#include <Indoor.h>
◆ exit_tag
| int16_t BLVSector::exit_tag |
◆ field_0
| int32_t BLVSector::field_0 |
◆ pBounding
| BBoxf BLVSector::pBounding |
◆ pCeilings
| uint16_t* BLVSector::pCeilings |
◆ pCogs
| uint16_t* BLVSector::pCogs |
◆ pCylinderFaces
| int32_t BLVSector::pCylinderFaces |
◆ pDecorationIDs
| uint16_t* BLVSector::pDecorationIDs |
◆ pFaceIDs
| uint16_t* BLVSector::pFaceIDs |
◆ pFloors
| uint16_t* BLVSector::pFloors |
◆ pFluids
| uint16_t* BLVSector::pFluids |
◆ pLights
| uint16_t* BLVSector::pLights |
◆ pMarkers
| uint16_t* BLVSector::pMarkers |
◆ pPortals
| uint16_t* BLVSector::pPortals |
◆ pWalls
| uint16_t* BLVSector::pWalls |
◆ uFirstBSPNode
| int16_t BLVSector::uFirstBSPNode |
◆ uLightDistanceMultiplier
| int16_t BLVSector::uLightDistanceMultiplier |
◆ uMinAmbientLightLevel
| int16_t BLVSector::uMinAmbientLightLevel |
◆ uMistLevel
| int16_t BLVSector::uMistLevel |
◆ uNumCeilings
| uint16_t BLVSector::uNumCeilings |
◆ uNumCogs
| uint16_t BLVSector::uNumCogs |
◆ uNumCylinderFaces
| uint16_t BLVSector::uNumCylinderFaces |
◆ uNumDecorations
| uint16_t BLVSector::uNumDecorations |
◆ uNumFaces
| uint16_t BLVSector::uNumFaces |
◆ uNumFloors
| uint16_t BLVSector::uNumFloors |
◆ uNumFluids
| uint16_t BLVSector::uNumFluids |
◆ uNumLights
| uint16_t BLVSector::uNumLights |
◆ uNumMarkers
| uint16_t BLVSector::uNumMarkers |
◆ uNumNonBSPFaces
| uint16_t BLVSector::uNumNonBSPFaces |
◆ uNumPortals
| int16_t BLVSector::uNumPortals |
◆ uNumWalls
| uint16_t BLVSector::uNumWalls |
◆ uWaterLevel
| int16_t BLVSector::uWaterLevel |
The documentation for this struct was generated from the following file: