#include <RenderEntities.h>
◆ dimming_level
| uint16_t RenderBillboard::dimming_level |
◆ field_14_actor_id
| int RenderBillboard::field_14_actor_id |
◆ field_1E
| int16_t RenderBillboard::field_1E |
◆ fov_x
| float RenderBillboard::fov_x |
◆ fov_y
| float RenderBillboard::fov_y |
◆ hwsprite
| Sprite* RenderBillboard::hwsprite |
◆ object_pid
| Pid RenderBillboard::object_pid |
◆ pSpriteFrame
◆ screen_space_x
| int16_t RenderBillboard::screen_space_x |
◆ screen_space_y
| int16_t RenderBillboard::screen_space_y |
◆ screen_space_z
| int32_t RenderBillboard::screen_space_z |
◆ screenspace_projection_factor_x
| float RenderBillboard::screenspace_projection_factor_x |
◆ screenspace_projection_factor_y
| float RenderBillboard::screenspace_projection_factor_y |
◆ sTintColor
| Color RenderBillboard::sTintColor |
◆ uIndoorSectorID
| int RenderBillboard::uIndoorSectorID |
◆ uPaletteId
| int16_t RenderBillboard::uPaletteId |
◆ world_x
| int16_t RenderBillboard::world_x |
◆ world_y
| int16_t RenderBillboard::world_y |
◆ world_z
| int16_t RenderBillboard::world_z |
The documentation for this struct was generated from the following file: