#include <Spells.h>
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| SpellData () |
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| SpellData (int16_t inNormalMana, int16_t inExpertLevelMana, int16_t inMasterLevelMana, int16_t inMagisterLevelMana, int16_t inNormalLevelRecovery, int16_t inExpertLevelRecovery, int16_t inMasterLevelRecovery, int16_t inMagisterLevelRecovery, int8_t inBaseDamage, int8_t inBonusSkillDamage, SpellFlags inStats, CharacterSkillMastery inSkillMastery) |
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◆ SpellData() [1/2]
◆ SpellData() [2/2]
SpellData::SpellData |
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int16_t |
inNormalMana, |
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int16_t |
inExpertLevelMana, |
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int16_t |
inMasterLevelMana, |
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int16_t |
inMagisterLevelMana, |
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int16_t |
inNormalLevelRecovery, |
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int16_t |
inExpertLevelRecovery, |
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int16_t |
inMasterLevelRecovery, |
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int16_t |
inMagisterLevelRecovery, |
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int8_t |
inBaseDamage, |
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int8_t |
inBonusSkillDamage, |
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SpellFlags |
inStats, |
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CharacterSkillMastery |
inSkillMastery |
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◆ baseDamage
int8_t SpellData::baseDamage |
◆ bonusSkillDamage
int8_t SpellData::bonusSkillDamage |
◆ flags
SpellFlags SpellData::flags |
◆ mana_per_skill
◆ recovery_per_skill
◆ skillMastery
The documentation for this class was generated from the following files: