OpenEnroth 73e68f7
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BaseRenderer Member List

This is the complete list of members for BaseRenderer, including all inherited members.

AreRenderSurfacesOk()=0Rendererpure virtual
BaseRenderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis)BaseRendererinline
BeginDecals()=0Rendererpure virtual
BeginLightmaps()=0Rendererpure virtual
BeginLightmaps2()=0Rendererpure virtual
BeginLines2D()=0Rendererpure virtual
beginOverlays()=0Rendererpure virtual
BeginScene2D()=0Rendererpure virtual
BeginScene3D()=0Rendererpure virtual
BeginTextNew(GraphicsImage *main, GraphicsImage *shadow)=0Rendererpure virtual
Billboard_ProbablyAddToListAndSortByZOrder(float z)BaseRendererprotected
BillboardSphereSpellFX(SpellFX_Billboard *a1, Color diffuse) overrideBaseRenderervirtual
BlendTextures(int a2, int a3, GraphicsImage *a4, GraphicsImage *a5, int t, int start_opacity, int end_opacity)=0Rendererpure virtual
BltBackToFontFast(int a2, int a3, Recti *a4)=0Rendererpure virtual
ClearBlack() overrideBaseRenderervirtual
ClearTarget(Color uColor)=0Rendererpure virtual
ClearZBuffer() overrideBaseRenderervirtual
configRenderer
CreateTexture(RgbaImageView image)=0Rendererpure virtual
CreateZBuffer() overrideBaseRenderervirtual
decal_builderRenderer
DeleteTexture(TextureRenderId id)=0Rendererpure virtual
DoRenderBillboards_D3D()=0Rendererpure virtual
DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() overrideBaseRenderervirtual
drawcallsRenderer
DrawDecal(Decal *pDecal, float z_bias)=0Rendererpure virtual
DrawFromSpriteSheet(Recti *pSrcRect, Pointi *pTargetPoint, int a3, int blend_mode)=0Rendererpure virtual
DrawImage(GraphicsImage *, const Recti &rect, int paletteid=0, Color colourmask32=colorTable.White)=0Rendererpure virtual
DrawIndoorFaces()=0Rendererpure virtual
DrawIndoorSky(int uNumVertices, int uFaceID=0)=0Rendererpure virtual
DrawLightmap(Lightmap *pLightmap, Vec3f *pColorMult, float z_bias)=0Rendererpure virtual
DrawLines(const RenderVertexD3D3 *vertices, int num_vertices)=0Rendererpure virtual
DrawMasked(float u, float v, GraphicsImage *img, int color_dimming_level, Color mask=colorTable.White) overrideBaseRenderervirtual
DrawMonsterPortrait(Recti rc, SpriteFrame *Portrait_Sprite, int Y_Offset) overrideBaseRenderervirtual
DrawOutdoorBuildings()=0Rendererpure virtual
DrawOutdoorSky()=0Rendererpure virtual
DrawOutdoorTerrain()=0Rendererpure virtual
DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, GraphicsImage *texture)=0Rendererpure virtual
DrawSpecialEffectsQuad(GraphicsImage *texture, int palette) overrideBaseRenderervirtual
DrawSpriteObjects() overrideBaseRenderervirtual
DrawTextNew(int x, int y, int w, int h, float u1, float v1, float u2, float v2, int isshadow, Color colour)=0Rendererpure virtual
DrawTextureCustomHeight(float u, float v, GraphicsImage *, int height)=0Rendererpure virtual
DrawTextureGrayShade(float u, float v, GraphicsImage *a4) overrideBaseRenderervirtual
DrawTextureNew(float u, float v, GraphicsImage *img, Color colourmask32=colorTable.White)=0Rendererpure virtual
DrawTextureOffset(int x, int y, int offset_x, int offset_y, GraphicsImage *)=0Rendererpure virtual
DrawTransparentGreenShade(float u, float v, GraphicsImage *pTexture) overrideBaseRenderervirtual
DrawTransparentRedShade(float u, float v, GraphicsImage *a4) overrideBaseRenderervirtual
DrawTwodVerts()=0Rendererpure virtual
EndDecals()=0Rendererpure virtual
EndLightmaps()=0Rendererpure virtual
EndLightmaps2()=0Rendererpure virtual
EndLines2D()=0Rendererpure virtual
endOverlays()=0Rendererpure virtual
EndTextNew()=0Rendererpure virtual
FillRectFast(int uX, int uY, int uWidth, int uHeight, Color uColor32)=0Rendererpure virtual
flushAndScale()=0Rendererpure virtual
getActorsInViewport(int pDepth) overrideBaseRenderervirtual
GetGamma() overrideBaseRenderervirtual
GetPresentDimensions() overrideBaseRenderervirtual
GetRenderDimensions() overrideBaseRenderervirtual
hd_water_current_frameRenderer
hd_water_tile_animRenderer
Initialize() overrideBaseRenderervirtual
InitializeFullscreen()=0Rendererpure virtual
MakeFullScreenshot()=0Rendererpure virtual
MakeParticleBillboardAndPush(SoftwareBillboard *a2, GraphicsImage *texture, Color uDiffuse, int angle) overrideBaseRenderervirtual
MakeViewportScreenshot(int width, int height)=0Rendererpure virtual
outputPresentBaseRendererprotected
outputRenderBaseRendererprotected
pActiveZBufferRenderer
particle_engineRenderer
pBillboardRenderListD3DRenderer
PrepareDecorationsRenderList_ODM() overrideBaseRenderervirtual
Present()=0Rendererpure virtual
PresentBlackScreen() overrideBaseRenderervirtual
RasterLine2D(Pointi a, Pointi b, Color uColor32)=0Rendererpure virtual
ReadScreenPixels()=0Rendererpure virtual
Reinitialize(bool firstInit) overrideBaseRenderervirtual
Release()=0Rendererpure virtual
ReleaseBSP()=0Rendererpure virtual
ReleaseTerrain()=0Rendererpure virtual
ReloadShaders()=0Rendererpure virtual
Renderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis)Renderer
ResetUIClipRect()=0Rendererpure virtual
RestoreBackBuffer()=0Rendererpure virtual
RestoreFrontBuffer()=0Rendererpure virtual
ScreenFade(Color color, float t)=0Rendererpure virtual
SetUIClipRect(const Recti &rect)=0Rendererpure virtual
spell_fx_rendererRenderer
swapBuffers()=0Rendererpure virtual
SwitchToWindow()=0Rendererpure virtual
TexturePixelRotateDraw(float u, float v, GraphicsImage *img, int time)=0Rendererpure virtual
TransformBillboard(const SoftwareBillboard *a2, const RenderBillboard *pBillboard)BaseRendererprotected
TransformBillboardsAndSetPalettesODM() overrideBaseRenderervirtual
uFogColorRenderer
uNumBillboardsToDrawRenderer
Update_Texture(GraphicsImage *texture)=0Rendererpure virtual
updateRenderDimensions()BaseRendererprivate
UpdateTexture(TextureRenderId id, RgbaImageView image)=0Rendererpure virtual
visRenderer
ZDrawTextureAlpha(float u, float v, GraphicsImage *pTexture, int zVal) overrideBaseRenderervirtual
~Renderer()Renderervirtual