OpenEnroth 73e68f7
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#include <UIHouses.h>
Public Member Functions | |
GUIWindow_House (HouseId houseId) | |
virtual | ~GUIWindow_House () |
virtual void | Update () override |
virtual void | Release () override |
HouseType | buildingType () const |
HouseId | houseId () const |
DialogueId | getCurrentDialogue () const |
void | setCurrentDialogue (DialogueId dialogue) |
void | houseDialogManager () |
void | houseNPCDialogue () |
void | initializeProprietorDialogue () |
void | initializeNPCDialogue (int npc) |
void | initializeNPCDialogueButtons (std::vector< DialogueId > optionList) |
void | learnSelectedSkill (CharacterSkillType skill) |
void | reinitDialogueWindow () |
bool | checkIfPlayerCanInteract () |
void | drawOptions (std::vector< std::string > &optionsText, Color selectColor, int topOptionShift=0, bool denseSpacing=false) const |
virtual void | houseDialogueOptionSelected (DialogueId option) |
virtual void | houseSpecificDialogue () |
virtual std::vector< DialogueId > | listDialogueOptions () |
virtual void | updateDialogueOnEscape () |
virtual void | houseScreenClick () |
virtual void | playHouseGoodbyeSpeech () |
Public Member Functions inherited from GUIWindow | |
GUIWindow () | |
GUIWindow (WindowType windowType, Pointi position, Sizei dimensions, std::string_view hint={}) | |
virtual | ~GUIWindow ()=default |
GUIButton * | CreateButton (Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, Io::InputAction action=Io::InputAction::Invalid, std::string_view label={}, const std::vector< GraphicsImage * > &textures={}) |
GUIButton * | CreateButton (std::string id, Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, Io::InputAction action=Io::InputAction::Invalid, std::string_view label={}, const std::vector< GraphicsImage * > &textures={}) |
bool | Contains (unsigned int x, unsigned int y) |
void | DrawFlashingInputCursor (int uX, int uY, GUIFont *a2) |
int | DrawTextInRect (GUIFont *font, Pointi position, Color color, std::string_view text, int rect_width, int reverse_text) |
void | DrawText (GUIFont *font, Pointi position, Color color, std::string_view text, int maxHeight=0, Color shadowColor=colorTable.Black) |
void | DrawTitleText (GUIFont *font, int horizontalMargin, int verticalMargin, Color color, std::string_view text, int lineSpacing) |
void | DrawShops_next_generation_time_string (Duration time) |
void | DrawMessageBox (bool inside_game_viewport) |
GUIButton * | GetControl (unsigned int uID) |
void | setKeyboardControlGroup (int buttonsCount, bool msgOnSelect, int selectStep, int initialPosition) |
virtual void | Update () |
virtual void | Release () |
void | DeleteButtons () |
Protected Member Functions | |
void | learnSkillsDialogue (Color selectColor) |
Protected Attributes | |
HouseId | _houseId = HOUSE_INVALID |
DialogueId | _currentDialogue = DIALOGUE_NULL |
int | _savedButtonsNum {} |
bool | _transactionPerformed = false |
Private Member Functions | |
void | drawNpcHouseNameAndTitle (NPCData *npcData) |
void | drawNpcHouseGreetingMessage (NPCData *npcData) |
void | drawNpcHouseDialogueOptions (NPCData *npcData) const |
void | drawNpcHouseDialogueResponse () |
Additional Inherited Members | |
Static Public Member Functions inherited from GUIWindow | |
static void | InitializeGUI () |
Public Attributes inherited from GUIWindow | |
int | uFrameX = 0 |
int | uFrameY = 0 |
int | uFrameWidth = 0 |
int | uFrameHeight = 0 |
int | uFrameZ = 0 |
int | uFrameW = 0 |
WindowType | eWindowType = WINDOW_null |
int | field_24 = 0 |
int | pNumPresenceButton = 0 |
int | pCurrentPosActiveItem = 0 |
bool | _msgOnKeyboardSelect = true |
int | _selectStep = 0 |
int | pStartingPosActiveItem = 0 |
WindowInputStatus | keyboard_input_status = WINDOW_INPUT_NONE |
bool | receives_keyboard_input = false |
std::string | sHint |
std::vector< GUIButton * > | vButtons |
std::shared_ptr< Io::Mouse > | mouse = nullptr |
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explicit |
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inlinevirtual |
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inline |
bool GUIWindow_House::checkIfPlayerCanInteract | ( | ) |
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private |
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private |
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private |
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private |
void GUIWindow_House::drawOptions | ( | std::vector< std::string > & | optionsText, |
Color | selectColor, | ||
int | topOptionShift = 0 , |
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bool | denseSpacing = false |
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) | const |
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inline |
void GUIWindow_House::houseDialogManager | ( | ) |
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virtual |
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inline |
void GUIWindow_House::houseNPCDialogue | ( | ) |
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virtual |
Reimplemented in GUIWindow_MagicGuild, and GUIWindow_Shop.
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virtual |
void GUIWindow_House::initializeNPCDialogue | ( | int | npc | ) |
void GUIWindow_House::initializeNPCDialogueButtons | ( | std::vector< DialogueId > | optionList | ) |
void GUIWindow_House::initializeProprietorDialogue | ( | ) |
void GUIWindow_House::learnSelectedSkill | ( | CharacterSkillType | skill | ) |
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protected |
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virtual |
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Reimplemented in GUIWindow_Bank, GUIWindow_Shop, GUIWindow_AlchemyShop, and GUIWindow_Temple.
void GUIWindow_House::reinitDialogueWindow | ( | ) |
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overridevirtual |
Reimplemented from GUIWindow.
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inline |
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overridevirtual |
Reimplemented from GUIWindow.
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virtual |
Reimplemented in GUIWindow_Shop, GUIWindow_Tavern, GUIWindow_Temple, and GUIWindow_Training.
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protected |
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protected |
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protected |
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protected |