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| BaseRenderer (std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis) |
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virtual bool | Initialize () override |
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virtual void | TransformBillboardsAndSetPalettesODM () override |
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virtual void | DrawSpriteObjects () override |
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virtual void | PrepareDecorationsRenderList_ODM () override |
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virtual void | MakeParticleBillboardAndPush (SoftwareBillboard *a2, GraphicsImage *texture, Color uDiffuse, int angle) override |
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virtual float | GetGamma () override |
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virtual void | DrawMasked (float u, float v, GraphicsImage *img, int color_dimming_level, Color mask=colorTable.White) override |
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virtual void | DrawTextureGrayShade (float u, float v, GraphicsImage *a4) override |
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virtual void | DrawTransparentRedShade (float u, float v, GraphicsImage *a4) override |
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virtual void | DrawTransparentGreenShade (float u, float v, GraphicsImage *pTexture) override |
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virtual void | ClearBlack () override |
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virtual void | BillboardSphereSpellFX (SpellFX_Billboard *a1, Color diffuse) override |
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virtual void | DrawMonsterPortrait (Recti rc, SpriteFrame *Portrait_Sprite, int Y_Offset) override |
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virtual void | DrawSpecialEffectsQuad (GraphicsImage *texture, int palette) override |
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virtual void | DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene () override |
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virtual void | PresentBlackScreen () override |
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virtual std::vector< Actor * > | getActorsInViewport (int pDepth) override |
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virtual void | CreateZBuffer () override |
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virtual void | ClearZBuffer () override |
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virtual void | ZDrawTextureAlpha (float u, float v, GraphicsImage *pTexture, int zVal) override |
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bool | Reinitialize (bool firstInit) override |
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virtual Sizei | GetRenderDimensions () override |
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virtual Sizei | GetPresentDimensions () override |
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| Renderer (std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis) |
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virtual | ~Renderer () |
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virtual bool | Initialize ()=0 |
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virtual void | ClearBlack ()=0 |
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virtual void | PresentBlackScreen ()=0 |
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virtual RgbaImage | ReadScreenPixels ()=0 |
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virtual void | ClearTarget (Color uColor)=0 |
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virtual void | Present ()=0 |
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virtual bool | InitializeFullscreen ()=0 |
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virtual void | CreateZBuffer ()=0 |
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virtual void | Release ()=0 |
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virtual bool | SwitchToWindow ()=0 |
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virtual void | BeginLines2D ()=0 |
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virtual void | EndLines2D ()=0 |
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virtual void | RasterLine2D (Pointi a, Pointi b, Color uColor32)=0 |
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virtual void | DrawLines (const RenderVertexD3D3 *vertices, int num_vertices)=0 |
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virtual void | ClearZBuffer ()=0 |
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virtual void | RestoreFrontBuffer ()=0 |
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virtual void | RestoreBackBuffer ()=0 |
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virtual void | BltBackToFontFast (int a2, int a3, Recti *a4)=0 |
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virtual void | BeginScene3D ()=0 |
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virtual void | MakeParticleBillboardAndPush (SoftwareBillboard *a2, GraphicsImage *texture, Color uDiffuse, int angle)=0 |
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virtual float | GetGamma ()=0 |
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virtual void | DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene ()=0 |
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virtual void | BillboardSphereSpellFX (SpellFX_Billboard *a1, Color diffuse)=0 |
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virtual void | TransformBillboardsAndSetPalettesODM ()=0 |
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virtual void | DrawProjectile (float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, GraphicsImage *texture)=0 |
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virtual TextureRenderId | CreateTexture (RgbaImageView image)=0 |
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virtual void | DeleteTexture (TextureRenderId id)=0 |
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virtual void | UpdateTexture (TextureRenderId id, RgbaImageView image)=0 |
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virtual void | Update_Texture (GraphicsImage *texture)=0 |
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virtual void | BeginScene2D ()=0 |
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virtual void | ScreenFade (Color color, float t)=0 |
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virtual void | SetUIClipRect (const Recti &rect)=0 |
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virtual void | ResetUIClipRect ()=0 |
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virtual void | DrawTextureNew (float u, float v, GraphicsImage *img, Color colourmask32=colorTable.White)=0 |
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virtual void | DrawTextureCustomHeight (float u, float v, GraphicsImage *, int height)=0 |
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virtual void | DrawTextureOffset (int x, int y, int offset_x, int offset_y, GraphicsImage *)=0 |
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virtual void | DrawImage (GraphicsImage *, const Recti &rect, int paletteid=0, Color colourmask32=colorTable.White)=0 |
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virtual void | ZDrawTextureAlpha (float u, float v, GraphicsImage *pTexture, int zVal)=0 |
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virtual void | BlendTextures (int a2, int a3, GraphicsImage *a4, GraphicsImage *a5, int t, int start_opacity, int end_opacity)=0 |
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virtual void | TexturePixelRotateDraw (float u, float v, GraphicsImage *img, int time)=0 |
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virtual void | DrawMonsterPortrait (Recti rc, SpriteFrame *Portrait_Sprite, int Y_Offset)=0 |
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virtual void | DrawMasked (float u, float v, GraphicsImage *img, int color_dimming_level, Color mask=colorTable.White)=0 |
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virtual void | DrawTextureGrayShade (float u, float v, GraphicsImage *a4)=0 |
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virtual void | DrawTransparentRedShade (float u, float v, GraphicsImage *a4)=0 |
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virtual void | DrawTransparentGreenShade (float u, float v, GraphicsImage *pTexture)=0 |
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virtual void | BeginTextNew (GraphicsImage *main, GraphicsImage *shadow)=0 |
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virtual void | EndTextNew ()=0 |
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virtual void | DrawTextNew (int x, int y, int w, int h, float u1, float v1, float u2, float v2, int isshadow, Color colour)=0 |
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virtual void | FillRectFast (int uX, int uY, int uWidth, int uHeight, Color uColor32)=0 |
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virtual void | DrawOutdoorBuildings ()=0 |
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virtual void | DrawIndoorSky (int uNumVertices, int uFaceID=0)=0 |
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virtual void | DrawOutdoorSky ()=0 |
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virtual void | PrepareDecorationsRenderList_ODM ()=0 |
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virtual void | DrawSpriteObjects ()=0 |
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virtual void | DrawOutdoorTerrain ()=0 |
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virtual bool | AreRenderSurfacesOk ()=0 |
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virtual RgbaImage | MakeViewportScreenshot (int width, int height)=0 |
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virtual RgbaImage | MakeFullScreenshot ()=0 |
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virtual std::vector< Actor * > | getActorsInViewport (int pDepth)=0 |
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virtual void | BeginLightmaps ()=0 |
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virtual void | EndLightmaps ()=0 |
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virtual void | BeginLightmaps2 ()=0 |
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virtual void | EndLightmaps2 ()=0 |
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virtual bool | DrawLightmap (Lightmap *pLightmap, Vec3f *pColorMult, float z_bias)=0 |
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virtual void | BeginDecals ()=0 |
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virtual void | EndDecals ()=0 |
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virtual void | DrawDecal (Decal *pDecal, float z_bias)=0 |
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virtual void | DrawSpecialEffectsQuad (GraphicsImage *texture, int palette)=0 |
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virtual void | DrawFromSpriteSheet (Recti *pSrcRect, Pointi *pTargetPoint, int a3, int blend_mode)=0 |
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virtual void | DrawIndoorFaces ()=0 |
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virtual void | ReleaseTerrain ()=0 |
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virtual void | ReleaseBSP ()=0 |
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virtual void | DrawTwodVerts ()=0 |
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virtual Sizei | GetRenderDimensions ()=0 |
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virtual Sizei | GetPresentDimensions ()=0 |
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virtual bool | Reinitialize (bool firstInit=false)=0 |
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virtual bool | ReloadShaders ()=0 |
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virtual void | DoRenderBillboards_D3D ()=0 |
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virtual void | flushAndScale ()=0 |
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virtual void | swapBuffers ()=0 |
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virtual void | beginOverlays ()=0 |
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virtual void | endOverlays ()=0 |
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