#include <Indoor.h>
◆ Reset()
| void BLVRenderParams::Reset |
( |
| ) |
|
◆ uNumFacesRenderedThisFrame
| unsigned int BLVRenderParams::uNumFacesRenderedThisFrame = 0 |
◆ uPartyEyeSectorID
| int BLVRenderParams::uPartyEyeSectorID = 0 |
◆ uPartySectorID
| int BLVRenderParams::uPartySectorID = 0 |
◆ uTargetHeight
| unsigned int BLVRenderParams::uTargetHeight = 0 |
◆ uTargetWidth
| unsigned int BLVRenderParams::uTargetWidth = 0 |
◆ viewportRect
| Recti BLVRenderParams::viewportRect |
The documentation for this struct was generated from the following files: