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Classes | Functions | Variables
SpriteObject.h File Reference
#include <vector>
#include "Engine/Objects/Items.h"
#include "Engine/Objects/SpriteEnums.h"
#include "Engine/Objects/ActorEnums.h"
#include "Engine/Spells/SpellEnums.h"
#include "Engine/Pid.h"
#include "Library/Color/Color.h"
#include "Library/Geometry/Vec.h"

Classes

struct  SpriteObject
 

Functions

void CompactLayingItemsList ()
 
bool processSpellImpact (unsigned int uLayingItemID, Pid pid)
 
void applySpellSpriteDamage (unsigned int uLayingItemID, Pid pid)
 
unsigned int collideWithActor (unsigned int uLayingItemID, Pid pid)
 

Variables

std::vector< SpriteObjectpSpriteObjects
 

Function Documentation

◆ applySpellSpriteDamage()

void applySpellSpriteDamage ( unsigned int  uLayingItemID,
Pid  pid 
)
Original binary offset:
0x43A97E

◆ collideWithActor()

unsigned int collideWithActor ( unsigned int  uLayingItemID,
Pid  pid 
)
Original binary offset:
0x46DEF2

◆ CompactLayingItemsList()

void CompactLayingItemsList ( )

◆ processSpellImpact()

bool processSpellImpact ( unsigned int  uLayingItemID,
Pid  pid 
)
Original binary offset:
0x46BFFA

Variable Documentation

◆ pSpriteObjects

std::vector<SpriteObject> pSpriteObjects
extern