#include <LodTextureCache.h>
◆ LodTextureCache()
LodTextureCache::LodTextureCache |
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default |
◆ ~LodTextureCache()
LodTextureCache::~LodTextureCache |
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◆ LoadCompressedTexture()
Blob LodTextureCache::LoadCompressedTexture |
( |
std::string_view |
pContainer | ) |
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◆ loadTexture()
Texture_MM7 * LodTextureCache::loadTexture |
( |
std::string_view |
pContainer, |
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bool |
useDummyOnError = true |
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) |
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◆ LoadTextureFromLOD()
bool LodTextureCache::LoadTextureFromLOD |
( |
Texture_MM7 * |
pOutTex, |
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std::string_view |
pContainer |
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) |
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private |
◆ open()
void LodTextureCache::open |
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Blob |
blob | ) |
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◆ releaseUnreserved()
void LodTextureCache::releaseUnreserved |
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◆ reserveLoadedTextures()
void LodTextureCache::reserveLoadedTextures |
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◆ _reader
◆ _reservedCount
int LodTextureCache::_reservedCount = 0 |
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private |
◆ _textureByName
std::unordered_map<std::string, Texture_MM7> LodTextureCache::_textureByName |
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private |
◆ _texturesInOrder
std::vector<std::string> LodTextureCache::_texturesInOrder |
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private |
The documentation for this class was generated from the following files: