#include <PlatformEventHandler.h>
Event handler interface, to be implemented in user code.
- See also
- PlatformEventLoop
-
FilteringEventHandler
◆ ~PlatformEventHandler()
virtual PlatformEventHandler::~PlatformEventHandler |
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◆ activationEvent()
◆ closeEvent()
◆ event()
◆ gamepadAxisEvent()
◆ gamepadConnectionEvent()
◆ gamepadKeyPressEvent()
◆ gamepadKeyReleaseEvent()
◆ keyPressEvent()
◆ keyReleaseEvent()
◆ mouseMoveEvent()
◆ mousePressEvent()
◆ mouseReleaseEvent()
◆ moveEvent()
◆ nativeEvent()
◆ resizeEvent()
◆ textInputEvent()
◆ wheelEvent()
The documentation for this class was generated from the following files: