#include <LodSpriteCache.h>
◆ LodSpriteCache()
| LodSpriteCache::LodSpriteCache |
( |
| ) |
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default |
◆ ~LodSpriteCache()
| LodSpriteCache::~LodSpriteCache |
( |
| ) |
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◆ loadSprite()
| Sprite * LodSpriteCache::loadSprite |
( |
std::string_view |
pContainerName | ) |
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◆ LoadSpriteFromFile()
| bool LodSpriteCache::LoadSpriteFromFile |
( |
LodSprite * |
pSprite, |
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std::string_view |
pContainer |
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) |
| |
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private |
◆ open()
| bool LodSpriteCache::open |
( |
Blob |
blob | ) |
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◆ releaseUnreserved()
| void LodSpriteCache::releaseUnreserved |
( |
| ) |
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◆ reserveLoadedSprites()
| void LodSpriteCache::reserveLoadedSprites |
( |
| ) |
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◆ _reader
◆ _reservedCount
| int LodSpriteCache::_reservedCount = 0 |
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private |
◆ _spriteByName
| std::unordered_map<std::string, Sprite> LodSpriteCache::_spriteByName |
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private |
◆ _spritesInOrder
| std::vector<std::string> LodSpriteCache::_spritesInOrder |
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private |
The documentation for this class was generated from the following files: