#include <Sprites.h>
◆ GetPaletteIndex()
int SpriteFrame::GetPaletteIndex |
( |
| ) |
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- Returns
- Returns int to Index of palette stored in palette manager.
◆ ResetPaletteIndex()
void SpriteFrame::ResetPaletteIndex |
( |
int |
index = 0 | ) |
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- Parameters
-
index | Index to set or default 0. |
◆ hw_sprites
std::array<Sprite *, 8> SpriteFrame::hw_sprites = {{}} |
◆ icon_name
std::string SpriteFrame::icon_name |
◆ scale
float SpriteFrame::scale = 1.0 |
◆ texture_name
std::string SpriteFrame::texture_name |
◆ uAnimLength
◆ uAnimTime
◆ uFlags
int SpriteFrame::uFlags = 0 |
◆ uGlowRadius
int SpriteFrame::uGlowRadius = 0 |
◆ uPaletteID
int SpriteFrame::uPaletteID = 0 |
◆ uPaletteIndex
int SpriteFrame::uPaletteIndex = 0 |
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private |
The documentation for this class was generated from the following files: