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Enumerations
UIHouseEnums.h File Reference
#include <cstdint>

Enumerations

enum class  GuildId : int32_t {
  GUILD_OF_ELEMENTS = 0 , GUILD_OF_SELF = 1 , GUILD_OF_AIR = 2 , GUILD_OF_EARTH = 3 ,
  GUILD_OF_FIRE = 4 , GUILD_OF_WATER = 5 , GUILD_OF_BODY = 6 , GUILD_OF_MIND = 7 ,
  GUILD_OF_SPIRIT = 8 , GUILD_OF_LIGHT = 9 , GUILD_OF_DARK = 10 , GUILD_FIRST = GUILD_OF_ELEMENTS ,
  GUILD_LAST = GUILD_OF_DARK
}
 
enum class  HouseSoundType : uint32_t {
  HOUSE_SOUND_GENERAL_GREETING = 1 , HOUSE_SOUND_GENERAL_NOT_ENOUGH_GOLD = 2 , HOUSE_SOUND_MAGIC_GUILD_MEMBERS_ONLY = 3 , HOUSE_SOUND_SHOP_GOODBYE_RUDE = 3 ,
  HOUSE_SOUND_SHOP_GOODBYE_POLITE = 4 , HOUSE_SOUND_ALCHEMY_SHOP_GOODBYE_REGULAR = 3 , HOUSE_SOUND_ALCHEMY_SHOP_GOODBYE_BOUGHT = 4 , HOUSE_SOUND_TEMPLE_GOODBYE = 3 ,
  HOUSE_SOUND_BANK_GOODBYE = 3 , HOUSE_SOUND_TAVERN_RENT_ROOM = 2 , HOUSE_SOUND_TAVERN_BUY_FOOD = 3 , HOUSE_SOUND_TAVERN_NOT_ENOUGH_GOLD = 4 ,
  HOUSE_SOUND_TRAINING_TRAIN = 2 , HOUSE_SOUND_TRAINING_CANT_TRAIN = 3 , HOUSE_SOUND_TRAINING_NOT_ENOUGH_GOLD = 4 , HOUSE_SOUND_TRANSPORT_TRAVEL = 2 ,
  HOUSE_SOUND_TRANSPORT_NOT_ENOUGH_GOLD = 3
}
 

Enumeration Type Documentation

◆ GuildId

enum class GuildId : int32_t
strong
Enumerator
GUILD_OF_ELEMENTS 
GUILD_OF_SELF 
GUILD_OF_AIR 
GUILD_OF_EARTH 
GUILD_OF_FIRE 
GUILD_OF_WATER 
GUILD_OF_BODY 
GUILD_OF_MIND 
GUILD_OF_SPIRIT 
GUILD_OF_LIGHT 
GUILD_OF_DARK 
GUILD_FIRST 
GUILD_LAST 

◆ HouseSoundType

enum class HouseSoundType : uint32_t
strong
Enumerator
HOUSE_SOUND_GENERAL_GREETING 
HOUSE_SOUND_GENERAL_NOT_ENOUGH_GOLD 
HOUSE_SOUND_MAGIC_GUILD_MEMBERS_ONLY 
HOUSE_SOUND_SHOP_GOODBYE_RUDE 
HOUSE_SOUND_SHOP_GOODBYE_POLITE 
HOUSE_SOUND_ALCHEMY_SHOP_GOODBYE_REGULAR 
HOUSE_SOUND_ALCHEMY_SHOP_GOODBYE_BOUGHT 
HOUSE_SOUND_TEMPLE_GOODBYE 
HOUSE_SOUND_BANK_GOODBYE 
HOUSE_SOUND_TAVERN_RENT_ROOM 
HOUSE_SOUND_TAVERN_BUY_FOOD 
HOUSE_SOUND_TAVERN_NOT_ENOUGH_GOLD 
HOUSE_SOUND_TRAINING_TRAIN 
HOUSE_SOUND_TRAINING_CANT_TRAIN 
HOUSE_SOUND_TRAINING_NOT_ENOUGH_GOLD 
HOUSE_SOUND_TRANSPORT_TRAVEL 
HOUSE_SOUND_TRANSPORT_NOT_ENOUGH_GOLD