#include <Indoor.h>
◆ exit_tag
int16_t BLVSector::exit_tag |
◆ field_0
int32_t BLVSector::field_0 |
◆ pBounding
BBoxf BLVSector::pBounding |
◆ pCeilings
uint16_t* BLVSector::pCeilings |
◆ pCogs
uint16_t* BLVSector::pCogs |
◆ pCylinderFaces
int32_t BLVSector::pCylinderFaces |
◆ pDecorationIDs
uint16_t* BLVSector::pDecorationIDs |
◆ pFaceIDs
uint16_t* BLVSector::pFaceIDs |
◆ pFloors
uint16_t* BLVSector::pFloors |
◆ pFluids
uint16_t* BLVSector::pFluids |
◆ pLights
uint16_t* BLVSector::pLights |
◆ pMarkers
uint16_t* BLVSector::pMarkers |
◆ pPortals
uint16_t* BLVSector::pPortals |
◆ pWalls
uint16_t* BLVSector::pWalls |
◆ uFirstBSPNode
int16_t BLVSector::uFirstBSPNode |
◆ uLightDistanceMultiplier
int16_t BLVSector::uLightDistanceMultiplier |
◆ uMinAmbientLightLevel
int16_t BLVSector::uMinAmbientLightLevel |
◆ uMistLevel
int16_t BLVSector::uMistLevel |
◆ uNumCeilings
uint16_t BLVSector::uNumCeilings |
◆ uNumCogs
uint16_t BLVSector::uNumCogs |
◆ uNumCylinderFaces
uint16_t BLVSector::uNumCylinderFaces |
◆ uNumDecorations
uint16_t BLVSector::uNumDecorations |
◆ uNumFaces
uint16_t BLVSector::uNumFaces |
◆ uNumFloors
uint16_t BLVSector::uNumFloors |
◆ uNumFluids
uint16_t BLVSector::uNumFluids |
◆ uNumLights
uint16_t BLVSector::uNumLights |
◆ uNumMarkers
uint16_t BLVSector::uNumMarkers |
◆ uNumNonBSPFaces
uint16_t BLVSector::uNumNonBSPFaces |
◆ uNumPortals
int16_t BLVSector::uNumPortals |
◆ uNumWalls
uint16_t BLVSector::uNumWalls |
◆ uWaterLevel
int16_t BLVSector::uWaterLevel |
The documentation for this struct was generated from the following file: