#include <ParticleEngine.h>
◆ _x
◆ _y
◆ _z
◆ angle
◆ fov_x
| float Particle::fov_x = 0 |
◆ paletteID
| int Particle::paletteID = 0 |
◆ particle_size
| float Particle::particle_size = 0 |
◆ rotation_speed
| int Particle::rotation_speed = 0 |
◆ screenspace_scale
| float Particle::screenspace_scale = 1.0 |
◆ shift_x
| float Particle::shift_x = 0 |
◆ shift_y
| float Particle::shift_y = 0 |
◆ shift_z
| float Particle::shift_z = 0 |
◆ sZValue2
| int Particle::sZValue2 = 0 |
◆ texture
◆ timeToLive
◆ type
◆ uLightColor_bgr
| Color Particle::uLightColor_bgr |
◆ uParticleColor
| Color Particle::uParticleColor |
◆ uScreenSpaceW
| int Particle::uScreenSpaceW = 0 |
◆ uScreenSpaceX
| int Particle::uScreenSpaceX = 0 |
◆ uScreenSpaceY
| int Particle::uScreenSpaceY = 0 |
◆ uScreenSpaceZ
| int Particle::uScreenSpaceZ = 0 |
◆ zbuffer_depth
| short Particle::zbuffer_depth |
The documentation for this struct was generated from the following file: