#include <GUIButton.h>
◆ GUIButton()
◆ Contains()
| bool GUIButton::Contains |
( |
unsigned int |
x, |
|
|
unsigned int |
y |
|
) |
| |
◆ DrawLabel()
| void GUIButton::DrawLabel |
( |
std::string_view |
text, |
|
|
GUIFont * |
font, |
|
|
Color |
color, |
|
|
Color |
shadowColor = colorTable.Black |
|
) |
| |
◆ Release()
| void GUIButton::Release |
( |
| ) |
|
◆ action
◆ field_28
| int GUIButton::field_28 = 0 |
◆ field_2C_is_pushed
| bool GUIButton::field_2C_is_pushed = false |
◆ field_75
| std::string GUIButton::field_75 = "" |
◆ id
| std::string GUIButton::id = {} |
◆ msg
◆ msg_param
| unsigned int GUIButton::msg_param = 0 |
◆ pParent
◆ sLabel
| std::string GUIButton::sLabel = "" |
◆ uButtonType
| int GUIButton::uButtonType = 0 |
◆ uData
◆ uHeight
| int GUIButton::uHeight = 0 |
◆ uW
◆ uWidth
| int GUIButton::uWidth = 0 |
◆ uX
◆ uY
◆ uZ
◆ vTextures
The documentation for this class was generated from the following files: