#include <GameConfig.h>
◆ Window()
◆ ValidateHeight()
static int GameConfig::Window::ValidateHeight |
( |
int |
dimension | ) |
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inlinestaticprivate |
◆ ValidatePosition()
static int GameConfig::Window::ValidatePosition |
( |
int |
position | ) |
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inlinestaticprivate |
◆ ValidateTitle()
static std::string GameConfig::Window::ValidateTitle |
( |
std::string |
title | ) |
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inlinestaticprivate |
◆ ValidateWidth()
static int GameConfig::Window::ValidateWidth |
( |
int |
dimension | ) |
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inlinestaticprivate |
◆ Display
Int GameConfig::Window::Display |
Initial value:= {this, "display", 0,
"Display number as exposed by SDL. "
"Order is platform-specific, e.g. on windows 0 is main display."}
◆ Height
Int GameConfig::Window::Height |
Initial value:
"Window height."}
static int ValidateHeight(int dimension)
Definition: GameConfig.h:675
◆ Mode
Initial value:
"Window mode, one of 'windowed', 'borderless', 'fullscreen' or 'fullscreen_borderless'."}
#define ConfigWindowMode
Definition: GameConfig.h:22
◆ MouseGrab
Bool GameConfig::Window::MouseGrab |
Initial value:= {this, "mouse_grab", false,
"Restrict mouse movement to game window when it's in focus."}
◆ PositionX
Int GameConfig::Window::PositionX |
Initial value:
"Game window x position in display coordinates. Use -1 for centered."}
static int ValidatePosition(int position)
Definition: GameConfig.h:663
◆ PositionY
Int GameConfig::Window::PositionY |
Initial value:
"Game window y position in display coordinates. Use -1 for centered."}
◆ ReloadTex
Bool GameConfig::Window::ReloadTex |
Initial value:= {this, "reload_tex", true,
"Reload texture assets if window is reinitialised."}
◆ Resizable
Bool GameConfig::Window::Resizable |
Initial value:= {this, "resizable", true,
"Make window resizable by user or not."}
◆ Title
String GameConfig::Window::Title |
Initial value:
"Game window title.")
static std::string ValidateTitle(std::string title)
Definition: GameConfig.h:657
ConfigEntry< std::string > String
Definition: GameConfig.h:37
◆ Width
Int GameConfig::Window::Width |
Initial value:
"Window width."}
static int ValidateWidth(int dimension)
Definition: GameConfig.h:669
The documentation for this class was generated from the following file: