#include <LodSpriteCache.h>
◆ LodSpriteCache()
LodSpriteCache::LodSpriteCache |
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default |
◆ ~LodSpriteCache()
LodSpriteCache::~LodSpriteCache |
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◆ loadSprite()
Sprite * LodSpriteCache::loadSprite |
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std::string_view |
pContainerName | ) |
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◆ LoadSpriteFromFile()
bool LodSpriteCache::LoadSpriteFromFile |
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LODSprite * |
pSpriteHeader, |
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std::string_view |
pContainer |
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) |
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private |
◆ open()
bool LodSpriteCache::open |
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Blob |
blob | ) |
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◆ releaseUnreserved()
void LodSpriteCache::releaseUnreserved |
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◆ reserveLoadedSprites()
void LodSpriteCache::reserveLoadedSprites |
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◆ _reader
◆ _reservedCount
int LodSpriteCache::_reservedCount = 0 |
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private |
◆ _spriteByName
std::unordered_map<std::string, Sprite> LodSpriteCache::_spriteByName |
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private |
◆ _spritesInOrder
std::vector<std::string> LodSpriteCache::_spritesInOrder |
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private |
The documentation for this class was generated from the following files: