#include <Arcomage.h>
◆ ArcomageGame()
| ArcomageGame::ArcomageGame |
( |
| ) |
|
|
inline |
◆ GetCardRect()
| void ArcomageGame::GetCardRect |
( |
int |
uCardID, |
|
|
Recti * |
pCardRect |
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) |
| |
|
static |
◆ LoadSprites()
| bool ArcomageGame::LoadSprites |
( |
| ) |
|
|
static |
◆ Loop()
| void ArcomageGame::Loop |
( |
| ) |
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|
static |
◆ MsgLoop()
◆ onKeyPress()
◆ OnMouseClick()
| void ArcomageGame::OnMouseClick |
( |
char |
right_left, |
|
|
bool |
bDown |
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) |
| |
|
static |
◆ OnMouseMove()
| void ArcomageGame::OnMouseMove |
( |
int |
x, |
|
|
int |
y |
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) |
| |
|
static |
◆ playSound()
| void ArcomageGame::playSound |
( |
int |
event_id | ) |
|
|
static |
◆ PrepareArcomage()
| void ArcomageGame::PrepareArcomage |
( |
| ) |
|
|
static |
◆ _frameLimiter
◆ _targetFPS
| int ArcomageGame::_targetFPS { 32 } |
◆ bGameInProgress
| char ArcomageGame::bGameInProgress = 0 |
◆ check_exit
| char ArcomageGame::check_exit = 0 |
◆ field_39
| char ArcomageGame::field_39 = 0 |
◆ field_3B
| char ArcomageGame::field_3B = 0 |
◆ field_50
| int ArcomageGame::field_50 = 0 |
◆ field_54
| int ArcomageGame::field_54 = 0 |
◆ force_am_exit
| char ArcomageGame::force_am_exit = 0 |
◆ GameOver
| char ArcomageGame::GameOver = 0 |
◆ mouse_left
| char ArcomageGame::mouse_left = 0 |
◆ mouse_right
| char ArcomageGame::mouse_right = 0 |
◆ mouse_x
| int ArcomageGame::mouse_x = 0 |
◆ mouse_y
| int ArcomageGame::mouse_y = 0 |
◆ pfntArrus
| GUIFont* ArcomageGame::pfntArrus = nullptr |
◆ pfntComic
| GUIFont* ArcomageGame::pfntComic = nullptr |
◆ pGameBackground
◆ pPlayer1Name
| std::string ArcomageGame::pPlayer1Name |
◆ pPlayer2Name
| std::string ArcomageGame::pPlayer2Name |
◆ prev_mouse_left
| char ArcomageGame::prev_mouse_left = 0 |
◆ prev_mouse_right
| char ArcomageGame::prev_mouse_right = 0 |
◆ pSprites
◆ stru1
◆ uGameWinner
| int ArcomageGame::uGameWinner = 0 |
◆ Victory_type
| int ArcomageGame::Victory_type = 0 |
The documentation for this struct was generated from the following files: