enum class | InputAction : int {
MoveForward
, MoveBackwards
, TurnLeft
, TurnRight
,
Yell
, Jump
, Combat
, CastReady
,
Attack
, EventTrigger
, Cast
, Pass
,
CharCycle
, Quest
, QuickRef
, Rest
,
TimeCal
, Autonotes
, Mapbook
, AlwaysRun
,
LookUp
, LookDown
, CenterView
, ZoomIn
,
ZoomOut
, FlyUp
, FlyDown
, Land
,
StrafeLeft
, StrafeRight
, QuickSave
, QuickLoad
,
History
, Stats
, Skills
, Inventory
,
Awards
, NewGame
, SaveGame
, LoadGame
,
ExitGame
, ReturnToGame
, Controls
, Options
,
Credits
, Clear
, Return
, Minus
,
Plus
, Yes
, No
, Rest8Hours
,
WaitTillDawn
, WaitHour
, Wait5Minutes
, Screenshot
,
Console
, ToggleMouseGrab
, ToggleBorderless
, ToggleFullscreen
,
ToggleResizable
, CycleFilter
, ReloadShaders
, SelectChar1
,
SelectChar2
, SelectChar3
, SelectChar4
, SelectNPC1
,
SelectNPC2
, DialogUp
, DialogDown
, DialogLeft
,
DialogRight
, DialogSelect
, Escape
, Count
,
Invalid = Count
} |