#include <TextureFrameTable.h>
◆ TextureFrameTable() [1/2]
  
  | 
        
          | TextureFrameTable::TextureFrameTable | ( |  | ) |  |  | default | 
 
 
◆ TextureFrameTable() [2/2]
◆ animationFrame()
◆ animationFrameLength()
      
        
          | Duration TextureFrameTable::animationFrameLength | ( | int | frameId | ) |  | 
      
 
- Parameters
- 
  
    | frameId | Frame index in this table. |  
 
- Returns
- Dwell time of the frame. 
 
 
◆ animationId()
      
        
          | int TextureFrameTable::animationId | ( | std::string_view | textureName | ) |  | 
      
 
 
◆ animationLength()
      
        
          | Duration TextureFrameTable::animationLength | ( | int | animationId | ) |  | 
      
 
- Parameters
- 
  
    | animationId | Animation index in this table. |  
 
- Returns
- Total duration of the corresponding animation. Passed frame must be the first one in a sequence. 
 
 
◆ loadTexture()
◆ deserialize
◆ _frames
◆ _textures
The documentation for this class was generated from the following files: