OpenEnroth 73e68f7
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GUIWindow_TownHall Member List

This is the complete list of members for GUIWindow_TownHall, including all inherited members.

_bountyHuntMonsterIdGUIWindow_TownHallprivate
_bountyHuntTextGUIWindow_TownHallprivate
_currentDialogueGUIWindow_Houseprotected
_houseIdGUIWindow_Houseprotected
_msgOnKeyboardSelectGUIWindow
_savedButtonsNumGUIWindow_Houseprotected
_selectStepGUIWindow
_transactionPerformedGUIWindow_Houseprotected
bountyHuntDialogue()GUIWindow_TownHallprotected
bountyHuntingDialogueOptionClicked()GUIWindow_TownHallprivate
bountyHuntingText()GUIWindow_TownHall
buildingType() constGUIWindow_Houseinline
checkIfPlayerCanInteract()GUIWindow_House
Contains(unsigned int x, unsigned int y)GUIWindow
CreateButton(Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, Io::InputAction action=Io::InputAction::Invalid, std::string_view label={}, const std::vector< GraphicsImage * > &textures={})GUIWindow
CreateButton(std::string id, Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, Io::InputAction action=Io::InputAction::Invalid, std::string_view label={}, const std::vector< GraphicsImage * > &textures={})GUIWindow
DeleteButtons()GUIWindow
DrawFlashingInputCursor(int uX, int uY, GUIFont *a2)GUIWindow
DrawMessageBox(bool inside_game_viewport)GUIWindow
drawNpcHouseDialogueOptions(NPCData *npcData) constGUIWindow_Houseprivate
drawNpcHouseDialogueResponse()GUIWindow_Houseprivate
drawNpcHouseGreetingMessage(NPCData *npcData)GUIWindow_Houseprivate
drawNpcHouseNameAndTitle(NPCData *npcData)GUIWindow_Houseprivate
drawOptions(std::vector< std::string > &optionsText, Color selectColor, int topOptionShift=0, bool denseSpacing=false) constGUIWindow_House
DrawShops_next_generation_time_string(Duration time)GUIWindow
DrawText(GUIFont *font, Pointi position, Color color, std::string_view text, int maxHeight=0, Color shadowColor=colorTable.Black)GUIWindow
DrawTextInRect(GUIFont *font, Pointi position, Color color, std::string_view text, int rect_width, int reverse_text)GUIWindow
DrawTitleText(GUIFont *font, int horizontalMargin, int verticalMargin, Color color, std::string_view text, int lineSpacing)GUIWindow
eWindowTypeGUIWindow
field_24GUIWindow
GetControl(unsigned int uID)GUIWindow
getCurrentDialogue() constGUIWindow_Houseinline
GUIWindow()GUIWindow
GUIWindow(WindowType windowType, Pointi position, Sizei dimensions, std::string_view hint={})GUIWindow
GUIWindow_House(HouseId houseId)GUIWindow_Houseexplicit
GUIWindow_TownHall(HouseId houseId)GUIWindow_TownHallinlineexplicit
houseDialogManager()GUIWindow_House
houseDialogueOptionSelected(DialogueId option) overrideGUIWindow_TownHallvirtual
houseId() constGUIWindow_Houseinline
houseNPCDialogue()GUIWindow_House
houseScreenClick()GUIWindow_Housevirtual
houseSpecificDialogue() overrideGUIWindow_TownHallvirtual
InitializeGUI()GUIWindowstatic
initializeNPCDialogue(int npc)GUIWindow_House
initializeNPCDialogueButtons(std::vector< DialogueId > optionList)GUIWindow_House
initializeProprietorDialogue()GUIWindow_House
keyboard_input_statusGUIWindow
learnSelectedSkill(CharacterSkillType skill)GUIWindow_House
learnSkillsDialogue(Color selectColor)GUIWindow_Houseprotected
listDialogueOptions() overrideGUIWindow_TownHallvirtual
mainDialogue()GUIWindow_TownHallprotected
mouseGUIWindow
payFineDialogue()GUIWindow_TownHallprotected
pCurrentPosActiveItemGUIWindow
playHouseGoodbyeSpeech()GUIWindow_Housevirtual
pNumPresenceButtonGUIWindow
pStartingPosActiveItemGUIWindow
randomMonsterForHunting(HouseId townhall)GUIWindow_TownHallstatic
receives_keyboard_inputGUIWindow
reinitDialogueWindow()GUIWindow_House
Release() overrideGUIWindow_Housevirtual
setCurrentDialogue(DialogueId dialogue)GUIWindow_Houseinline
setKeyboardControlGroup(int buttonsCount, bool msgOnSelect, int selectStep, int initialPosition)GUIWindow
sHintGUIWindow
uFrameHeightGUIWindow
uFrameWGUIWindow
uFrameWidthGUIWindow
uFrameXGUIWindow
uFrameYGUIWindow
uFrameZGUIWindow
Update() overrideGUIWindow_Housevirtual
updateDialogueOnEscape()GUIWindow_Housevirtual
vButtonsGUIWindow
~GUIWindow()=defaultGUIWindowvirtual
~GUIWindow_House()GUIWindow_Houseinlinevirtual
~GUIWindow_TownHall()GUIWindow_TownHallinlinevirtual