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OpenEnroth 337936d
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This is the complete list of members for Renderer, including all inherited members.
| BeginDecals()=0 | Renderer | pure virtual |
| BeginLines2D()=0 | Renderer | pure virtual |
| beginOverlays()=0 | Renderer | pure virtual |
| BeginScene2D()=0 | Renderer | pure virtual |
| BeginScene3D()=0 | Renderer | pure virtual |
| BeginTextNew(GraphicsImage *main, GraphicsImage *shadow)=0 | Renderer | pure virtual |
| BillboardSphereSpellFX(SpellFX_Billboard *a1, Color diffuse)=0 | Renderer | pure virtual |
| BlendTextures(int a2, int a3, GraphicsImage *a4, GraphicsImage *a5, int t, int start_opacity, int end_opacity)=0 | Renderer | pure virtual |
| ClearTarget(Color uColor)=0 | Renderer | pure virtual |
| config | Renderer | |
| CreateTexture(RgbaImageView image)=0 | Renderer | pure virtual |
| decal_builder | Renderer | protected |
| DeleteTexture(TextureRenderId id)=0 | Renderer | pure virtual |
| DoRenderBillboards_D3D()=0 | Renderer | pure virtual |
| DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene()=0 | Renderer | pure virtual |
| drawcalls | Renderer | |
| DrawDecal(Decal *pDecal, float z_bias)=0 | Renderer | pure virtual |
| DrawFromSpriteSheet(GraphicsImage *texture, const Recti &srcRect, Pointi targetPoint, Color color)=0 | Renderer | pure virtual |
| DrawImage(GraphicsImage *, const Recti &rect, int paletteid=0, Color colourmask32=colorTable.White)=0 | Renderer | pure virtual |
| DrawIndoorFaces()=0 | Renderer | pure virtual |
| DrawIndoorSky(int uNumVertices, int uFaceID=0)=0 | Renderer | pure virtual |
| DrawMasked(float u, float v, GraphicsImage *img, int color_dimming_level, Color mask=colorTable.White)=0 | Renderer | pure virtual |
| DrawMonsterPortrait(const Recti &rc, SpriteFrame *Portrait_Sprite, int Y_Offset)=0 | Renderer | pure virtual |
| DrawOutdoorBuildings()=0 | Renderer | pure virtual |
| DrawOutdoorSky()=0 | Renderer | pure virtual |
| DrawOutdoorTerrain()=0 | Renderer | pure virtual |
| DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, GraphicsImage *texture)=0 | Renderer | pure virtual |
| DrawSpecialEffectsQuad(GraphicsImage *texture, int palette)=0 | Renderer | pure virtual |
| DrawSpriteObjects()=0 | Renderer | pure virtual |
| DrawTextNew(int x, int y, int w, int h, float u1, float v1, float u2, float v2, int isshadow, Color colour)=0 | Renderer | pure virtual |
| DrawTextureCustomHeight(float u, float v, GraphicsImage *, int height)=0 | Renderer | pure virtual |
| DrawTextureGrayShade(float u, float v, GraphicsImage *a4)=0 | Renderer | pure virtual |
| DrawTextureNew(float u, float v, GraphicsImage *img, Color colourmask32=colorTable.White)=0 | Renderer | pure virtual |
| DrawTextureOffset(int x, int y, int offset_x, int offset_y, GraphicsImage *)=0 | Renderer | pure virtual |
| DrawTransparentGreenShade(float u, float v, GraphicsImage *pTexture)=0 | Renderer | pure virtual |
| DrawTransparentRedShade(float u, float v, GraphicsImage *a4)=0 | Renderer | pure virtual |
| DrawTwodVerts()=0 | Renderer | pure virtual |
| EndDecals()=0 | Renderer | pure virtual |
| EndLines2D()=0 | Renderer | pure virtual |
| endOverlays()=0 | Renderer | pure virtual |
| EndTextNew()=0 | Renderer | pure virtual |
| FillRectFast(int uX, int uY, int uWidth, int uHeight, Color uColor32)=0 | Renderer | pure virtual |
| flushAndScale()=0 | Renderer | pure virtual |
| getActorsInViewport(int pDepth)=0 | Renderer | pure virtual |
| GetGamma()=0 | Renderer | pure virtual |
| GetPresentDimensions()=0 | Renderer | pure virtual |
| GetRenderDimensions()=0 | Renderer | pure virtual |
| Initialize()=0 | Renderer | pure virtual |
| MakeFullScreenshot()=0 | Renderer | pure virtual |
| MakeParticleBillboardAndPush(SoftwareBillboard *a2, GraphicsImage *texture, Color uDiffuse, int angle)=0 | Renderer | pure virtual |
| MakeViewportScreenshot(int width, int height)=0 | Renderer | pure virtual |
| MapToPresent(Pointi position)=0 | Renderer | pure virtual |
| MapToRender(Pointi position)=0 | Renderer | pure virtual |
| particle_engine | Renderer | protected |
| pBillboardRenderListD3D | Renderer | |
| PrepareDecorationsRenderList_ODM()=0 | Renderer | pure virtual |
| Present()=0 | Renderer | pure virtual |
| RasterLine2D(Pointi a, Pointi b, Color acolor, Color bcolor)=0 | Renderer | pure virtual |
| RasterLine2D(Pointi a, Pointi b, Color color) | Renderer | inline |
| ReadScreenPixels()=0 | Renderer | pure virtual |
| Reinitialize(bool firstInit=false)=0 | Renderer | pure virtual |
| ReleaseBSP()=0 | Renderer | pure virtual |
| ReleaseTerrain()=0 | Renderer | pure virtual |
| ReloadShaders()=0 | Renderer | pure virtual |
| Renderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis) | Renderer | |
| ResetUIClipRect()=0 | Renderer | pure virtual |
| ScreenFade(Color color, float t)=0 | Renderer | pure virtual |
| SetUIClipRect(const Recti &rect)=0 | Renderer | pure virtual |
| spell_fx_renderer | Renderer | protected |
| swapBuffers()=0 | Renderer | pure virtual |
| TransformBillboardsAndSetPalettesODM()=0 | Renderer | pure virtual |
| uFogColor | Renderer | |
| uNumBillboardsToDraw | Renderer | |
| vis | Renderer | protected |
| ~Renderer() | Renderer | virtual |