#include <Indoor.h>
◆ BLVRenderParams()
BLVRenderParams::BLVRenderParams |
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◆ Reset()
void BLVRenderParams::Reset |
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◆ pTargetZBuffer
int* BLVRenderParams::pTargetZBuffer = nullptr |
◆ uNumFacesRenderedThisFrame
unsigned int BLVRenderParams::uNumFacesRenderedThisFrame = 0 |
◆ uPartyEyeSectorID
int BLVRenderParams::uPartyEyeSectorID = 0 |
◆ uPartySectorID
int BLVRenderParams::uPartySectorID = 0 |
◆ uTargetHeight
unsigned int BLVRenderParams::uTargetHeight = 0 |
◆ uTargetWidth
unsigned int BLVRenderParams::uTargetWidth = 0 |
◆ uViewportCenterX
int BLVRenderParams::uViewportCenterX = 0 |
◆ uViewportCenterY
int BLVRenderParams::uViewportCenterY = 0 |
◆ uViewportHeight
int BLVRenderParams::uViewportHeight = 0 |
◆ uViewportW
unsigned int BLVRenderParams::uViewportW |
◆ uViewportWidth
int BLVRenderParams::uViewportWidth = 0 |
◆ uViewportX
unsigned int BLVRenderParams::uViewportX |
◆ uViewportY
unsigned int BLVRenderParams::uViewportY |
◆ uViewportZ
unsigned int BLVRenderParams::uViewportZ |
The documentation for this struct was generated from the following files: