#include <OpenGLShaderParams.h>
◆ submit()
| void BSPUniforms::submit |
( |
const OpenGLShader & |
shader | ) |
const |
◆ cameraPos
| Vec3f BSPUniforms::cameraPos |
◆ flowtimer
| int BSPUniforms::flowtimer = 0 |
◆ flowtimerms
| int BSPUniforms::flowtimerms = 0 |
◆ gamma
| float BSPUniforms::gamma = 0 |
◆ pointLights
◆ projection
| glm::mat4 BSPUniforms::projection = {} |
◆ sun
◆ textureArray0
| int BSPUniforms::textureArray0 = 0 |
◆ view
| glm::mat4 BSPUniforms::view = {} |
◆ waterframe
| int BSPUniforms::waterframe = 0 |
The documentation for this struct was generated from the following files: