LSTR_SIR_LOWERCASE   385

◆ LSTR_SISTER

#define LSTR_SISTER   391

◆ LSTR_SKILL_ALREADY_MASTERED

#define LSTR_SKILL_ALREADY_MASTERED   487

◆ LSTR_SKILL_DECREASE_HINT

#define LSTR_SKILL_DECREASE_HINT   669

◆ LSTR_SKILL_INCREASE_HINT

#define LSTR_SKILL_INCREASE_HINT   671

◆ LSTR_SKILL_POINTS

#define LSTR_SKILL_POINTS   207

◆ LSTR_SKILLS

#define LSTR_SKILLS   205

◆ LSTR_SKILLS_FOR

#define LSTR_SKILLS_FOR   206

◆ LSTR_SLOWED

#define LSTR_SLOWED   593

◆ LSTR_SP

#define LSTR_SP   209

◆ LSTR_SP_COST

#define LSTR_SP_COST   522

◆ LSTR_SPECIAL

#define LSTR_SPECIAL   152

◆ LSTR_SPECIAL_2

#define LSTR_SPECIAL_2   210

◆ LSTR_SPEED

#define LSTR_SPEED   211

◆ LSTR_SPELL

#define LSTR_SPELL   628

◆ LSTR_SPELL_FAILED

#define LSTR_SPELL_FAILED   428

◆ LSTR_SPELL_POINTS

#define LSTR_SPELL_POINTS   212

◆ LSTR_SPELLS

#define LSTR_SPELLS   629

◆ LSTR_STANDARD

#define LSTR_STANDARD   134

◆ LSTR_START_NEW_GAME_PROMPT

#define LSTR_START_NEW_GAME_PROMPT   201

◆ LSTR_STATS

#define LSTR_STATS   216

◆ LSTR_STAY_IN_THIS_AREA

#define LSTR_STAY_IN_THIS_AREA   156

◆ LSTR_STEAL_ITEM

#define LSTR_STEAL_ITEM   185

◆ LSTR_STEAL_ITEM_FMT

#define LSTR_STEAL_ITEM_FMT   181

◆ LSTR_STOLEN

#define LSTR_STOLEN   187

◆ LSTR_STONED

#define LSTR_STONED   220

◆ LSTR_STONESKIN

#define LSTR_STONESKIN   442

◆ LSTR_SUBTRACT

#define LSTR_SUBTRACT   668

◆ LSTR_SUMMONED

#define LSTR_SUMMONED   649

◆ LSTR_SUMMONS_LIMIT_REACHED

#define LSTR_SUMMONS_LIMIT_REACHED   648

◆ LSTR_TEACHER_LEVEL_TOO_LOW

#define LSTR_TEACHER_LEVEL_TOO_LOW   536

◆ LSTR_THANK_YOU

#define LSTR_THANK_YOU   527

◆ LSTR_THE_MM7_DEV_TEAM

#define LSTR_THE_MM7_DEV_TEAM   167

◆ LSTR_TIME

#define LSTR_TIME   526

◆ LSTR_TIME_IN_ERATHIA

#define LSTR_TIME_IN_ERATHIA   186

◆ LSTR_TOTAL_TIME

#define LSTR_TOTAL_TIME   37

◆ LSTR_TOWN_PORTAL

#define LSTR_TOWN_PORTAL   10

◆ LSTR_TOWN_PORTAL_TO_S

#define LSTR_TOWN_PORTAL_TO_S   35

◆ LSTR_UNKNOWN

#define LSTR_UNKNOWN   394

◆ LSTR_UNKNOWN_VALUE

#define LSTR_UNKNOWN_VALUE   630

◆ LSTR_VALUE

#define LSTR_VALUE   465

◆ LSTR_VICTORY_CONDITIONS

#define LSTR_VICTORY_CONDITIONS   622

◆ LSTR_WAIT_1_HOUR

#define LSTR_WAIT_1_HOUR   239

◆ LSTR_WAIT_5_MINUTES

#define LSTR_WAIT_5_MINUTES   238

◆ LSTR_WAIT_UNTIL_DAWN

#define LSTR_WAIT_UNTIL_DAWN   237

◆ LSTR_WAIT_WITHOUT_HEALING

#define LSTR_WAIT_WITHOUT_HEALING   236

◆ LSTR_WAND

#define LSTR_WAND   595

◆ LSTR_WAND_ALREADY_CHARGED

#define LSTR_WAND_ALREADY_CHARGED   683

◆ LSTR_WATER

#define LSTR_WATER   240

◆ LSTR_WE_HOPE_YOU_ENJOYED_MM7

#define LSTR_WE_HOPE_YOU_ENJOYED_MM7   118

◆ LSTR_WEAPONS

#define LSTR_WEAPONS   242

◆ LSTR_WITHDRAW

#define LSTR_WITHDRAW   244

◆ LSTR_XP_UNTIL_NEXT_LEVEL

#define LSTR_XP_UNTIL_NEXT_LEVEL   538

◆ LSTR_YEAR

#define LSTR_YEAR   245

◆ LSTR_YEARS

#define LSTR_YEARS   132

◆ LSTR_YOU_LOST

#define LSTR_YOU_LOST   641

◆ LSTR_YOU_WON

#define LSTR_YOU_WON   640

◆ LSTR_YOURE_DROWNING

#define LSTR_YOURE_DROWNING   660

◆ LSTR_ZOOM_IN

#define LSTR_ZOOM_IN   251

◆ LSTR_ZOOM_OUT

#define LSTR_ZOOM_OUT   252

◆ MAX_LOC_STRINGS

#define MAX_LOC_STRINGS   MM7_LOC_STRINGS + 9

◆ MM7_LOC_STRINGS

#define MM7_LOC_STRINGS   677

Variable Documentation

◆ localization

Localization* localization
extern