#include <Arcomage.h>
◆ ArcomageGame()
ArcomageGame::ArcomageGame |
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inline |
◆ GetCardRect()
void ArcomageGame::GetCardRect |
( |
int |
uCardID, |
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Recti * |
pCardRect |
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) |
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static |
◆ LoadSprites()
bool ArcomageGame::LoadSprites |
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static |
◆ Loop()
void ArcomageGame::Loop |
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static |
◆ MsgLoop()
◆ onKeyPress()
◆ OnMouseClick()
void ArcomageGame::OnMouseClick |
( |
char |
right_left, |
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bool |
bDown |
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) |
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static |
◆ OnMouseMove()
void ArcomageGame::OnMouseMove |
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int |
x, |
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int |
y |
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) |
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static |
◆ playSound()
void ArcomageGame::playSound |
( |
int |
event_id | ) |
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static |
◆ PrepareArcomage()
void ArcomageGame::PrepareArcomage |
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| ) |
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static |
◆ _frameLimiter
◆ _targetFPS
int ArcomageGame::_targetFPS { 32 } |
◆ bGameInProgress
char ArcomageGame::bGameInProgress = 0 |
◆ check_exit
char ArcomageGame::check_exit = 0 |
◆ field_39
char ArcomageGame::field_39 = 0 |
◆ field_3B
char ArcomageGame::field_3B = 0 |
◆ field_50
int ArcomageGame::field_50 = 0 |
◆ field_54
int ArcomageGame::field_54 = 0 |
◆ force_am_exit
char ArcomageGame::force_am_exit = 0 |
◆ GameOver
char ArcomageGame::GameOver = 0 |
◆ mouse_left
char ArcomageGame::mouse_left = 0 |
◆ mouse_right
char ArcomageGame::mouse_right = 0 |
◆ mouse_x
int ArcomageGame::mouse_x = 0 |
◆ mouse_y
int ArcomageGame::mouse_y = 0 |
◆ pfntArrus
GUIFont* ArcomageGame::pfntArrus = nullptr |
◆ pfntComic
GUIFont* ArcomageGame::pfntComic = nullptr |
◆ pGameBackground
◆ pPlayer1Name
std::string ArcomageGame::pPlayer1Name |
◆ pPlayer2Name
std::string ArcomageGame::pPlayer2Name |
◆ prev_mouse_left
char ArcomageGame::prev_mouse_left = 0 |
◆ prev_mouse_right
char ArcomageGame::prev_mouse_right = 0 |
◆ pSprites
◆ stru1
◆ uGameWinner
int ArcomageGame::uGameWinner = 0 |
◆ Victory_type
int ArcomageGame::Victory_type = 0 |
The documentation for this struct was generated from the following files: