#include <SpellFxRenderer.h>
◆ SpellFX_Billboard()
SpellFX_Billboard::SpellFX_Billboard |
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inline |
- Original binary offset:
- 0x4775B1
◆ ~SpellFX_Billboard()
SpellFX_Billboard::~SpellFX_Billboard |
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virtual |
- Original binary offset:
- 0x4775C4
◆ _47829F_sphere_particle()
void SpellFX_Billboard::_47829F_sphere_particle |
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Vec3f |
center, |
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float |
scale, |
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Color |
diffuse |
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) |
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◆ SpellFXFarClipAdjust()
int SpellFX_Billboard::SpellFXFarClipAdjust |
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float |
a2 | ) |
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◆ SpellFXNearClipAdjust()
int SpellFX_Billboard::SpellFXNearClipAdjust |
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float |
a2 | ) |
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◆ SpellFXProject()
int SpellFX_Billboard::SpellFXProject |
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◆ SpellFXViewClip()
bool SpellFX_Billboard::SpellFXViewClip |
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◆ SpellFXViewTransform()
int SpellFX_Billboard::SpellFXViewTransform |
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◆ field_104
local_01 SpellFX_Billboard::field_104[5] {} |
◆ field_14
local_01 SpellFX_Billboard::field_14[5] {} |
◆ field_64
local_01 SpellFX_Billboard::field_64[5] {} |
◆ field_B4
local_01 SpellFX_Billboard::field_B4[5] {} |
◆ uNumVertices
int SpellFX_Billboard::uNumVertices |
The documentation for this struct was generated from the following files: