OpenEnroth 73e68f7
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This is the complete list of members for Renderer, including all inherited members.
AreRenderSurfacesOk()=0 | Renderer | pure virtual |
BeginDecals()=0 | Renderer | pure virtual |
BeginLightmaps()=0 | Renderer | pure virtual |
BeginLightmaps2()=0 | Renderer | pure virtual |
BeginLines2D()=0 | Renderer | pure virtual |
beginOverlays()=0 | Renderer | pure virtual |
BeginScene2D()=0 | Renderer | pure virtual |
BeginScene3D()=0 | Renderer | pure virtual |
BeginTextNew(GraphicsImage *main, GraphicsImage *shadow)=0 | Renderer | pure virtual |
BillboardSphereSpellFX(SpellFX_Billboard *a1, Color diffuse)=0 | Renderer | pure virtual |
BlendTextures(int a2, int a3, GraphicsImage *a4, GraphicsImage *a5, int t, int start_opacity, int end_opacity)=0 | Renderer | pure virtual |
BltBackToFontFast(int a2, int a3, Recti *a4)=0 | Renderer | pure virtual |
ClearBlack()=0 | Renderer | pure virtual |
ClearTarget(Color uColor)=0 | Renderer | pure virtual |
ClearZBuffer()=0 | Renderer | pure virtual |
config | Renderer | |
CreateTexture(RgbaImageView image)=0 | Renderer | pure virtual |
CreateZBuffer()=0 | Renderer | pure virtual |
decal_builder | Renderer | |
DeleteTexture(TextureRenderId id)=0 | Renderer | pure virtual |
DoRenderBillboards_D3D()=0 | Renderer | pure virtual |
DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene()=0 | Renderer | pure virtual |
drawcalls | Renderer | |
DrawDecal(Decal *pDecal, float z_bias)=0 | Renderer | pure virtual |
DrawFromSpriteSheet(Recti *pSrcRect, Pointi *pTargetPoint, int a3, int blend_mode)=0 | Renderer | pure virtual |
DrawImage(GraphicsImage *, const Recti &rect, int paletteid=0, Color colourmask32=colorTable.White)=0 | Renderer | pure virtual |
DrawIndoorFaces()=0 | Renderer | pure virtual |
DrawIndoorSky(int uNumVertices, int uFaceID=0)=0 | Renderer | pure virtual |
DrawLightmap(Lightmap *pLightmap, Vec3f *pColorMult, float z_bias)=0 | Renderer | pure virtual |
DrawLines(const RenderVertexD3D3 *vertices, int num_vertices)=0 | Renderer | pure virtual |
DrawMasked(float u, float v, GraphicsImage *img, int color_dimming_level, Color mask=colorTable.White)=0 | Renderer | pure virtual |
DrawMonsterPortrait(Recti rc, SpriteFrame *Portrait_Sprite, int Y_Offset)=0 | Renderer | pure virtual |
DrawOutdoorBuildings()=0 | Renderer | pure virtual |
DrawOutdoorSky()=0 | Renderer | pure virtual |
DrawOutdoorTerrain()=0 | Renderer | pure virtual |
DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, GraphicsImage *texture)=0 | Renderer | pure virtual |
DrawSpecialEffectsQuad(GraphicsImage *texture, int palette)=0 | Renderer | pure virtual |
DrawSpriteObjects()=0 | Renderer | pure virtual |
DrawTextNew(int x, int y, int w, int h, float u1, float v1, float u2, float v2, int isshadow, Color colour)=0 | Renderer | pure virtual |
DrawTextureCustomHeight(float u, float v, GraphicsImage *, int height)=0 | Renderer | pure virtual |
DrawTextureGrayShade(float u, float v, GraphicsImage *a4)=0 | Renderer | pure virtual |
DrawTextureNew(float u, float v, GraphicsImage *img, Color colourmask32=colorTable.White)=0 | Renderer | pure virtual |
DrawTextureOffset(int x, int y, int offset_x, int offset_y, GraphicsImage *)=0 | Renderer | pure virtual |
DrawTransparentGreenShade(float u, float v, GraphicsImage *pTexture)=0 | Renderer | pure virtual |
DrawTransparentRedShade(float u, float v, GraphicsImage *a4)=0 | Renderer | pure virtual |
DrawTwodVerts()=0 | Renderer | pure virtual |
EndDecals()=0 | Renderer | pure virtual |
EndLightmaps()=0 | Renderer | pure virtual |
EndLightmaps2()=0 | Renderer | pure virtual |
EndLines2D()=0 | Renderer | pure virtual |
endOverlays()=0 | Renderer | pure virtual |
EndTextNew()=0 | Renderer | pure virtual |
FillRectFast(int uX, int uY, int uWidth, int uHeight, Color uColor32)=0 | Renderer | pure virtual |
flushAndScale()=0 | Renderer | pure virtual |
getActorsInViewport(int pDepth)=0 | Renderer | pure virtual |
GetGamma()=0 | Renderer | pure virtual |
GetPresentDimensions()=0 | Renderer | pure virtual |
GetRenderDimensions()=0 | Renderer | pure virtual |
hd_water_current_frame | Renderer | |
hd_water_tile_anim | Renderer | |
Initialize()=0 | Renderer | pure virtual |
InitializeFullscreen()=0 | Renderer | pure virtual |
MakeFullScreenshot()=0 | Renderer | pure virtual |
MakeParticleBillboardAndPush(SoftwareBillboard *a2, GraphicsImage *texture, Color uDiffuse, int angle)=0 | Renderer | pure virtual |
MakeViewportScreenshot(int width, int height)=0 | Renderer | pure virtual |
pActiveZBuffer | Renderer | |
particle_engine | Renderer | |
pBillboardRenderListD3D | Renderer | |
PrepareDecorationsRenderList_ODM()=0 | Renderer | pure virtual |
Present()=0 | Renderer | pure virtual |
PresentBlackScreen()=0 | Renderer | pure virtual |
RasterLine2D(Pointi a, Pointi b, Color uColor32)=0 | Renderer | pure virtual |
ReadScreenPixels()=0 | Renderer | pure virtual |
Reinitialize(bool firstInit=false)=0 | Renderer | pure virtual |
Release()=0 | Renderer | pure virtual |
ReleaseBSP()=0 | Renderer | pure virtual |
ReleaseTerrain()=0 | Renderer | pure virtual |
ReloadShaders()=0 | Renderer | pure virtual |
Renderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis) | Renderer | |
ResetUIClipRect()=0 | Renderer | pure virtual |
RestoreBackBuffer()=0 | Renderer | pure virtual |
RestoreFrontBuffer()=0 | Renderer | pure virtual |
ScreenFade(Color color, float t)=0 | Renderer | pure virtual |
SetUIClipRect(const Recti &rect)=0 | Renderer | pure virtual |
spell_fx_renderer | Renderer | |
swapBuffers()=0 | Renderer | pure virtual |
SwitchToWindow()=0 | Renderer | pure virtual |
TexturePixelRotateDraw(float u, float v, GraphicsImage *img, int time)=0 | Renderer | pure virtual |
TransformBillboardsAndSetPalettesODM()=0 | Renderer | pure virtual |
uFogColor | Renderer | |
uNumBillboardsToDraw | Renderer | |
Update_Texture(GraphicsImage *texture)=0 | Renderer | pure virtual |
UpdateTexture(TextureRenderId id, RgbaImageView image)=0 | Renderer | pure virtual |
vis | Renderer | |
ZDrawTextureAlpha(float u, float v, GraphicsImage *pTexture, int zVal)=0 | Renderer | pure virtual |
~Renderer() | Renderer | virtual |