#include <TileTable.h>
◆ addTile()
      
        
          | void TileTable::addTile | ( | TileData | tileData | ) |  | 
      
 
 
◆ tile()
      
        
          | const TileData & TileTable::tile | ( | int | id | ) | const | 
      
 
 
◆ tileId()
- Parameters
- 
  
    | tileset | Tileset to use. |  | variant | Tile variant. |  
 
- Returns
- Tile id for the given tileset and variant, or 0if the tile wasn't found. Note that tile with id '0' belongs toTILESET_INVALID.
- Original binary offset:
- 0x00487F84 
 
 
◆ tileIdForTileset()
      
        
          | int TileTable::tileIdForTileset | ( | Tileset | tileset, | 
        
          |  |  | bool | nonRandom | 
        
          |  | ) |  | const | 
      
 
- Parameters
- 
  
    | tileset | Tileset to use. |  | nonRandom | Whether to get the base tile id, or a random base or special tile. Looks like this might have been used in the map editor. |  
 
- Returns
- Tile id for the requested tileset. 
- Original binary offset:
- 0x00487ED6 
 
 
◆ deserialize
- Original binary offset:
- 0x00488000 
 
 
◆ _idByTilesetVariant
◆ _tiles
The documentation for this class was generated from the following files: