#include <NPCTable.h>
◆ Hired()
◆ canJoin
| bool NPCData::canJoin = false |
◆ dialogue_1_evt_id
| unsigned int NPCData::dialogue_1_evt_id = 0 |
◆ dialogue_2_evt_id
| unsigned int NPCData::dialogue_2_evt_id = 0 |
◆ dialogue_3_evt_id
| unsigned int NPCData::dialogue_3_evt_id = 0 |
◆ dialogue_4_evt_id
| unsigned int NPCData::dialogue_4_evt_id = 0 |
◆ dialogue_5_evt_id
| unsigned int NPCData::dialogue_5_evt_id = 0 |
◆ dialogue_6_evt_id
| unsigned int NPCData::dialogue_6_evt_id = 0 |
◆ fame
◆ field_24
| int NPCData::field_24 = 0 |
◆ flags
| NpcFlags NPCData::flags = 0 |
◆ greetingIndex
| int NPCData::greetingIndex = 0 |
◆ hasUsedAbility
| int NPCData::hasUsedAbility = 0 |
◆ house
◆ name
| std::string NPCData::name |
◆ newsTopic
| int NPCData::newsTopic = 0 |
◆ portraitId
| unsigned int NPCData::portraitId = 0 |
◆ profession
◆ rep
◆ sex
The documentation for this struct was generated from the following file: