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OpenEnroth 6ec2bbc
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#include <Renderer.h>
Public Member Functions | |
| Renderer (std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis) | |
| virtual | ~Renderer () |
| virtual bool | Initialize ()=0 |
| virtual RgbaImage | ReadScreenPixels ()=0 |
| virtual void | ClearTarget (Color uColor)=0 |
| virtual void | Present ()=0 |
| virtual void | BeginLines2D ()=0 |
| virtual void | EndLines2D ()=0 |
| virtual void | RasterLine2D (Pointi a, Pointi b, Color acolor, Color bcolor)=0 |
| void | RasterLine2D (Pointi a, Pointi b, Color color) |
| virtual void | BeginScene3D ()=0 |
| virtual void | MakeParticleBillboardAndPush (const Particle &p)=0 |
| virtual float | GetGamma ()=0 |
| virtual void | DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene ()=0 |
| virtual void | BillboardSphereSpellFX (SpellFX_Billboard *a1, Color diffuse)=0 |
| virtual void | TransformBillboards ()=0 |
| virtual void | DrawProjectile (float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, GraphicsImage *texture)=0 |
| virtual TextureRenderId | CreateTexture (RgbaImageView image)=0 |
| virtual void | DeleteTexture (TextureRenderId id)=0 |
| virtual void | BeginScene2D ()=0 |
| virtual void | ScreenFade (Color color, float t)=0 |
| virtual void | SetUIClipRect (const Recti &rect)=0 |
| virtual void | ResetUIClipRect ()=0 |
| virtual void | DrawQuad2D (GraphicsImage *texture, const Recti &srcRect, const Recti &dstRect, Color color=colorTable.White)=0 |
| void | DrawQuad2D (GraphicsImage *texture, const Recti &srcRect, Pointi dstPoint, Color color=colorTable.White) |
| void | DrawQuad2D (GraphicsImage *texture, Pointi dstPoint, Color color=colorTable.White) |
| void | FillRect (const Recti &rect, Color color) |
| virtual void | DrawImage (GraphicsImage *, const Recti &rect, int paletteid=0, Color colourmask32=colorTable.White)=0 |
| virtual void | BlendTextures (int a2, int a3, GraphicsImage *a4, GraphicsImage *a5, int t, int start_opacity, int end_opacity)=0 |
| virtual void | DrawMonsterPortrait (const Recti &rc, SpriteFrame *Portrait_Sprite, int Y_Offset)=0 |
| virtual void | BeginTextNew (GraphicsImage *main, GraphicsImage *shadow)=0 |
| virtual void | EndTextNew ()=0 |
| virtual void | DrawTextNew (const Recti &srcRect, const Recti &dstRect, bool isShadow, Color color)=0 |
| virtual void | DrawOutdoorBuildings ()=0 |
| virtual void | DrawIndoorSky (int uNumVertices, int uFaceID=0)=0 |
| virtual void | DrawOutdoorSky ()=0 |
| virtual void | PrepareDecorationsRenderList_ODM ()=0 |
| virtual void | DrawSpriteObjects ()=0 |
| virtual void | DrawOutdoorTerrain ()=0 |
| virtual RgbaImage | MakeViewportScreenshot (int width, int height)=0 |
| virtual RgbaImage | MakeFullScreenshot ()=0 |
| virtual std::vector< Actor * > | getActorsInViewport (int pDepth)=0 |
| virtual void | BeginDecals ()=0 |
| virtual void | EndDecals ()=0 |
| virtual void | DrawDecal (Decal *pDecal, float z_bias)=0 |
| virtual void | DrawSpecialEffectsQuad (GraphicsImage *texture, int palette)=0 |
| virtual void | DrawIndoorFaces ()=0 |
| virtual void | ReleaseTerrain ()=0 |
| virtual void | ReleaseBSP ()=0 |
| virtual void | DrawTwodVerts ()=0 |
| virtual Sizei | GetRenderDimensions ()=0 |
| virtual Sizei | GetPresentDimensions ()=0 |
| virtual Pointi | MapToRender (Pointi position)=0 |
| virtual Pointi | MapToPresent (Pointi position)=0 |
| virtual bool | Reinitialize (bool firstInit=false)=0 |
| virtual bool | ReloadShaders ()=0 |
| virtual void | DoRenderBillboards_D3D ()=0 |
| virtual void | flushAndScale ()=0 |
| virtual void | swapBuffers ()=0 |
| virtual void | beginOverlays ()=0 |
| virtual void | endOverlays ()=0 |
| GraphicsImage * | solidFillTexture () |
Public Attributes | |
| std::shared_ptr< GameConfig > | config = nullptr |
| Color | uFogColor |
| RenderBillboardD3D | pBillboardRenderListD3D [MAX_BILLBOARDS_D3D] |
| std::array< RenderBillboardD3D *, MAX_BILLBOARDS_D3D > | pSortedBillboardRenderListD3D |
| unsigned int | uNumBillboardsToDraw |
| int | drawcalls |
Static Public Attributes | |
| static const int | MAX_BILLBOARDS_D3D = 5000 |
Protected Attributes | |
| DecalBuilder * | decal_builder = nullptr |
| SpellFxRenderer * | spell_fx_renderer = nullptr |
| std::shared_ptr< ParticleEngine > | particle_engine = nullptr |
| Vis * | vis = nullptr |
Private Attributes | |
| GraphicsImage * | _solidFillTexture = nullptr |
| Renderer::Renderer | ( | std::shared_ptr< GameConfig > | config, |
| DecalBuilder * | decal_builder, | ||
| SpellFxRenderer * | spellfx, | ||
| std::shared_ptr< ParticleEngine > | particle_engine, | ||
| Vis * | vis | ||
| ) |
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virtualdefault |
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pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
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pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
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pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
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pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
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pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
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pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
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pure virtual |
Implemented in BaseRenderer.
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pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
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pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
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pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
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pure virtual |
Core 2D quad drawing function. All other 2D texture drawing functions (except DrawImage) delegate to this one.
| texture | The texture to draw. |
| srcRect | Source rectangle in texture pixel coordinates. |
| dstRect | Destination rectangle in screen pixels. |
| color | Multiplicative color mask applied to the texture. Use colorTable.White for no tinting. RGB components scale the texture colors, alpha controls transparency. |
Implemented in NullRenderer, and OpenGLRenderer.
| void Renderer::DrawQuad2D | ( | GraphicsImage * | texture, |
| const Recti & | srcRect, | ||
| Pointi | dstPoint, | ||
| Color | color = colorTable.White |
||
| ) |
| void Renderer::DrawQuad2D | ( | GraphicsImage * | texture, |
| Pointi | dstPoint, | ||
| Color | color = colorTable.White |
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| ) |
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pure virtual |
Implemented in BaseRenderer.
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pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer.
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pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in BaseRenderer.
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pure virtual |
Implemented in BaseRenderer.
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pure virtual |
Implemented in BaseRenderer, NullRenderer, and OpenGLRenderer.
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pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
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pure virtual |
Implemented in BaseRenderer.
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pure virtual |
Takes a screenshot of the game viewport, w/o the UI elements.
| width | Required width |
| height | Required height. |
Implemented in NullRenderer, and OpenGLRenderer.
Implemented in BaseRenderer.
Implemented in BaseRenderer.
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pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer, NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
| GraphicsImage * Renderer::solidFillTexture | ( | ) |
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pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
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pure virtual |
Implemented in BaseRenderer.
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private |
| std::shared_ptr<GameConfig> Renderer::config = nullptr |
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protected |
| int Renderer::drawcalls |
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static |
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protected |
| RenderBillboardD3D Renderer::pBillboardRenderListD3D[MAX_BILLBOARDS_D3D] |
| std::array<RenderBillboardD3D*, MAX_BILLBOARDS_D3D> Renderer::pSortedBillboardRenderListD3D |
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protected |
| Color Renderer::uFogColor |
| unsigned int Renderer::uNumBillboardsToDraw |
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protected |