|
OpenEnroth 9cf7432
|
#include <Renderer.h>
Public Member Functions | |
| Renderer (std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis) | |
| virtual | ~Renderer () |
| virtual bool | Initialize ()=0 |
| virtual void | ClearBlack ()=0 |
| virtual RgbaImage | ReadScreenPixels ()=0 |
| virtual void | ClearTarget (Color uColor)=0 |
| virtual void | Present ()=0 |
| virtual void | Release ()=0 |
| virtual void | BeginLines2D ()=0 |
| virtual void | EndLines2D ()=0 |
| virtual void | RasterLine2D (Pointi a, Pointi b, Color uColor32)=0 |
| virtual void | DrawLines (const RenderVertexD3D3 *vertices, int num_vertices)=0 |
| virtual void | ClearHitMap ()=0 |
| virtual void | DrawToHitMap (float u, float v, GraphicsImage *pTexture, int value)=0 |
| virtual int | QueryHitMap (Pointi screenPos, int defaultValue)=0 |
| virtual void | BeginScene3D ()=0 |
| virtual void | MakeParticleBillboardAndPush (SoftwareBillboard *a2, GraphicsImage *texture, Color uDiffuse, int angle)=0 |
| virtual float | GetGamma ()=0 |
| virtual void | DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene ()=0 |
| virtual void | BillboardSphereSpellFX (SpellFX_Billboard *a1, Color diffuse)=0 |
| virtual void | TransformBillboardsAndSetPalettesODM ()=0 |
| virtual void | DrawProjectile (float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, GraphicsImage *texture)=0 |
| virtual TextureRenderId | CreateTexture (RgbaImageView image)=0 |
| virtual void | DeleteTexture (TextureRenderId id)=0 |
| virtual void | UpdateTexture (TextureRenderId id, RgbaImageView image)=0 |
| virtual void | Update_Texture (GraphicsImage *texture)=0 |
| virtual void | BeginScene2D ()=0 |
| virtual void | ScreenFade (Color color, float t)=0 |
| virtual void | SetUIClipRect (const Recti &rect)=0 |
| virtual void | ResetUIClipRect ()=0 |
| virtual void | DrawTextureNew (float u, float v, GraphicsImage *img, Color colourmask32=colorTable.White)=0 |
| virtual void | DrawTextureCustomHeight (float u, float v, GraphicsImage *, int height)=0 |
| virtual void | DrawTextureOffset (int x, int y, int offset_x, int offset_y, GraphicsImage *)=0 |
| virtual void | DrawImage (GraphicsImage *, const Recti &rect, int paletteid=0, Color colourmask32=colorTable.White)=0 |
| virtual void | BlendTextures (int a2, int a3, GraphicsImage *a4, GraphicsImage *a5, int t, int start_opacity, int end_opacity)=0 |
| virtual void | TexturePixelRotateDraw (float u, float v, GraphicsImage *img, int time)=0 |
| virtual void | DrawMonsterPortrait (const Recti &rc, SpriteFrame *Portrait_Sprite, int Y_Offset)=0 |
| virtual void | DrawMasked (float u, float v, GraphicsImage *img, int color_dimming_level, Color mask=colorTable.White)=0 |
| virtual void | DrawTextureGrayShade (float u, float v, GraphicsImage *a4)=0 |
| virtual void | DrawTransparentRedShade (float u, float v, GraphicsImage *a4)=0 |
| virtual void | DrawTransparentGreenShade (float u, float v, GraphicsImage *pTexture)=0 |
| virtual void | BeginTextNew (GraphicsImage *main, GraphicsImage *shadow)=0 |
| virtual void | EndTextNew ()=0 |
| virtual void | DrawTextNew (int x, int y, int w, int h, float u1, float v1, float u2, float v2, int isshadow, Color colour)=0 |
| virtual void | FillRectFast (int uX, int uY, int uWidth, int uHeight, Color uColor32)=0 |
| virtual void | DrawOutdoorBuildings ()=0 |
| virtual void | DrawIndoorSky (int uNumVertices, int uFaceID=0)=0 |
| virtual void | DrawOutdoorSky ()=0 |
| virtual void | PrepareDecorationsRenderList_ODM ()=0 |
| virtual void | DrawSpriteObjects ()=0 |
| virtual void | DrawOutdoorTerrain ()=0 |
| virtual RgbaImage | MakeViewportScreenshot (int width, int height)=0 |
| virtual RgbaImage | MakeFullScreenshot ()=0 |
| virtual std::vector< Actor * > | getActorsInViewport (int pDepth)=0 |
| virtual void | BeginDecals ()=0 |
| virtual void | EndDecals ()=0 |
| virtual void | DrawDecal (Decal *pDecal, float z_bias)=0 |
| virtual void | DrawSpecialEffectsQuad (GraphicsImage *texture, int palette)=0 |
| virtual void | DrawFromSpriteSheet (Recti *pSrcRect, Pointi *pTargetPoint, int a3, int blend_mode)=0 |
| virtual void | DrawIndoorFaces ()=0 |
| virtual void | ReleaseTerrain ()=0 |
| virtual void | ReleaseBSP ()=0 |
| virtual void | DrawTwodVerts ()=0 |
| virtual Sizei | GetRenderDimensions ()=0 |
| virtual Sizei | GetPresentDimensions ()=0 |
| virtual Pointi | MapToRender (Pointi position)=0 |
| virtual Pointi | MapToPresent (Pointi position)=0 |
| virtual bool | Reinitialize (bool firstInit=false)=0 |
| virtual bool | ReloadShaders ()=0 |
| virtual void | DoRenderBillboards_D3D ()=0 |
| virtual void | flushAndScale ()=0 |
| virtual void | swapBuffers ()=0 |
| virtual void | beginOverlays ()=0 |
| virtual void | endOverlays ()=0 |
Public Attributes | |
| std::shared_ptr< GameConfig > | config = nullptr |
| HitMap< int > | _equipmentHitMap |
| Color | uFogColor |
| int | hd_water_current_frame |
| GraphicsImage * | hd_water_tile_anim [7] |
| RenderBillboardD3D | pBillboardRenderListD3D [1000] |
| unsigned int | uNumBillboardsToDraw |
| int | drawcalls |
| DecalBuilder * | decal_builder = nullptr |
| SpellFxRenderer * | spell_fx_renderer = nullptr |
| std::shared_ptr< ParticleEngine > | particle_engine = nullptr |
| Vis * | vis = nullptr |
| Renderer::Renderer | ( | std::shared_ptr< GameConfig > | config, |
| DecalBuilder * | decal_builder, | ||
| SpellFxRenderer * | spellfx, | ||
| std::shared_ptr< ParticleEngine > | particle_engine, | ||
| Vis * | vis | ||
| ) |
|
virtualdefault |
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in BaseRenderer, NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Takes a screenshot of the game viewport, w/o the UI elements.
| width | Required width |
| height | Required height. |
Implemented in NullRenderer, and OpenGLRenderer.
Implemented in BaseRenderer.
Implemented in BaseRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Query the equipment hit map for hit testing.
| screenPos | Screen position to query (absolute screen coordinates). |
| defaultValue | Default value to return. |
defaultValue if no equipment found. Implemented in BaseRenderer.
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer, NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in BaseRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
|
pure virtual |
Implemented in NullRenderer, and OpenGLRenderer.
| HitMap<int> Renderer::_equipmentHitMap |
| std::shared_ptr<GameConfig> Renderer::config = nullptr |
| DecalBuilder* Renderer::decal_builder = nullptr |
| int Renderer::drawcalls |
| int Renderer::hd_water_current_frame |
| GraphicsImage* Renderer::hd_water_tile_anim[7] |
| std::shared_ptr<ParticleEngine> Renderer::particle_engine = nullptr |
| RenderBillboardD3D Renderer::pBillboardRenderListD3D[1000] |
| SpellFxRenderer* Renderer::spell_fx_renderer = nullptr |
| Color Renderer::uFogColor |
| unsigned int Renderer::uNumBillboardsToDraw |
| Vis* Renderer::vis = nullptr |