#include <LodTextureCache.h>
◆ LodTextureCache()
| LodTextureCache::LodTextureCache |
( |
| ) |
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default |
◆ ~LodTextureCache()
| LodTextureCache::~LodTextureCache |
( |
| ) |
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|
default |
◆ LoadCompressedTexture()
| Blob LodTextureCache::LoadCompressedTexture |
( |
std::string_view |
pContainer | ) |
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◆ loadTexture()
| LodImage * LodTextureCache::loadTexture |
( |
std::string_view |
pContainer, |
|
|
bool |
useDummyOnError = true |
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) |
| |
◆ LoadTextureFromLOD()
| bool LodTextureCache::LoadTextureFromLOD |
( |
LodImage * |
pOutTex, |
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|
std::string_view |
pContainer |
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) |
| |
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private |
◆ open()
| void LodTextureCache::open |
( |
Blob |
blob | ) |
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◆ read()
| Blob LodTextureCache::read |
( |
std::string_view |
pContainer | ) |
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◆ releaseUnreserved()
| void LodTextureCache::releaseUnreserved |
( |
| ) |
|
◆ reserveLoadedTextures()
| void LodTextureCache::reserveLoadedTextures |
( |
| ) |
|
◆ _reader
◆ _reservedCount
| int LodTextureCache::_reservedCount = 0 |
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private |
◆ _textureByName
| std::unordered_map<std::string, LodImage> LodTextureCache::_textureByName |
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private |
◆ _texturesInOrder
| std::vector<std::string> LodTextureCache::_texturesInOrder |
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private |
The documentation for this class was generated from the following files: