#include <Arcomage.h>
◆ can_be_discarded
| bool ArcomageCard::can_be_discarded = true |
◆ can_draw_extra_card2
| int8_t ArcomageCard::can_draw_extra_card2 = 0 |
◆ card_resource_type
| int8_t ArcomageCard::card_resource_type = 0 |
◆ compare_param
◆ draw_extra_card_count
| int8_t ArcomageCard::draw_extra_card_count = 0 |
◆ field_30
| int8_t ArcomageCard::field_30 |
◆ field_4D
| int8_t ArcomageCard::field_4D = 0 |
◆ field_6A
| int8_t ArcomageCard::field_6A = 0 |
◆ field_6B
| int8_t ArcomageCard::field_6B = 0 |
◆ needed_beasts
| int8_t ArcomageCard::needed_beasts = 0 |
◆ needed_bricks
| int8_t ArcomageCard::needed_bricks = 0 |
◆ needed_gems
| int8_t ArcomageCard::needed_gems = 0 |
◆ needed_magic_level
| int8_t ArcomageCard::needed_magic_level = 0 |
◆ needed_quarry_level
| int8_t ArcomageCard::needed_quarry_level = 0 |
◆ needed_zoo_level
| int8_t ArcomageCard::needed_zoo_level = 0 |
◆ pCardName
| char ArcomageCard::pCardName[32] |
◆ slot
| int32_t ArcomageCard::slot = 0 |
◆ to_enemy_beasts
| int8_t ArcomageCard::to_enemy_beasts = 0 |
◆ to_enemy_beasts2
| int8_t ArcomageCard::to_enemy_beasts2 = 0 |
◆ to_enemy_bricks
| int8_t ArcomageCard::to_enemy_bricks = 0 |
◆ to_enemy_bricks2
| int8_t ArcomageCard::to_enemy_bricks2 = 0 |
◆ to_enemy_buildings
| int8_t ArcomageCard::to_enemy_buildings = 0 |
◆ to_enemy_buildings2
| int8_t ArcomageCard::to_enemy_buildings2 = 0 |
◆ to_enemy_gems
| int8_t ArcomageCard::to_enemy_gems = 0 |
◆ to_enemy_gems2
| int8_t ArcomageCard::to_enemy_gems2 = 0 |
◆ to_enemy_magic_lvl
| int8_t ArcomageCard::to_enemy_magic_lvl = 0 |
◆ to_enemy_magic_lvl2
| int8_t ArcomageCard::to_enemy_magic_lvl2 = 0 |
◆ to_enemy_quarry_lvl
| int8_t ArcomageCard::to_enemy_quarry_lvl = 0 |
◆ to_enemy_quarry_lvl2
| int8_t ArcomageCard::to_enemy_quarry_lvl2 = 0 |
◆ to_enemy_tower
| int8_t ArcomageCard::to_enemy_tower = 0 |
◆ to_enemy_tower2
| int8_t ArcomageCard::to_enemy_tower2 = 0 |
◆ to_enemy_wall
| int8_t ArcomageCard::to_enemy_wall = 0 |
◆ to_enemy_wall2
| int8_t ArcomageCard::to_enemy_wall2 = 0 |
◆ to_enemy_zoo_lvl
| int8_t ArcomageCard::to_enemy_zoo_lvl = 0 |
◆ to_enemy_zoo_lvl2
| int8_t ArcomageCard::to_enemy_zoo_lvl2 = 0 |
◆ to_pl_enm_beasts
| int8_t ArcomageCard::to_pl_enm_beasts = 0 |
◆ to_pl_enm_beasts2
| int8_t ArcomageCard::to_pl_enm_beasts2 = 0 |
◆ to_pl_enm_bricks
| int8_t ArcomageCard::to_pl_enm_bricks = 0 |
◆ to_pl_enm_bricks2
| int8_t ArcomageCard::to_pl_enm_bricks2 = 0 |
◆ to_pl_enm_buildings
| int8_t ArcomageCard::to_pl_enm_buildings = 0 |
◆ to_pl_enm_buildings2
| int8_t ArcomageCard::to_pl_enm_buildings2 = 0 |
◆ to_pl_enm_gems
| int8_t ArcomageCard::to_pl_enm_gems = 0 |
◆ to_pl_enm_gems2
| int8_t ArcomageCard::to_pl_enm_gems2 = 0 |
◆ to_pl_enm_magic_lvl
| int8_t ArcomageCard::to_pl_enm_magic_lvl = 0 |
◆ to_pl_enm_magic_lvl2
| int8_t ArcomageCard::to_pl_enm_magic_lvl2 = 0 |
◆ to_pl_enm_quarry_lvl
| int8_t ArcomageCard::to_pl_enm_quarry_lvl = 0 |
◆ to_pl_enm_quarry_lvl2
| int8_t ArcomageCard::to_pl_enm_quarry_lvl2 = 0 |
◆ to_pl_enm_tower
| int8_t ArcomageCard::to_pl_enm_tower = 0 |
◆ to_pl_enm_tower2
| int8_t ArcomageCard::to_pl_enm_tower2 = 0 |
◆ to_pl_enm_wall
| int8_t ArcomageCard::to_pl_enm_wall = 0 |
◆ to_pl_enm_wall2
| int8_t ArcomageCard::to_pl_enm_wall2 = 0 |
◆ to_pl_enm_zoo_lvl
| int8_t ArcomageCard::to_pl_enm_zoo_lvl = 0 |
◆ to_pl_enm_zoo_lvl2
| int8_t ArcomageCard::to_pl_enm_zoo_lvl2 = 0 |
◆ to_player_beasts
| int8_t ArcomageCard::to_player_beasts = 0 |
◆ to_player_beasts2
| int8_t ArcomageCard::to_player_beasts2 = 0 |
◆ to_player_bricks
| int8_t ArcomageCard::to_player_bricks = 0 |
◆ to_player_bricks2
| int8_t ArcomageCard::to_player_bricks2 = 0 |
◆ to_player_buildings
| int8_t ArcomageCard::to_player_buildings = 0 |
◆ to_player_buildings2
| int8_t ArcomageCard::to_player_buildings2 = 0 |
◆ to_player_gems
| int8_t ArcomageCard::to_player_gems = 0 |
◆ to_player_gems2
| int8_t ArcomageCard::to_player_gems2 = 0 |
◆ to_player_magic_lvl
| int8_t ArcomageCard::to_player_magic_lvl = 0 |
◆ to_player_magic_lvl2
| int8_t ArcomageCard::to_player_magic_lvl2 = 0 |
◆ to_player_quarry_lvl
| int8_t ArcomageCard::to_player_quarry_lvl = 0 |
◆ to_player_quarry_lvl2
| int8_t ArcomageCard::to_player_quarry_lvl2 = 0 |
◆ to_player_tower
| int8_t ArcomageCard::to_player_tower = 0 |
◆ to_player_tower2
| int8_t ArcomageCard::to_player_tower2 = 0 |
◆ to_player_wall
| int8_t ArcomageCard::to_player_wall = 0 |
◆ to_player_wall2
| int8_t ArcomageCard::to_player_wall2 = 0 |
◆ to_player_zoo_lvl
| int8_t ArcomageCard::to_player_zoo_lvl = 0 |
◆ to_player_zoo_lvl2
| int8_t ArcomageCard::to_player_zoo_lvl2 = 0 |
The documentation for this struct was generated from the following file: