#include <BspRenderer.h>
◆ SetFrustumToCamera()
| void BspRenderer_ViewportNode::SetFrustumToCamera |
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◆ BspRenderer
| friend BspRenderer_ViewportNode::BspRenderer |
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private |
◆ parentNodeId
| int BspRenderer_ViewportNode::parentNodeId = 0 |
◆ uFaceID
| int BspRenderer_ViewportNode::uFaceID = 0 |
◆ uSectorID
| int BspRenderer_ViewportNode::uSectorID = 0 |
◆ ViewportNodeFrustum
| std::array<Planef, 4> BspRenderer_ViewportNode::ViewportNodeFrustum = {{}} |
The documentation for this struct was generated from the following files: