#include <EntitySnapshots.h>
◆ _pad0
| int16_t BLVSector_MM7::_pad0 |
◆ _pad1
| int16_t BLVSector_MM7::_pad1 |
◆ _pad2
| int16_t BLVSector_MM7::_pad2 |
◆ _pad3
| int16_t BLVSector_MM7::_pad3 |
◆ _pad4
| int16_t BLVSector_MM7::_pad4 |
◆ _pad5
| int16_t BLVSector_MM7::_pad5 |
◆ _pad6
| int16_t BLVSector_MM7::_pad6 |
◆ _pad7
| int16_t BLVSector_MM7::_pad7 |
◆ _pad8
| int16_t BLVSector_MM7::_pad8 |
◆ _pad9
| int16_t BLVSector_MM7::_pad9 |
◆ boundingBox
◆ ceilings
◆ cogs
◆ cylinderFaces
◆ decorationIds
◆ exitTag
| int16_t BLVSector_MM7::exitTag |
◆ faceIds
◆ firstBspNode
| int16_t BLVSector_MM7::firstBspNode |
◆ flags
| int32_t BLVSector_MM7::flags |
◆ floors
◆ fluids
◆ lightDistanceMultiplier
| int16_t BLVSector_MM7::lightDistanceMultiplier |
◆ lights
◆ markers
◆ minAmbientLightLevel
| int16_t BLVSector_MM7::minAmbientLightLevel |
◆ mistLevel
| int16_t BLVSector_MM7::mistLevel |
◆ numCeilings
| uint16_t BLVSector_MM7::numCeilings |
◆ numCogs
| uint16_t BLVSector_MM7::numCogs |
◆ numCylinderFaces
| uint16_t BLVSector_MM7::numCylinderFaces |
◆ numDecorations
| uint16_t BLVSector_MM7::numDecorations |
◆ numFaces
| uint16_t BLVSector_MM7::numFaces |
◆ numFloors
| uint16_t BLVSector_MM7::numFloors |
◆ numFluids
| uint16_t BLVSector_MM7::numFluids |
◆ numLights
| uint16_t BLVSector_MM7::numLights |
◆ numMarkers
| uint16_t BLVSector_MM7::numMarkers |
◆ numNonBspFaces
| uint16_t BLVSector_MM7::numNonBspFaces |
◆ numPortals
| int16_t BLVSector_MM7::numPortals |
◆ numWalls
| uint16_t BLVSector_MM7::numWalls |
◆ portals
◆ walls
◆ waterLevel
| int16_t BLVSector_MM7::waterLevel |
The documentation for this struct was generated from the following file: