#include <OpenGLShaderParams.h>
◆ submit()
| void BillboardUniforms::submit |
( |
const OpenGLShader & |
shader | ) |
const |
◆ fogColor
| Colorf BillboardUniforms::fogColor |
◆ fogEnd
| float BillboardUniforms::fogEnd = 0 |
◆ fogMiddle
| float BillboardUniforms::fogMiddle = 0 |
◆ fogStart
| float BillboardUniforms::fogStart = 0 |
◆ gamma
| float BillboardUniforms::gamma = 0 |
◆ paltex2D
| int BillboardUniforms::paltex2D = 1 |
◆ projection
| glm::mat4 BillboardUniforms::projection = {} |
◆ texture0
| int BillboardUniforms::texture0 = 0 |
◆ view
| glm::mat4 BillboardUniforms::view = {} |
The documentation for this struct was generated from the following files: