#include <OpenGLShaderParams.h>
◆ submit()
| void DecalUniforms::submit |
( |
const OpenGLShader & |
shader | ) |
const |
◆ decalBias
| float DecalUniforms::decalBias = 0.002f |
◆ fogColor
| Colorf DecalUniforms::fogColor |
◆ fogEnd
| float DecalUniforms::fogEnd = 0 |
◆ fogMiddle
| float DecalUniforms::fogMiddle = 0 |
◆ fogStart
| float DecalUniforms::fogStart = 0 |
◆ projection
| glm::mat4 DecalUniforms::projection = {} |
◆ texture0
| int DecalUniforms::texture0 = 0 |
◆ view
| glm::mat4 DecalUniforms::view = {} |
The documentation for this struct was generated from the following files: