#include <BspRenderer.h>
◆ SetFrustumToCamera()
  
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          | void BspRenderer_ViewportNode::SetFrustumToCamera | ( |  | ) |  |  | private | 
 
 
◆ BspRenderer
  
  | 
        
          | friend BspRenderer_ViewportNode::BspRenderer |  | private | 
 
 
◆ parentNodeId
      
        
          | int BspRenderer_ViewportNode::parentNodeId = 0 | 
      
 
 
◆ uFaceID
      
        
          | int BspRenderer_ViewportNode::uFaceID = 0 | 
      
 
 
◆ uSectorID
      
        
          | int BspRenderer_ViewportNode::uSectorID = 0 | 
      
 
 
◆ ViewportNodeFrustum
      
        
          | std::array<Planef, 4> BspRenderer_ViewportNode::ViewportNodeFrustum = {{}} | 
      
 
 
The documentation for this struct was generated from the following files: