OpenEnroth 73e68f7
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#include <TextureRenderId.h>
Public Member Functions | |
TextureRenderId ()=default | |
TextureRenderId (intptr_t id) | |
intptr_t | value () const |
bool | isValid () const |
operator bool () const | |
Private Attributes | |
intptr_t | _value = -1 |
Texture id, as used by Renderer
API.
We only have an OpenGL implementation right now, so this is essentially a wrapper atop a GLuint
that removes all the integer operations.
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