#include <EventTrace.h>
◆ accuracy
      
        
          | int EventTraceCharacterState::accuracy = 0 | 
      
 
 
◆ backpack
      
        
          | std::vector<std::string> EventTraceCharacterState::backpack | 
      
 
 
◆ endurance
      
        
          | int EventTraceCharacterState::endurance = 0 | 
      
 
 
◆ equipment
      
        
          | std::vector<std::string> EventTraceCharacterState::equipment | 
      
 
 
◆ hp
      
        
          | int EventTraceCharacterState::hp = 0 | 
      
 
 
◆ intelligence
      
        
          | int EventTraceCharacterState::intelligence = 0 | 
      
 
 
◆ luck
      
        
          | int EventTraceCharacterState::luck = 0 | 
      
 
 
◆ might
      
        
          | int EventTraceCharacterState::might = 0 | 
      
 
 
◆ mp
      
        
          | int EventTraceCharacterState::mp = 0 | 
      
 
 
◆ personality
      
        
          | int EventTraceCharacterState::personality = 0 | 
      
 
 
◆ speed
      
        
          | int EventTraceCharacterState::speed = 0 | 
      
 
 
The documentation for this struct was generated from the following file: