#include <NPCTable.h>
◆ Hired()
◆ bHasUsedTheAbility
int NPCData::bHasUsedTheAbility = 0 |
◆ dialogue_1_evt_id
unsigned int NPCData::dialogue_1_evt_id = 0 |
◆ dialogue_2_evt_id
unsigned int NPCData::dialogue_2_evt_id = 0 |
◆ dialogue_3_evt_id
unsigned int NPCData::dialogue_3_evt_id = 0 |
◆ dialogue_4_evt_id
unsigned int NPCData::dialogue_4_evt_id = 0 |
◆ dialogue_5_evt_id
unsigned int NPCData::dialogue_5_evt_id = 0 |
◆ dialogue_6_evt_id
unsigned int NPCData::dialogue_6_evt_id = 0 |
◆ fame
◆ field_24
int NPCData::field_24 = 0 |
◆ greet
◆ is_joinable
int NPCData::is_joinable = 0 |
◆ Location2D
◆ name
std::string NPCData::name |
◆ news_topic
int NPCData::news_topic = 0 |
◆ profession
◆ rep
◆ uFlags
NpcFlags NPCData::uFlags = 0 |
◆ uPortraitID
unsigned int NPCData::uPortraitID = 0 |
◆ uSex
The documentation for this struct was generated from the following file: