#include <NPCTable.h>
◆ Hired()
◆ bHasUsedTheAbility
      
        
          | int NPCData::bHasUsedTheAbility = 0 | 
      
 
 
◆ dialogue_1_evt_id
      
        
          | unsigned int NPCData::dialogue_1_evt_id = 0 | 
      
 
 
◆ dialogue_2_evt_id
      
        
          | unsigned int NPCData::dialogue_2_evt_id = 0 | 
      
 
 
◆ dialogue_3_evt_id
      
        
          | unsigned int NPCData::dialogue_3_evt_id = 0 | 
      
 
 
◆ dialogue_4_evt_id
      
        
          | unsigned int NPCData::dialogue_4_evt_id = 0 | 
      
 
 
◆ dialogue_5_evt_id
      
        
          | unsigned int NPCData::dialogue_5_evt_id = 0 | 
      
 
 
◆ dialogue_6_evt_id
      
        
          | unsigned int NPCData::dialogue_6_evt_id = 0 | 
      
 
 
◆ fame
◆ field_24
      
        
          | int NPCData::field_24 = 0 | 
      
 
 
◆ greet
◆ is_joinable
      
        
          | int NPCData::is_joinable = 0 | 
      
 
 
◆ Location2D
◆ name
      
        
          | std::string NPCData::name | 
      
 
 
◆ news_topic
      
        
          | int NPCData::news_topic = 0 | 
      
 
 
◆ profession
◆ rep
◆ uFlags
      
        
          | NpcFlags NPCData::uFlags = 0 | 
      
 
 
◆ uPortraitID
      
        
          | unsigned int NPCData::uPortraitID = 0 | 
      
 
 
◆ uSex
The documentation for this struct was generated from the following file: