OpenEnroth 73e68f7
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Classes | Functions | Variables
UIGame.h File Reference
#include <string>
#include "GUI/GUIWindow.h"

Classes

class  GUIWindow_GameMenu
 
class  GUIWindow_GameOptions
 
class  GUIWindow_GameKeyBindings
 
class  GUIWindow_GameVideoOptions
 
struct  OptionsMenuSkin
 

Functions

void GameUI_LoadPlayerPortraitsAndVoices ()
 
void GameUI_ReloadPlayerPortraits (int player_id, int face_id)
 
void GameUI_WritePointedObjectStatusString ()
 
void GameUI_OnPlayerPortraitLeftClick (int uPlayerID)
 
void buttonbox (int x, int y, std::string_view text, int col)
 
void GameUI_handleHintMessage (UIMessageType type, int param)
 

Variables

GraphicsImagegame_ui_statusbar
 
GraphicsImagegame_ui_rightframe
 
GraphicsImagegame_ui_topframe
 
GraphicsImagegame_ui_leftframe
 
GraphicsImagegame_ui_bottomframe
 
GraphicsImagegame_ui_monster_hp_green
 
GraphicsImagegame_ui_monster_hp_yellow
 
GraphicsImagegame_ui_monster_hp_red
 
GraphicsImagegame_ui_monster_hp_background
 
GraphicsImagegame_ui_monster_hp_border_left
 
GraphicsImagegame_ui_monster_hp_border_right
 
GraphicsImagegame_ui_minimap_frame
 
GraphicsImagegame_ui_minimap_compass
 
std::array< GraphicsImage *, 8 > game_ui_minimap_dirs
 
GraphicsImagegame_ui_menu_quit
 
GraphicsImagegame_ui_menu_resume
 
GraphicsImagegame_ui_menu_controls
 
GraphicsImagegame_ui_menu_save
 
GraphicsImagegame_ui_menu_load
 
GraphicsImagegame_ui_menu_new
 
GraphicsImagegame_ui_menu_options
 
GraphicsImagegame_ui_tome_storyline
 
GraphicsImagegame_ui_tome_calendar
 
GraphicsImagegame_ui_tome_maps
 
GraphicsImagegame_ui_tome_autonotes
 
GraphicsImagegame_ui_tome_quests
 
GraphicsImagegame_ui_btn_rest
 
GraphicsImagegame_ui_btn_cast
 
GraphicsImagegame_ui_btn_zoomin
 
GraphicsImagegame_ui_btn_zoomout
 
GraphicsImagegame_ui_btn_quickref
 
GraphicsImagegame_ui_btn_settings
 
GraphicsImagegame_ui_dialogue_background
 
std::array< GraphicsImage *, 5 > game_ui_options_controls
 
GraphicsImagegame_ui_evtnpc
 
std::array< std::array< GraphicsImage *, 56 >, 4 > game_ui_player_faces
 
GraphicsImagegame_ui_player_face_eradicated
 
GraphicsImagegame_ui_player_face_dead
 
GraphicsImagegame_ui_player_selection_frame
 
GraphicsImagegame_ui_player_alert_yellow
 
GraphicsImagegame_ui_player_alert_red
 
GraphicsImagegame_ui_player_alert_green
 
GraphicsImagegame_ui_bar_red
 
GraphicsImagegame_ui_bar_yellow
 
GraphicsImagegame_ui_bar_green
 
GraphicsImagegame_ui_bar_blue
 
GraphicsImagegame_ui_playerbuff_pain_reflection
 
GraphicsImagegame_ui_playerbuff_hammerhands
 
GraphicsImagegame_ui_playerbuff_preservation
 
GraphicsImagegame_ui_playerbuff_bless
 
int game_ui_wizardEye
 
int game_ui_torchLight
 
bool bFlashHistoryBook
 
bool bFlashAutonotesBook
 
bool bFlashQuestBook
 
OptionsMenuSkin options_menu_skin
 

Function Documentation

◆ buttonbox()

void buttonbox ( int  x,
int  y,
std::string_view  text,
int  col 
)

◆ GameUI_handleHintMessage()

void GameUI_handleHintMessage ( UIMessageType  type,
int  param 
)

◆ GameUI_LoadPlayerPortraitsAndVoices()

void GameUI_LoadPlayerPortraitsAndVoices ( )

◆ GameUI_OnPlayerPortraitLeftClick()

void GameUI_OnPlayerPortraitLeftClick ( int  uPlayerID)

◆ GameUI_ReloadPlayerPortraits()

void GameUI_ReloadPlayerPortraits ( int  player_id,
int  face_id 
)

◆ GameUI_WritePointedObjectStatusString()

void GameUI_WritePointedObjectStatusString ( )

Variable Documentation

◆ bFlashAutonotesBook

bool bFlashAutonotesBook
extern

◆ bFlashHistoryBook

bool bFlashHistoryBook
extern

◆ bFlashQuestBook

bool bFlashQuestBook
extern

◆ game_ui_bar_blue

GraphicsImage* game_ui_bar_blue
extern

◆ game_ui_bar_green

GraphicsImage* game_ui_bar_green
extern

◆ game_ui_bar_red

GraphicsImage* game_ui_bar_red
extern

◆ game_ui_bar_yellow

GraphicsImage* game_ui_bar_yellow
extern

◆ game_ui_bottomframe

GraphicsImage* game_ui_bottomframe
extern

◆ game_ui_btn_cast

GraphicsImage* game_ui_btn_cast
extern

◆ game_ui_btn_quickref

GraphicsImage* game_ui_btn_quickref
extern

◆ game_ui_btn_rest

GraphicsImage* game_ui_btn_rest
extern

◆ game_ui_btn_settings

GraphicsImage* game_ui_btn_settings
extern

◆ game_ui_btn_zoomin

GraphicsImage* game_ui_btn_zoomin
extern

◆ game_ui_btn_zoomout

GraphicsImage* game_ui_btn_zoomout
extern

◆ game_ui_dialogue_background

GraphicsImage* game_ui_dialogue_background
extern

◆ game_ui_evtnpc

GraphicsImage* game_ui_evtnpc
extern

◆ game_ui_leftframe

GraphicsImage* game_ui_leftframe
extern

◆ game_ui_menu_controls

GraphicsImage* game_ui_menu_controls
extern

◆ game_ui_menu_load

GraphicsImage* game_ui_menu_load
extern

◆ game_ui_menu_new

GraphicsImage* game_ui_menu_new
extern

◆ game_ui_menu_options

GraphicsImage* game_ui_menu_options
extern

◆ game_ui_menu_quit

GraphicsImage* game_ui_menu_quit
extern

◆ game_ui_menu_resume

GraphicsImage* game_ui_menu_resume
extern

◆ game_ui_menu_save

GraphicsImage* game_ui_menu_save
extern

◆ game_ui_minimap_compass

GraphicsImage* game_ui_minimap_compass
extern

◆ game_ui_minimap_dirs

std::array<GraphicsImage *, 8> game_ui_minimap_dirs
extern

◆ game_ui_minimap_frame

GraphicsImage* game_ui_minimap_frame
extern

◆ game_ui_monster_hp_background

GraphicsImage* game_ui_monster_hp_background
extern

◆ game_ui_monster_hp_border_left

GraphicsImage* game_ui_monster_hp_border_left
extern

◆ game_ui_monster_hp_border_right

GraphicsImage* game_ui_monster_hp_border_right
extern

◆ game_ui_monster_hp_green

GraphicsImage* game_ui_monster_hp_green
extern

◆ game_ui_monster_hp_red

GraphicsImage* game_ui_monster_hp_red
extern

◆ game_ui_monster_hp_yellow

GraphicsImage* game_ui_monster_hp_yellow
extern

◆ game_ui_options_controls

std::array<GraphicsImage *, 5> game_ui_options_controls
extern

◆ game_ui_player_alert_green

GraphicsImage* game_ui_player_alert_green
extern

◆ game_ui_player_alert_red

GraphicsImage* game_ui_player_alert_red
extern

◆ game_ui_player_alert_yellow

GraphicsImage* game_ui_player_alert_yellow
extern

◆ game_ui_player_face_dead

GraphicsImage* game_ui_player_face_dead
extern

◆ game_ui_player_face_eradicated

GraphicsImage* game_ui_player_face_eradicated
extern

◆ game_ui_player_faces

std::array<std::array<GraphicsImage *, 56>, 4> game_ui_player_faces
extern

◆ game_ui_player_selection_frame

GraphicsImage* game_ui_player_selection_frame
extern

◆ game_ui_playerbuff_bless

GraphicsImage* game_ui_playerbuff_bless
extern

◆ game_ui_playerbuff_hammerhands

GraphicsImage* game_ui_playerbuff_hammerhands
extern

◆ game_ui_playerbuff_pain_reflection

GraphicsImage* game_ui_playerbuff_pain_reflection
extern

◆ game_ui_playerbuff_preservation

GraphicsImage* game_ui_playerbuff_preservation
extern

◆ game_ui_rightframe

GraphicsImage* game_ui_rightframe
extern

◆ game_ui_statusbar

GraphicsImage* game_ui_statusbar
extern

◆ game_ui_tome_autonotes

GraphicsImage* game_ui_tome_autonotes
extern

◆ game_ui_tome_calendar

GraphicsImage* game_ui_tome_calendar
extern

◆ game_ui_tome_maps

GraphicsImage* game_ui_tome_maps
extern

◆ game_ui_tome_quests

GraphicsImage* game_ui_tome_quests
extern

◆ game_ui_tome_storyline

GraphicsImage* game_ui_tome_storyline
extern

◆ game_ui_topframe

GraphicsImage* game_ui_topframe
extern

◆ game_ui_torchLight

int game_ui_torchLight
extern

◆ game_ui_wizardEye

int game_ui_wizardEye
extern

◆ options_menu_skin

OptionsMenuSkin options_menu_skin
extern