#include <EventTrace.h>
◆ accuracy
| int EventTraceCharacterState::accuracy = 0 |
◆ backpack
| std::vector<std::string> EventTraceCharacterState::backpack |
◆ endurance
| int EventTraceCharacterState::endurance = 0 |
◆ equipment
| std::vector<std::string> EventTraceCharacterState::equipment |
◆ hp
| int EventTraceCharacterState::hp = 0 |
◆ intelligence
| int EventTraceCharacterState::intelligence = 0 |
◆ luck
| int EventTraceCharacterState::luck = 0 |
◆ might
| int EventTraceCharacterState::might = 0 |
◆ mp
| int EventTraceCharacterState::mp = 0 |
◆ personality
| int EventTraceCharacterState::personality = 0 |
◆ speed
| int EventTraceCharacterState::speed = 0 |
The documentation for this struct was generated from the following file: