#include <EventTrace.h>
◆ accuracy
int EventTraceCharacterState::accuracy = 0 |
◆ backpack
std::vector<std::string> EventTraceCharacterState::backpack |
◆ endurance
int EventTraceCharacterState::endurance = 0 |
◆ equipment
std::vector<std::string> EventTraceCharacterState::equipment |
◆ hp
int EventTraceCharacterState::hp = 0 |
◆ intelligence
int EventTraceCharacterState::intelligence = 0 |
◆ luck
int EventTraceCharacterState::luck = 0 |
◆ might
int EventTraceCharacterState::might = 0 |
◆ mp
int EventTraceCharacterState::mp = 0 |
◆ personality
int EventTraceCharacterState::personality = 0 |
◆ speed
int EventTraceCharacterState::speed = 0 |
The documentation for this struct was generated from the following file: