|
OpenEnroth 39d87c6
|
#include <UIHouses.h>
Public Member Functions | |
| GUIWindow_House (HouseId houseId) | |
| virtual | ~GUIWindow_House () |
| virtual void | Update () override |
| virtual void | Release () override |
| HouseType | buildingType () const |
| HouseId | houseId () const |
| DialogueId | getCurrentDialogue () const |
| void | setCurrentDialogue (DialogueId dialogue) |
| void | houseDialogManager () |
| void | houseNPCDialogue () |
| void | initializeProprietorDialogue () |
| void | initializeNPCDialogue (int npc) |
| void | initializeNPCDialogueButtons (std::vector< DialogueId > optionList) |
| void | learnSelectedSkill (Skill skill) |
| void | reinitDialogueWindow () |
| bool | checkIfPlayerCanInteract () |
| void | drawOptions (std::vector< std::string > &optionsText, Color selectColor, int topOptionShift=0, bool denseSpacing=false) const |
| virtual void | houseDialogueOptionSelected (DialogueId option) |
| virtual void | houseSpecificDialogue () |
| virtual std::vector< DialogueId > | listDialogueOptions () |
| virtual void | updateDialogueOnEscape () |
| virtual void | houseScreenClick () |
| virtual void | playHouseGoodbyeSpeech () |
Public Member Functions inherited from GUIWindow | |
| GUIWindow () | |
| GUIWindow (WindowType windowType, Pointi position, Sizei dimensions, std::string_view hint={}) | |
| virtual | ~GUIWindow ()=default |
| GUIButton * | CreateButton (Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, InputAction action=INPUT_ACTION_INVALID, std::string_view label={}, const std::vector< GraphicsImage * > &textures={}) |
| GUIButton * | CreateButton (std::string id, Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, InputAction action=INPUT_ACTION_INVALID, std::string_view label={}, const std::vector< GraphicsImage * > &textures={}) |
| bool | Contains (unsigned int x, unsigned int y) |
| void | DrawFlashingInputCursor (int uX, int uY, GUIFont *a2) |
| int | DrawTextInRect (GUIFont *font, Pointi position, Color color, std::string_view text, int rect_width, int reverse_text) |
| void | DrawText (GUIFont *font, Pointi position, Color color, std::string_view text, int maxY=0, Color shadowColor=colorTable.Black) |
| void | DrawTitleText (GUIFont *font, int horizontalMargin, int verticalMargin, Color color, std::string_view text, int lineSpacing) |
| void | DrawShops_next_generation_time_string (Duration time) |
| void | DrawMessageBox (bool inside_game_viewport) |
| GUIButton * | GetControl (unsigned int uID) |
| void | setKeyboardControlGroup (int buttonsCount, bool msgOnSelect, int selectStep, int initialPosition) |
| virtual void | Update () |
| virtual void | Release () |
| void | DeleteButtons () |
| Recti | frameRect () const |
Protected Member Functions | |
| void | learnSkillsDialogue (Color selectColor) |
Protected Attributes | |
| HouseId | _houseId = HOUSE_INVALID |
| DialogueId | _currentDialogue = DIALOGUE_NULL |
| int | _savedButtonsNum {} |
| bool | _transactionPerformed = false |
Private Member Functions | |
| void | drawNpcHouseNameAndTitle (NPCData *npcData) |
| void | drawNpcHouseGreetingMessage (NPCData *npcData) |
| void | drawNpcHouseDialogueOptions (NPCData *npcData) const |
| void | drawNpcHouseDialogueResponse () |
Additional Inherited Members | |
Static Public Member Functions inherited from GUIWindow | |
| static void | InitializeGUI () |
Public Attributes inherited from GUIWindow | |
| int | uFrameWidth = 0 |
| int | uFrameHeight = 0 |
| int | uFrameX = 0 |
| int | uFrameY = 0 |
| int | uFrameZ = 0 |
| int | uFrameW = 0 |
| WindowType | eWindowType = WINDOW_null |
| int | field_24 = 0 |
| int | pNumPresenceButton = 0 |
| int | pCurrentPosActiveItem = 0 |
| bool | _msgOnKeyboardSelect = true |
| int | _selectStep = 0 |
| int | pStartingPosActiveItem = 0 |
| WindowInputStatus | keyboard_input_status = WINDOW_INPUT_NONE |
| bool | receives_keyboard_input = false |
| std::string | sHint |
| std::vector< GUIButton * > | vButtons |
| std::shared_ptr< Io::Mouse > | mouse = nullptr |
|
explicit |
|
inlinevirtual |
|
inline |
| bool GUIWindow_House::checkIfPlayerCanInteract | ( | ) |
|
private |
|
private |
|
private |
|
private |
| void GUIWindow_House::drawOptions | ( | std::vector< std::string > & | optionsText, |
| Color | selectColor, | ||
| int | topOptionShift = 0, |
||
| bool | denseSpacing = false |
||
| ) | const |
|
inline |
| void GUIWindow_House::houseDialogManager | ( | ) |
|
virtual |
|
inline |
| void GUIWindow_House::houseNPCDialogue | ( | ) |
|
virtual |
Reimplemented in GUIWindow_MagicGuild, and GUIWindow_Shop.
|
virtual |
| void GUIWindow_House::initializeNPCDialogue | ( | int | npc | ) |
| void GUIWindow_House::initializeNPCDialogueButtons | ( | std::vector< DialogueId > | optionList | ) |
| void GUIWindow_House::initializeProprietorDialogue | ( | ) |
| void GUIWindow_House::learnSelectedSkill | ( | Skill | skill | ) |
|
protected |
|
virtual |
|
virtual |
Reimplemented in GUIWindow_Bank, GUIWindow_Shop, GUIWindow_AlchemyShop, and GUIWindow_Temple.
| void GUIWindow_House::reinitDialogueWindow | ( | ) |
|
overridevirtual |
Reimplemented from GUIWindow.
|
inline |
|
overridevirtual |
Reimplemented from GUIWindow.
|
virtual |
Reimplemented in GUIWindow_Shop, GUIWindow_Tavern, GUIWindow_Temple, and GUIWindow_Training.
|
protected |
|
protected |
|
protected |
|
protected |