#include <Arcomage.h>
◆ card_shift
Pointi ArcomagePlayer::card_shift[10] {} |
◆ cards_at_hand
int ArcomagePlayer::cards_at_hand[10] {} |
◆ IsHisTurn
int ArcomagePlayer::IsHisTurn = 0 |
◆ magic_level
int ArcomagePlayer::magic_level = 0 |
◆ pPlayerName
std::string ArcomagePlayer::pPlayerName |
◆ quarry_level
int ArcomagePlayer::quarry_level = 0 |
◆ resource_beasts
int ArcomagePlayer::resource_beasts = 0 |
◆ resource_bricks
int ArcomagePlayer::resource_bricks = 0 |
◆ resource_gems
int ArcomagePlayer::resource_gems = 0 |
◆ tower_height
int ArcomagePlayer::tower_height = 0 |
◆ wall_height
int ArcomagePlayer::wall_height = 0 |
◆ zoo_level
int ArcomagePlayer::zoo_level = 0 |
The documentation for this struct was generated from the following file: